From 911522457ef16ee7af06da8425823b264f0278f0 Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinai-dev@users.noreply.github.com> Date: Thu, 30 Sep 2021 21:09:04 +1000 Subject: [PATCH] Clarify "Classes" help in C# Console --- src/CSConsole/ConsoleController.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/CSConsole/ConsoleController.cs b/src/CSConsole/ConsoleController.cs index 11ba457..f9c53b1 100644 --- a/src/CSConsole/ConsoleController.cs +++ b/src/CSConsole/ConsoleController.cs @@ -104,7 +104,6 @@ namespace UnityExplorer.CSConsole } } - #region UI Listeners and options // TODO save @@ -659,7 +658,7 @@ var x = 5; // You can soft-overwrite a class by compiling it again with the same name. The old class will still technically exist in memory. // Compiled classes can be accessed from both inside and outside this console. -// Note: in IL2CPP, injecting these classes with ClassInjector may crash the game! +// Note: in IL2CPP, you must declare a Namespace to inject these classes with ClassInjector or it will crash the game. public class HelloWorld {