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using ILRepack MSBuild task, adding some base libs
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README.md
30
README.md
@ -155,35 +155,7 @@ If you'd like to build this yourself, you will need to have installed BepInEx an
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4. Open the `src\Explorer.sln` project.
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4. Open the `src\Explorer.sln` project.
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5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
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5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
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5. The DLLs are built to the `Release\` folder in the root of the repository.
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5. The DLLs are built to the `Release\` folder in the root of the repository.
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6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
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[ILRepack](https://github.com/gluck/il-repack) is used to merge `lib\mcs.dll` and the release dll. Download the ILRepack nuget package and take the `ILRepack.exe` file from it.
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Put `ILRepack.exe` in the `Release\` folder, then create a `merge.bat` file like so:
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```batch
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:: Set GameFolder to the full path of the game you have installed MelonLoader and/or BepInEx for.
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SET GameFolder="..."
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:: Only include the lines for the version(s) you are building.
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:: MelonLoader Il2CPP:
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ILRepack.exe /lib:"%GameFolder%\MelonLoader" /lib:"%GameFolder%\MelonLoader\Managed" /out:"Explorer.MelonLoader.Il2Cpp\Explorer.dll" "Explorer.MelonLoader.Il2Cpp\Explorer.dll" "..\lib\mcs.dll"
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:: MelonLoader Mono
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ILRepack.exe /lib:"..\lib" /lib:"%GameFolder%\MelonLoader" /out:"Explorer.MelonLoader.Mono\Explorer.dll" "Explorer.MelonLoader.Mono\Explorer.dll" "..\lib\mcs.dll"
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:: MelonLoader Mono .NET35
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ILRepack.exe /lib:"..\lib" /lib:"%GameFolder%\MelonLoader" /out:"Explorer.MelonLoader.Mono.NET35\Explorer.dll" "Explorer.MelonLoader.Mono.NET35\Explorer.dll" "..\lib\mcs.NET35.dll"
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:: BepInEx Il2Cpp
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ILRepack.exe /lib:"%GameFolder%\BepInEx\core" /lib:"%GameFolder%\BepInEx\unhollowed" /out:"Explorer.BepInEx.Il2Cpp\Explorer.dll" "Explorer.BepInEx.Il2Cpp\Explorer.dll" "..\lib\mcs.dll"
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:: BepInEx Mono
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ILRepack.exe /lib:"..\lib" /lib:"%GameFolder%\BepInEx\core" /out:"Explorer.BepInEx.Mono\Explorer.dll" "Explorer.BepInEx.Mono\Explorer.dll" "..\lib\mcs.dll"
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:: BepInEx Mono .NET35
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ILRepack.exe /lib:"..\lib" /lib:"%GameFolder%\BepInEx\core" /out:"Explorer.BepInEx.Mono.NET35\Explorer.dll" "Explorer.BepInEx.Mono.NET35\Explorer.dll" "..\lib\mcs.NET35.dll"
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```
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## Credits
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## Credits
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BIN
lib/0Harmony.dll
Normal file
BIN
lib/0Harmony.dll
Normal file
Binary file not shown.
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lib/BepInEx.Core.dll
Normal file
BIN
lib/BepInEx.Core.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.IL2CPP.dll
Normal file
BIN
lib/BepInEx.IL2CPP.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.dll
Normal file
BIN
lib/BepInEx.dll
Normal file
Binary file not shown.
BIN
lib/MelonLoader.ModHandler.dll
Normal file
BIN
lib/MelonLoader.ModHandler.dll
Normal file
Binary file not shown.
@ -28,11 +28,13 @@
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
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<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
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<MLMonoGameFolder>D:\Steam\steamapps\common\Outward_Mono</MLMonoGameFolder>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward_Mono</BIEMonoGameFolder>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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@ -275,5 +277,16 @@
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<Compile Include="UnstripFixes\Internal.cs" />
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<Compile Include="UnstripFixes\Internal.cs" />
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<Compile Include="UnstripFixes\Internal_SliderState.cs" />
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<Compile Include="UnstripFixes\Internal_SliderState.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<None Include="ILRepack.targets" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
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</Target>
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</Project>
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</Project>
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src/ILRepack.targets
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src/ILRepack.targets
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<?xml version="1.0" encoding="utf-8" ?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Target Name="ILRepacker" AfterTargets="Build">
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<!-- Merging DLLs -->
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<ItemGroup>
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<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
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</ItemGroup>
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<ItemGroup Condition="'$(IsNet35)'=='false'">
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<InputAssemblies Include="..\lib\mcs.dll" />
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</ItemGroup>
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<ItemGroup Condition="'$(IsNet35)'=='true'">
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<InputAssemblies Include="..\lib\mcs.NET35.dll" />
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</ItemGroup>
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<ILRepack
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Parallel="true"
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Internalize="true"
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DebugInfo="false"
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LibraryPath="..\lib\"
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InputAssemblies="@(InputAssemblies)"
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TargetKind="Dll"
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OutputFile="$(OutputPath)$(AssemblyName).dll"
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/>
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</Target>
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</Project>
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src/packages.config
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src/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
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</packages>
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