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Update img and README, cleanup
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@ -116,17 +116,6 @@ namespace UnityExplorer.UI.Utility
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// Preferred text rect height
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var textGen = InputField.Component.textComponent.cachedTextGeneratorForLayout;
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m_desiredContentHeight = textGen.GetPreferredHeight(m_lastText, texGenSettings) + 10;
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// TODO more intelligent jump.
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// We can detect if the caret is outside the viewport area.
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// jump to bottom
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if (InputField.Component.caretPosition == InputField.Text.Length
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&& InputField.Text.Length > 0
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&& InputField.Text[InputField.Text.Length - 1] == '\n')
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{
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m_wantJumpToBottom = true;
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}
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}
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public override void ConstructUI(GameObject parent)
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