diff --git a/UnityEditorPackage/Runtime/UnityExplorer.STANDALONE.Mono.dll b/UnityEditorPackage/Runtime/UnityExplorer.STANDALONE.Mono.dll index 26a653f..21f0ee9 100644 Binary files a/UnityEditorPackage/Runtime/UnityExplorer.STANDALONE.Mono.dll and b/UnityEditorPackage/Runtime/UnityExplorer.STANDALONE.Mono.dll differ diff --git a/UnityEditorPackage/Runtime/UniverseLib.Mono.dll b/UnityEditorPackage/Runtime/UniverseLib.Mono.dll index 79cc415..8df4b64 100644 Binary files a/UnityEditorPackage/Runtime/UniverseLib.Mono.dll and b/UnityEditorPackage/Runtime/UniverseLib.Mono.dll differ diff --git a/src/ExplorerCore.cs b/src/ExplorerCore.cs index ecc1365..c3c1de8 100644 --- a/src/ExplorerCore.cs +++ b/src/ExplorerCore.cs @@ -14,7 +14,7 @@ namespace UnityExplorer public static class ExplorerCore { public const string NAME = "UnityExplorer"; - public const string VERSION = "4.7.9"; + public const string VERSION = "4.7.10"; public const string AUTHOR = "Sinai"; public const string GUID = "com.sinai.unityexplorer"; diff --git a/src/UI/UIManager.cs b/src/UI/UIManager.cs index 1058e79..40dbad2 100644 --- a/src/UI/UIManager.cs +++ b/src/UI/UIManager.cs @@ -112,14 +112,14 @@ namespace UnityExplorer.UI Notification.Init(); ConsoleController.Init(); - // Set default menu visibility - ShowMenu = !ConfigManager.Hide_On_Startup.Value; - // Failsafe fix, in some games all dropdowns displayed values are blank on startup for some reason. foreach (Dropdown dropdown in UIRoot.GetComponentsInChildren(true)) dropdown.RefreshShownValue(); Initializing = false; + + if (ConfigManager.Hide_On_Startup.Value) + ShowMenu = false; } // Main UI Update loop diff --git a/src/UnityExplorer.csproj b/src/UnityExplorer.csproj index 474b7d2..ff04270 100644 --- a/src/UnityExplorer.csproj +++ b/src/UnityExplorer.csproj @@ -79,11 +79,11 @@ - + - +