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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-24 01:12:41 +08:00
Rewrite EvaluateWidget, add BaseArgumentHandler, use autocomplete for InteractiveEnum
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@ -7,6 +7,8 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib;
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using UniverseLib.UI;
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namespace UnityExplorer.CacheObject.IValues
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@ -20,10 +22,10 @@ namespace UnityExplorer.CacheObject.IValues
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public OrderedDictionary CurrentValues;
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public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
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public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
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private InputFieldRef inputField;
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private ButtonRef enumHelperButton;
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private EnumCompleter enumCompleter;
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private Dropdown enumDropdown;
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private GameObject toggleHolder;
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private readonly List<Toggle> flagToggles = new List<Toggle>();
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private readonly List<Text> flagTexts = new List<Text>();
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@ -35,38 +37,68 @@ namespace UnityExplorer.CacheObject.IValues
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if (lastType != EnumType)
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{
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CurrentValues = GetEnumValues(EnumType, out IsFlags);
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CurrentValues = GetEnumValues(EnumType);
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IsFlags = EnumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
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if (IsFlags)
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SetupTogglesForEnumType();
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else
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SetupDropdownForEnumType();
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{
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inputField.Component.gameObject.SetActive(true);
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enumHelperButton.Component.gameObject.SetActive(true);
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toggleHolder.SetActive(false);
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}
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enumCompleter.EnumType = EnumType;
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enumCompleter.CacheEnumValues();
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lastType = EnumType;
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}
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// setup ui for changes
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if (IsFlags)
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SetTogglesForValue(value);
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if (!IsFlags)
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inputField.Text = value.ToString();
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else
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SetDropdownForValue(value);
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SetTogglesForValue(value);
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this.enumCompleter.chosenSuggestion = value.ToString();
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AutoCompleteModal.Instance.ReleaseOwnership(this.enumCompleter);
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}
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private void SetTogglesForValue(object value)
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{
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try
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{
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var split = value.ToString().Split(',');
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var set = new HashSet<string>();
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foreach (var s in split)
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set.Add(s.Trim());
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for (int i = 0; i < CurrentValues.Count; i++)
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flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
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}
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}
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// Setting value to owner
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private void OnApplyClicked()
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{
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if (IsFlags)
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SetValueFromFlags();
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else
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SetValueFromDropdown();
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}
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private void SetValueFromDropdown()
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{
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try
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{
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CurrentOwner.SetUserValue(ValueAtIdx(enumDropdown.value).ActualValue);
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if (!IsFlags)
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{
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if (ParseUtility.TryParse(this.inputField.Text, EnumType, out object value, out Exception ex))
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CurrentOwner.SetUserValue(value);
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else
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throw ex;
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}
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else
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{
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SetValueFromFlags();
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}
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}
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catch (Exception ex)
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{
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@ -93,59 +125,53 @@ namespace UnityExplorer.CacheObject.IValues
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}
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}
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// setting UI state for value
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// UI Construction
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private void SetDropdownForValue(object value)
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private void EnumHelper_OnClick()
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{
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if (CurrentValues.Contains(value))
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{
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var cached = ValueAtKey(value);
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enumDropdown.value = cached.EnumIndex;
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enumDropdown.RefreshShownValue();
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}
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else
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ExplorerCore.LogWarning("CurrentValues does not contain key '" + value?.ToString() ?? "<null>" + "'");
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enumCompleter.HelperButtonClicked();
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}
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private void SetTogglesForValue(object value)
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public override GameObject CreateContent(GameObject parent)
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{
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try
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{
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var split = value.ToString().Split(',');
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var set = new HashSet<string>();
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foreach (var s in split)
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set.Add(s.Trim());
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
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new Color(0.06f, 0.06f, 0.06f));
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
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for (int i = 0; i < CurrentValues.Count; i++)
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flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
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}
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var hori = UIFactory.CreateUIObject("Hori", UIRoot);
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UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
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var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
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applyButton.OnClick += OnApplyClicked;
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inputField = UIFactory.CreateInputField(hori, "InputField", "Enter name or underlying value...");
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UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
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inputField.Component.lineType = InputField.LineType.MultiLineNewline;
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inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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enumHelperButton = UIFactory.CreateButton(hori, "EnumHelper", "▼");
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UIFactory.SetLayoutElement(enumHelperButton.Component.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
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enumHelperButton.OnClick += EnumHelper_OnClick;
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enumCompleter = new EnumCompleter(this.EnumType, this.inputField);
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toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
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UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
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return UIRoot;
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}
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// Setting up the UI for the enum type when it changes or is first set
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private void SetupDropdownForEnumType()
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{
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toggleHolder.SetActive(false);
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enumDropdown.gameObject.SetActive(true);
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// create dropdown entries
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enumDropdown.options.Clear();
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foreach (CachedEnumValue entry in CurrentValues.Values)
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enumDropdown.options.Add(new Dropdown.OptionData(entry.Name));
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enumDropdown.value = 0;
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enumDropdown.RefreshShownValue();
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}
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public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
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public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
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private void SetupTogglesForEnumType()
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{
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toggleHolder.SetActive(true);
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enumDropdown.gameObject.SetActive(false);
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inputField.Component.gameObject.SetActive(false);
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enumHelperButton.Component.gameObject.SetActive(false);
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// create / set / hide toggles
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for (int i = 0; i < CurrentValues.Count || i < flagToggles.Count; i++)
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@ -180,54 +206,13 @@ namespace UnityExplorer.CacheObject.IValues
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flagTexts.Add(toggleText);
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}
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// UI Construction
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
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new Color(0.06f, 0.06f, 0.06f));
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
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var hori = UIFactory.CreateUIObject("Hori", UIRoot);
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UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
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var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
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applyButton.OnClick += OnApplyClicked;
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var dropdownObj = UIFactory.CreateDropdown(hori, out enumDropdown, "not set", 14, null);
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UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleWidth: 600);
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toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
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UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
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return UIRoot;
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}
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#region Enum cache
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public struct CachedEnumValue
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{
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public CachedEnumValue(object value, int index, string name)
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{
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EnumIndex = index;
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Name = name;
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ActualValue = value;
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}
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public readonly object ActualValue;
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public int EnumIndex;
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public readonly string Name;
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}
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internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>();
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internal static OrderedDictionary GetEnumValues(Type enumType, out bool isFlags)
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internal static OrderedDictionary GetEnumValues(Type enumType)
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{
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isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
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//isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
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if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName))
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{
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@ -254,4 +239,18 @@ namespace UnityExplorer.CacheObject.IValues
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#endregion
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}
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public struct CachedEnumValue
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{
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public CachedEnumValue(object value, int index, string name)
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{
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EnumIndex = index;
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Name = name;
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ActualValue = value;
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}
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public readonly object ActualValue;
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public int EnumIndex;
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public readonly string Name;
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}
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}
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