mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 08:53:05 +08:00
1.31
- various performance improvements - by default, lists and arrays are now collapsed, use the "v" button to expand them. - added error handling for a TypeLoadException which can happen with some generic types.
This commit is contained in:
301
src/UIStyles.cs
301
src/UIStyles.cs
@ -5,7 +5,7 @@ using System.Linq;
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using System.Reflection;
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using System.Text;
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using Il2CppSystem.Collections;
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using Il2CppSystem.Reflection;
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//using Il2CppSystem.Reflection;
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using MelonLoader;
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using UnhollowerBaseLib;
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using UnityEngine;
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@ -15,6 +15,8 @@ namespace Explorer
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{
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public class UIStyles
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{
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public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
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public static GUISkin WindowSkin
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{
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get
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@ -115,42 +117,48 @@ namespace Explorer
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// helper for drawing a styled button for a GameObject or Transform
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public static void GameobjButton(GameObject obj, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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if (obj == null)
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bool children = obj.transform.childCount > 0;
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string label = children ? "[" + obj.transform.childCount + " children] " : "";
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label += obj.name;
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bool enabled = obj.activeSelf;
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int childCount = obj.transform.childCount;
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Color color;
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if (enabled)
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{
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if (childCount > 0)
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{
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color = Color.green;
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}
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else
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{
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color = LightGreen;
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}
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}
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else
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{
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color = Color.red;
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}
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FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
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}
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public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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if (!obj)
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{
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GUILayout.Label("<i><color=red>null</color></i>", null);
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return;
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}
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bool enabled = obj.activeSelf;
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bool children = obj.transform.childCount > 0;
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// ------ toggle active button ------
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GUILayout.BeginHorizontal(null);
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GUI.skin.button.alignment = TextAnchor.UpperLeft;
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// ------ build name ------
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string label = children ? "[" + obj.transform.childCount + " children] " : "";
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label += obj.name;
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// ------ Color -------
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if (enabled)
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{
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if (children)
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{
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GUI.color = Color.green;
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}
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else
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{
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GUI.color = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
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}
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}
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else
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{
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GUI.color = Color.red;
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}
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// ------ toggle active button ------
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GUI.color = activeColor;
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enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
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if (obj.activeSelf != enabled)
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@ -188,84 +196,114 @@ namespace Explorer
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GUILayout.EndHorizontal();
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}
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public static void DrawMember(ref object value, string valueType, string memberName, Rect rect, object setTarget = null, Action<object> setAction = null, float labelWidth = 180, bool autoSet = false)
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public static void DrawMember(ref object value, ref bool isExpanded, MemberInfo memberInfo, Rect rect, object setTarget = null, Action<object> setAction = null, float labelWidth = 180, bool autoSet = false)
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{
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GUILayout.Label("<color=cyan>" + memberName + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
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GUILayout.Label("<color=cyan>" + memberInfo.Name + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
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DrawValue(ref value, rect, valueType, memberName, setTarget, setAction, autoSet);
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string valueType = "";
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bool canWrite = true;
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if (memberInfo is FieldInfo fi)
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{
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valueType = fi.FieldType.Name;
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canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
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}
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else if (memberInfo is PropertyInfo pi)
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{
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valueType = pi.PropertyType.Name;
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canWrite = pi.CanWrite;
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}
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DrawValue(ref value, rect, ref isExpanded, valueType, (canWrite ? setTarget : null), (canWrite ? setAction : null), autoSet);
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}
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public static void DrawValue(ref object value, Rect rect, string nullValueType = null, string memberName = null, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
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public static void DrawValue(ref object value, Rect rect, ref bool isExpanded, string nullValueType = null, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
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{
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if (value == null)
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{
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GUILayout.Label("<i>null (" + nullValueType + ")</i>", null);
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return;
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}
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else
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var valueType = value.GetType();
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if (valueType.IsPrimitive || value.GetType() == typeof(string))
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{
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var valueType = value.GetType();
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if (valueType.IsPrimitive || value.GetType() == typeof(string))
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DrawPrimitive(ref value, rect, setTarget, setAction);
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}
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else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
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{
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GameObject go;
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if (value.GetType() == typeof(Transform))
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{
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DrawPrimitive(ref value, rect, setTarget, setAction);
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go = (value as Transform).gameObject;
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}
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else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
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else
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{
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GameObject go;
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if (value.GetType() == typeof(Transform))
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{
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go = (value as Transform).gameObject;
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}
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else
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{
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go = (value as GameObject);
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}
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UIStyles.GameobjButton(go, null, false, rect.width - 250);
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go = (value as GameObject);
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}
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else if (valueType.IsEnum)
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{
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if (setAction != null)
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{
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref value, -1);
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setAction.Invoke(setTarget);
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref value, 1);
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setAction.Invoke(setTarget);
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}
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}
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GUILayout.Label(value.ToString(), null);
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GameobjButton(go, null, false, rect.width - 250);
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}
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else if (valueType.IsEnum)
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{
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if (setAction != null)
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{
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref value, -1);
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setAction.Invoke(setTarget);
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref value, 1);
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setAction.Invoke(setTarget);
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}
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}
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else if (value is System.Collections.IEnumerable || ReflectionWindow.IsList(valueType))
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GUILayout.Label(value.ToString(), null);
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}
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else if (value is System.Collections.IEnumerable || ReflectionWindow.IsList(valueType))
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{
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System.Collections.IEnumerable enumerable;
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if (value is System.Collections.IEnumerable isEnumerable)
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{
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System.Collections.IEnumerable enumerable;
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enumerable = isEnumerable;
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}
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else
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{
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var listValueType = value.GetType().GetGenericArguments()[0];
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var listType = typeof(Il2CppSystem.Collections.Generic.List<>).MakeGenericType(new Type[] { listValueType });
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var method = listType.GetMethod("ToArray");
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enumerable = (System.Collections.IEnumerable)method.Invoke(value, new object[0]);
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}
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if (value is System.Collections.IEnumerable isEnumerable)
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int count = enumerable.Cast<object>().Count();
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if (!isExpanded)
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{
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if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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enumerable = isEnumerable;
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isExpanded = true;
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}
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else
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}
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else
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{
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if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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var listValueType = value.GetType().GetGenericArguments()[0];
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var listType = typeof(Il2CppSystem.Collections.Generic.List<>).MakeGenericType(new Type[] { listValueType });
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var method = listType.GetMethod("ToArray");
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enumerable = (System.Collections.IEnumerable)method.Invoke(value, new object[0]);
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isExpanded = false;
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}
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}
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int count = enumerable.Cast<object>().Count();
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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string btnLabel = "<color=yellow>[" + count + "] " + valueType + "</color>";
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if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 230) }))
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{
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WindowManager.InspectObject(value, out bool _);
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}
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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string btnLabel = "<color=yellow>[" + count + "] " + valueType + "</color>";
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if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 260) }))
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{
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WindowManager.InspectObject(value, out bool _);
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}
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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if (isExpanded)
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{
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var enumerator = enumerable.GetEnumerator();
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if (enumerator != null)
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{
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@ -315,49 +353,68 @@ namespace Explorer
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}
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}
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}
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else
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}
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else
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{
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var label = value.ToString();
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if (valueType == typeof(Object))
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{
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var label = value.ToString();
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if (valueType == typeof(Object))
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{
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label = (value as Object).name;
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}
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else if (value is Vector4 vec4)
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{
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label = vec4.ToString();
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}
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else if (value is Vector3 vec3)
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{
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label = vec3.ToString();
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}
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else if (value is Vector2 vec2)
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{
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label = vec2.ToString();
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}
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else if (value is Rect rec)
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{
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label = rec.ToString();
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}
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else if (value is Matrix4x4 matrix)
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{
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label = matrix.ToString();
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}
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else if (value is Color col)
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{
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label = col.ToString();
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}
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 230) }))
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{
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WindowManager.InspectObject(value, out bool _);
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}
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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label = (value as Object).name;
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}
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else if (value is Vector4 vec4)
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{
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label = vec4.ToString();
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}
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else if (value is Vector3 vec3)
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{
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label = vec3.ToString();
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}
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else if (value is Vector2 vec2)
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{
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label = vec2.ToString();
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}
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else if (value is Rect rec)
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{
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label = rec.ToString();
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}
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else if (value is Matrix4x4 matrix)
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{
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label = matrix.ToString();
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}
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else if (value is Color col)
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{
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label = col.ToString();
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}
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 230) }))
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{
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WindowManager.InspectObject(value, out bool _);
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}
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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}
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}
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//public static void DrawMember(ref object value, string valueType, string memberName, Rect rect, object setTarget = null, Action<object> setAction = null, float labelWidth = 180, bool autoSet = false)
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//{
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// GUILayout.Label("<color=cyan>" + memberName + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
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// DrawValue(ref value, rect, valueType, memberName, setTarget, setAction, autoSet);
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//}
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//public static void DrawValue(ref object value, Rect rect, string nullValueType = null, string memberName = null, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
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//{
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// if (value == null)
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// {
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// GUILayout.Label("<i>null (" + nullValueType + ")</i>", null);
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// }
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// else
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// {
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// }
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//}
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// Helper for drawing primitive values (with Apply button)
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public static void DrawPrimitive(ref object value, Rect m_rect, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
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@ -387,10 +444,10 @@ namespace Explorer
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}
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else
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{
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value = GUILayout.TextField(value.ToString(), new GUILayoutOption[] { GUILayout.MaxWidth(m_rect.width - 260) });
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value = GUILayout.TextField(value.ToString(), new GUILayoutOption[] { GUILayout.MaxWidth(m_rect.width - 260) });
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}
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if (autoSet || (allowSet && GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) })))
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if (autoSet || (allowSet && GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) })))
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{
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setAction.Invoke(setTarget);
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}
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Reference in New Issue
Block a user