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Fix disposed TextWriter bug, add System.Collections to default using
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@ -27,6 +27,7 @@ namespace UnityExplorer.CSConsole
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private static HashSet<string> usingDirectives;
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private static HashSet<string> usingDirectives;
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private static StringBuilder evaluatorOutput;
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private static StringBuilder evaluatorOutput;
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private static StringWriter evaluatorStringWriter;
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public static CSConsolePanel Panel => UIManager.GetPanel<CSConsolePanel>(UIManager.Panels.CSConsole);
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public static CSConsolePanel Panel => UIManager.GetPanel<CSConsolePanel>(UIManager.Panels.CSConsole);
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public static InputFieldRef Input => Panel.Input;
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public static InputFieldRef Input => Panel.Input;
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@ -46,6 +47,7 @@ namespace UnityExplorer.CSConsole
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"System",
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"System",
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"System.Linq",
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"System.Linq",
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"System.Text",
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"System.Text",
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"System.Collections",
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"System.Collections.Generic",
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"System.Collections.Generic",
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"UnityEngine",
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"UnityEngine",
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#if CPP
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#if CPP
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@ -130,6 +132,12 @@ namespace UnityExplorer.CSConsole
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#region Evaluating
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#region Evaluating
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private static void GenerateTextWriter()
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{
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evaluatorOutput = new StringBuilder();
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evaluatorStringWriter = new StringWriter(evaluatorOutput);
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}
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public static void ResetConsole() => ResetConsole(true);
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public static void ResetConsole() => ResetConsole(true);
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public static void ResetConsole(bool logSuccess = true)
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public static void ResetConsole(bool logSuccess = true)
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@ -140,8 +148,8 @@ namespace UnityExplorer.CSConsole
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if (Evaluator != null)
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if (Evaluator != null)
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Evaluator.Dispose();
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Evaluator.Dispose();
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evaluatorOutput = new StringBuilder();
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GenerateTextWriter();
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Evaluator = new ScriptEvaluator(new StringWriter(evaluatorOutput))
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Evaluator = new ScriptEvaluator(evaluatorStringWriter)
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{
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{
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InteractiveBaseClass = typeof(ScriptInteraction)
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InteractiveBaseClass = typeof(ScriptInteraction)
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};
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};
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@ -176,6 +184,12 @@ namespace UnityExplorer.CSConsole
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if (SRENotSupported)
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if (SRENotSupported)
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return;
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return;
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if (evaluatorStringWriter == null || evaluatorOutput == null)
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{
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GenerateTextWriter();
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Evaluator._textWriter = evaluatorStringWriter;
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}
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try
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try
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{
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{
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// Compile the code. If it returned a CompiledMethod, it is REPL.
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// Compile the code. If it returned a CompiledMethod, it is REPL.
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