cleaned up the resizer, fixed a mistake in UIFactory

This commit is contained in:
sinaioutlander 2020-10-23 02:56:22 +11:00
parent a82abe2ec3
commit 88cbd0e970
2 changed files with 125 additions and 135 deletions

View File

@ -30,29 +30,7 @@ namespace ExplorerBeta.UI
try
{
var path = @"Mods\Explorer\cursor.png";
var data = File.ReadAllBytes(path);
var tex = new Texture2D(32, 32);
tex.LoadImage(data, false);
UnityEngine.Object.DontDestroyOnLoad(tex);
var size = new Rect();
size.width = 32;
size.height = 32;
var sprite = UIManager.CreateSprite(tex, size);
UnityEngine.Object.DontDestroyOnLoad(sprite);
m_resizeCursorImage = new GameObject("ResizeCursorImage");
m_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
var image = m_resizeCursorImage.AddComponent<Image>();
image.sprite = sprite;
var rect = image.transform.TryCast<RectTransform>();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
m_resizeCursorImage.SetActive(false);
LoadCursorImage();
}
catch (Exception e)
{
@ -67,7 +45,7 @@ namespace ExplorerBeta.UI
var resizePos = Panel.InverseTransformPoint(rawMousePos);
var dragPos = DragableArea.InverseTransformPoint(rawMousePos);
if (m_wasHoveringResize)
if (WasHoveringResize)
{
UpdateHoverImagePos();
}
@ -114,7 +92,7 @@ namespace ExplorerBeta.UI
var type = GetResizeType(resizePos);
OnHoverResize(type);
}
else if (m_wasHoveringResize)
else if (WasHoveringResize)
{
OnHoverResizeEnd();
}
@ -158,26 +136,23 @@ namespace ExplorerBeta.UI
#region RESIZE
private const int RESIZE_THICKNESS = 10;
private bool WasResizing { get; set; }
private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
private Vector2 m_lastMousePos;
private Vector2 m_lastResizePos;
private bool m_wasHoveringResize;
private bool WasHoveringResize { get; set; }
private ResizeTypes m_lastResizeHoverType;
private GameObject m_resizeCursorImage;
private Rect m_outerResize;
private Rect m_innerResize;
private readonly Dictionary<ResizeTypes, Rect> m_cachedResizeAreas = new Dictionary<ResizeTypes, Rect>
private Rect m_cachedOuterResize;
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
{
{ ResizeTypes.Top, Rect.zero },
{ ResizeTypes.Left, Rect.zero },
{ ResizeTypes.Right, Rect.zero },
{ ResizeTypes.Bottom, Rect.zero },
{ ResizeTypes.TopLeft, Rect.zero },
{ ResizeTypes.TopRight, Rect.zero },
{ ResizeTypes.BottomLeft, Rect.zero },
{ ResizeTypes.BottomRight, Rect.zero },
{ ResizeTypes.Top, Rect.zero },
{ ResizeTypes.Left, Rect.zero },
{ ResizeTypes.Right, Rect.zero },
{ ResizeTypes.Bottom, Rect.zero },
};
[Flags]
@ -194,160 +169,148 @@ namespace ExplorerBeta.UI
BottomRight = Bottom | Right,
}
private void UpdateHoverImagePos()
{
if (!m_resizeCursorImage)
return;
m_resizeCursorImage.transform.localPosition = UIManager.CanvasRoot.transform.TryCast<RectTransform>()
.InverseTransformPoint(InputManager.MousePosition);
}
private void UpdateResizeCache()
{
int halfThick = RESIZE_THICKNESS / 2;
int dblThick = RESIZE_THICKNESS * 2;
// calculate main two rects
// calculate main outer rect
// the resize area is both outside and inside the panel,
// to give a bit of buffer and make it easier to use.
this.m_outerResize = new Rect();
m_outerResize.x = Panel.rect.x - halfThick;
m_outerResize.y = Panel.rect.y - halfThick;
m_outerResize.width = Panel.rect.width + (RESIZE_THICKNESS * 2);
m_outerResize.height = Panel.rect.height + (RESIZE_THICKNESS * 2);
// outer rect is the outer-most bounds of our resize area
var outer = new Rect();
outer.x = Panel.rect.x - halfThick;
outer.y = Panel.rect.y - halfThick;
outer.width = Panel.rect.width + dblThick;
outer.height = Panel.rect.height + dblThick;
m_cachedOuterResize = outer;
this.m_innerResize = new Rect();
m_innerResize.x = m_outerResize.x + RESIZE_THICKNESS;
m_innerResize.y = m_outerResize.y + RESIZE_THICKNESS;
m_innerResize.width = Panel.rect.width - RESIZE_THICKNESS;
m_innerResize.height = Panel.rect.height - RESIZE_THICKNESS;
// calculate the four cross sections to use as flags
// calculate resize areas
var left = m_cachedResizeAreas[ResizeTypes.Left];
left.x = m_outerResize.x;
left.y = m_outerResize.y + RESIZE_THICKNESS;
left.width = RESIZE_THICKNESS;
left.height = m_innerResize.height - RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.Left] = left;
var topLeft = m_cachedResizeAreas[ResizeTypes.TopLeft];
topLeft.x = m_outerResize.x;
topLeft.y = m_innerResize.y + m_innerResize.height;
topLeft.width = RESIZE_THICKNESS;
topLeft.height = RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.TopLeft] = topLeft;
var top = m_cachedResizeAreas[ResizeTypes.Top];
top.x = m_innerResize.x;
top.y = m_innerResize.y + m_innerResize.height;
top.width = m_innerResize.width;
top.height = RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.Top] = top;
var topRight = m_cachedResizeAreas[ResizeTypes.TopRight];
topRight.x = m_innerResize.x + m_innerResize.width;
topRight.y = m_innerResize.y + m_innerResize.height;
topRight.width = RESIZE_THICKNESS;
topRight.height = RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.TopRight] = topRight;
var right = m_cachedResizeAreas[ResizeTypes.Right];
right.x = m_innerResize.x + m_innerResize.width;
right.y = m_innerResize.y + halfThick;
right.width = RESIZE_THICKNESS;
right.height = m_innerResize.height - RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.Right] = right;
var bottomRight = m_cachedResizeAreas[ResizeTypes.BottomRight];
bottomRight.x = m_innerResize.x + m_innerResize.width;
bottomRight.y = m_outerResize.y;
bottomRight.width = RESIZE_THICKNESS;
bottomRight.height = RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.BottomRight] = bottomRight;
var bottom = m_cachedResizeAreas[ResizeTypes.Bottom];
bottom.x = m_innerResize.x;
bottom.y = m_outerResize.y;
bottom.width = m_innerResize.width;
var bottom = new Rect();
bottom.x = outer.x;
bottom.y = outer.y;
bottom.width = outer.width;
bottom.height = RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.Bottom] = bottom;
m_resizeMask[ResizeTypes.Bottom] = bottom;
var bottomLeft = m_cachedResizeAreas[ResizeTypes.BottomLeft];
bottomLeft.x = m_outerResize.x;
bottomLeft.y = m_outerResize.y;
bottomLeft.width = RESIZE_THICKNESS;
bottomLeft.height = RESIZE_THICKNESS;
m_cachedResizeAreas[ResizeTypes.BottomLeft] = bottomLeft;
var left = new Rect();
left.x = outer.x;
left.y = outer.y;
left.width = RESIZE_THICKNESS;
left.height = outer.height;
m_resizeMask[ResizeTypes.Left] = left;
var top = new Rect();
top.x = outer.x;
top.y = outer.y + Panel.rect.height;
top.width = outer.width;
top.height = RESIZE_THICKNESS;
m_resizeMask[ResizeTypes.Top] = top;
var right = new Rect();
right.x = outer.x + Panel.rect.width;
right.y = outer.y;
right.width = RESIZE_THICKNESS;
right.height = outer.height;
m_resizeMask[ResizeTypes.Right] = right;
}
private bool MouseInResizeArea(Vector2 mousePos)
{
return m_outerResize.Contains(mousePos) && !m_innerResize.Contains(mousePos);
{
return m_cachedOuterResize.Contains(mousePos) && GetResizeType(mousePos) != ResizeTypes.NONE;
}
private ResizeTypes GetResizeType(Vector2 mousePos)
{
foreach (var entry in m_cachedResizeAreas)
{
if (entry.Value.Contains(mousePos))
{
return entry.Key;
}
}
return ResizeTypes.NONE;
// Calculate which part of the resize area we're in, if any.
// We do this via a bitmask with the ResizeTypes enum.
// We can return Top/Right/Bottom/Left, or a corner like TopLeft.
int mask = 0;
if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
mask |= (int)ResizeTypes.Top;
else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
mask |= (int)ResizeTypes.Bottom;
if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
mask |= (int)ResizeTypes.Left;
else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
mask |= (int)ResizeTypes.Right;
return (ResizeTypes)mask;
}
public void OnHoverResize(ResizeTypes resizeType)
{
if (m_wasHoveringResize && m_lastResizeHoverType == resizeType)
if (WasHoveringResize && m_lastResizeHoverType == resizeType)
return;
// we are entering resize, or the resize type has changed.
m_wasHoveringResize = true;
WasHoveringResize = true;
m_lastResizeHoverType = resizeType;
m_resizeCursorImage.SetActive(true);
float rotation = 0;
// set the rotation for the resize icon
float iconRotation = 0f;
switch (resizeType)
{
case ResizeTypes.TopRight:
case ResizeTypes.BottomLeft:
rotation = 45f; break;
iconRotation = 45f; break;
case ResizeTypes.Top:
case ResizeTypes.Bottom:
rotation = 90f; break;
iconRotation = 90f; break;
case ResizeTypes.TopLeft:
case ResizeTypes.BottomRight:
rotation = 135f; break;
iconRotation = 135f; break;
}
var rot = m_resizeCursorImage.transform.rotation;
rot.eulerAngles = new Vector3(0, 0, rotation);
rot.eulerAngles = new Vector3(0, 0, iconRotation);
m_resizeCursorImage.transform.rotation = rot;
UpdateHoverImagePos();
}
// update the resize icon position to be above the mouse
private void UpdateHoverImagePos()
{
if (!m_resizeCursorImage)
return;
var t =
#if CPP
UIManager.CanvasRoot.transform.TryCast<RectTransform>();
#else
UIManager.CanvasRoot.transform as RectTransform;
#endif
m_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
}
public void OnHoverResizeEnd()
{
m_wasHoveringResize = false;
WasHoveringResize = false;
m_resizeCursorImage.SetActive(false);
}
public void OnBeginResize(ResizeTypes resizeType)
{
m_currentResizeType = resizeType;
m_lastMousePos = InputManager.MousePosition;
m_lastResizePos = InputManager.MousePosition;
WasResizing = true;
}
public void OnResize()
{
var mousePos = InputManager.MousePosition;
var diff = m_lastMousePos - (Vector2)mousePos;
m_lastMousePos = mousePos;
var diff = m_lastResizePos - (Vector2)mousePos;
m_lastResizePos = mousePos;
var diffX = (float)((decimal)diff.x / Screen.width);
var diffY = (float)((decimal)diff.y / Screen.height);
@ -385,6 +348,33 @@ namespace ExplorerBeta.UI
UpdateResizeCache();
}
private void LoadCursorImage()
{
var path = @"Mods\Explorer\cursor.png";
var data = File.ReadAllBytes(path);
var tex = new Texture2D(32, 32);
tex.LoadImage(data, false);
UnityEngine.Object.DontDestroyOnLoad(tex);
var size = new Rect();
size.width = 32;
size.height = 32;
var sprite = UIManager.CreateSprite(tex, size);
UnityEngine.Object.DontDestroyOnLoad(sprite);
m_resizeCursorImage = new GameObject("ResizeCursorImage");
m_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
var image = m_resizeCursorImage.AddComponent<Image>();
image.sprite = sprite;
var rect = image.transform.TryCast<RectTransform>();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
m_resizeCursorImage.SetActive(false);
}
#endregion
}
}

View File

@ -76,7 +76,7 @@ namespace ExplorerBeta.UI
Transform transform = go.transform;
for (int i = 0; i < transform.childCount; i++)
{
SetLayerRecursively(transform.GetChild(i).gameObject, 5);
SetLayerRecursively(transform.GetChild(i).gameObject);
}
}