diff --git a/src/Unstrip/ImageConversionUnstrip.cs b/src/Unstrip/ImageConversionUnstrip.cs index a3ff378..6e60080 100644 --- a/src/Unstrip/ImageConversionUnstrip.cs +++ b/src/Unstrip/ImageConversionUnstrip.cs @@ -19,20 +19,6 @@ namespace UnityExplorer.Unstrip .Invoke(tex.Pointer); return new Il2CppStructArray(ptr); - - //// This is a bit of a hack. The iCall actually returns an Il2CppStructArray... - - // byte[] data = ICallHelper.GetICall("UnityEngine.ImageConversion::EncodeToPNG") - // .Invoke(tex.Pointer); - - //// However, if you try to use that result with for example File.WriteAllBytes, it won't work. - //// Simple fix: iterate into a new managed array. - - //byte[] safeData = new byte[data.Length]; - //for (int i = 0; i < data.Length; i++) - // safeData[i] = (byte)data[i]; - - //return safeData; } // bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable); @@ -66,4 +52,4 @@ namespace UnityExplorer.Unstrip } } -#endif \ No newline at end of file +#endif