diff --git a/README.md b/README.md index 74b60dc..a76ef06 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ | Mod Loader | IL2CPP | Mono | | ----------- | ------ | ---- | | [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) | -| [BepInEx](https://github.com/BepInEx/BepInEx) | ❔ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) | +| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) | IL2CPP Issues: * Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please). @@ -53,7 +53,7 @@ 1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above. 2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\` 3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`. -4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder. +4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder. ### MelonLoader @@ -81,6 +81,7 @@ You can access the settings via the "Options" page of the main menu, or directly `Default Output Path` (string) * Default: `Mods\Explorer` * Where output is generated to, by default (for Texture PNG saving, etc). +* Currently this is not actually used for anything, but it will be soon. `Log Unity Debug` (bool) * Default: `false`