Rename some members to avoid confusion

This commit is contained in:
Sinai
2021-05-11 19:18:27 +10:00
parent ec215a0006
commit 7241247d05
24 changed files with 115 additions and 113 deletions

View File

@ -116,9 +116,9 @@ namespace UnityExplorer.UI.Panels
if (NavButtonWanted)
{
if (active)
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.enabledButtonColor, UIManager.enabledButtonColor * 1.2f);
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, UIManager.enabledButtonColor, UIManager.enabledButtonColor * 1.2f);
else
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.disabledButtonColor, UIManager.disabledButtonColor * 1.2f);
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, UIManager.disabledButtonColor, UIManager.disabledButtonColor * 1.2f);
}
}
@ -149,8 +149,8 @@ namespace UnityExplorer.UI.Panels
// create navbar button
NavButton = UIFactory.CreateButton(UIManager.NavbarButtonHolder, $"Button_{PanelType}", Name);
UIFactory.SetLayoutElement(NavButton.Button.gameObject, minWidth: 118, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.disabledButtonColor, UIManager.disabledButtonColor * 1.2f);
UIFactory.SetLayoutElement(NavButton.Component.gameObject, minWidth: 118, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, UIManager.disabledButtonColor, UIManager.disabledButtonColor * 1.2f);
NavButton.OnClick += () =>
{
UIManager.TogglePanel(PanelType);
@ -187,8 +187,8 @@ namespace UnityExplorer.UI.Panels
UIFactory.SetLayoutElement(closeHolder, minHeight: 25, flexibleHeight: 0, minWidth: 30, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(closeHolder, false, false, true, true, 0, childAlignment: TextAnchor.MiddleRight);
var closeBtn = UIFactory.CreateButton(closeHolder, "CloseButton", "—");
UIFactory.SetLayoutElement(closeBtn.Button.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(closeBtn.Button, new Color(0.33f, 0.32f, 0.31f));
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.33f, 0.32f, 0.31f));
closeBtn.OnClick += () =>
{