mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-26 02:02:28 +08:00
almost done, just interactive unity structs and a few minor things to finish off.
This commit is contained in:
@ -12,7 +12,7 @@ namespace UnityExplorer.Inspectors.Reflection
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public class CacheEnumerated : CacheObjectBase
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{
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public override Type FallbackType => ParentEnumeration.m_baseEntryType;
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public override bool CanWrite => RefIList != null && ParentEnumeration.OwnerCacheObject.CanWrite;
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public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
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public int Index { get; set; }
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public IList RefIList { get; set; }
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@ -29,7 +29,7 @@ namespace UnityExplorer.Inspectors.Reflection
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.OwnerCacheObject = this;
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IValue.Owner = this;
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}
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public override void SetValue()
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@ -37,7 +37,7 @@ namespace UnityExplorer.Inspectors.Reflection
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RefIList[Index] = IValue.Value;
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ParentEnumeration.Value = RefIList;
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ParentEnumeration.OwnerCacheObject.SetValue();
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ParentEnumeration.Owner.SetValue();
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}
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internal override void ConstructUI()
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@ -48,6 +48,10 @@ namespace UnityExplorer.Inspectors.Reflection
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MemInfo = memberInfo;
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DeclaringType = memberInfo.DeclaringType;
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DeclaringInstance = declaringInstance;
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#if CPP
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if (DeclaringInstance != null)
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DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
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#endif
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}
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public static bool CanProcessArgs(ParameterInfo[] parameters)
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@ -70,7 +74,7 @@ namespace UnityExplorer.Inspectors.Reflection
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.OwnerCacheObject = this;
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IValue.Owner = this;
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IValue.m_mainContentParent = this.m_rightGroup;
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IValue.m_subContentParent = this.m_subContent;
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}
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@ -384,7 +388,7 @@ namespace UnityExplorer.Inspectors.Reflection
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argInputLayout.minWidth = 20;
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argInputLayout.minHeight = 25;
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argInputLayout.flexibleHeight = 0;
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argInputLayout.layoutPriority = 2;
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//argInputLayout.layoutPriority = 2;
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var argInput = argInputObj.GetComponent<InputField>();
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argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
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@ -37,7 +37,8 @@ namespace UnityExplorer.Inspectors.Reflection
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public virtual void Disable()
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{
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m_mainContent?.SetActive(false);
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if (m_mainContent)
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m_mainContent.SetActive(false);
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}
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public void Destroy()
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@ -41,7 +41,7 @@ namespace UnityExplorer.Inspectors.Reflection
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public override void CreateIValue(object value, Type fallbackType)
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{
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IValue = InteractiveValue.Create(value, fallbackType);
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IValue.OwnerCacheObject = this;
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IValue.Owner = this;
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}
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#region UI CONSTRUCTION
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@ -43,7 +43,16 @@ namespace UnityExplorer.Inspectors.Reflection
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}
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else
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{
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// todo write-only properties?
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if (FallbackType == typeof(string))
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{
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IValue.Value = "";
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}
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else if (FallbackType.IsPrimitive)
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{
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IValue.Value = Activator.CreateInstance(FallbackType);
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}
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m_evaluated = true;
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ReflectionException = null;
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}
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}
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@ -18,61 +18,96 @@ namespace UnityExplorer.Inspectors.Reflection
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public override bool WantInspectBtn => false;
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internal Toggle m_toggle;
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internal Button m_applyBtn;
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public override void OnValueUpdated()
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{
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base.OnValueUpdated();
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}
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if (!Value.IsNullOrDestroyed())
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public override void RefreshUIForValue()
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{
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GetDefaultLabel();
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if (Owner.HasEvaluated)
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{
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if (OwnerCacheObject.CanWrite)
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var val = (bool)Value;
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if (Owner.CanWrite)
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{
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if (!m_toggle.gameObject.activeSelf)
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m_toggle.gameObject.SetActive(true);
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var val = (bool)Value;
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if (m_toggle.isOn != val)
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if (!m_applyBtn.gameObject.activeSelf)
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m_applyBtn.gameObject.SetActive(true);
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if (val != m_toggle.isOn)
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m_toggle.isOn = val;
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}
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RefreshUIElements();
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var color = val
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? "6bc981" // on
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: "c96b6b"; // off
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m_baseLabel.text = $"<color=#{color}>{val}</color>";
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}
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else
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{
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m_baseLabel.text = DefaultLabel;
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}
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}
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internal void RefreshUIElements()
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public override void OnException(CacheMember member)
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{
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if (m_baseLabel)
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{
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var val = (bool)Value;
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var color = val
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? "00FF00" // on
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: "FF0000"; // off
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base.OnException(member);
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m_baseLabel.text = $"<color=#{color}>{val}</color> ({m_richValueType})";
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if (Owner.CanWrite)
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{
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if (m_toggle.gameObject.activeSelf)
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m_toggle.gameObject.SetActive(false);
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if (m_applyBtn.gameObject.activeSelf)
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m_applyBtn.gameObject.SetActive(false);
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}
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}
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internal void OnToggleValueChanged(bool val)
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{
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Value = val;
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OwnerCacheObject.SetValue();
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RefreshUIElements();
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RefreshUIForValue();
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}
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public override void ConstructUI(GameObject parent, GameObject subGroup)
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{
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base.ConstructUI(parent, subGroup);
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if (OwnerCacheObject.CanWrite)
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var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
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baseLayout.flexibleWidth = 0;
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baseLayout.minWidth = 50;
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if (Owner.CanWrite)
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{
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var toggleObj = UIFactory.CreateToggle(m_valueContent, out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
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toggleObj.SetActive(false);
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var toggleLayout = toggleObj.AddComponent<LayoutElement>();
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toggleLayout.minWidth = 24;
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m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
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m_baseLabel.transform.SetAsLastSibling();
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var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
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var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
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applyLayout.minWidth = 50;
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applyLayout.minHeight = 25;
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applyLayout.flexibleWidth = 0;
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m_applyBtn = applyBtnObj.GetComponent<Button>();
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m_applyBtn.onClick.AddListener(() => { Owner.SetValue(); });
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var applyText = applyBtnObj.GetComponentInChildren<Text>();
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applyText.text = "Apply";
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toggleObj.SetActive(false);
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applyBtnObj.SetActive(false);
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}
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}
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}
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@ -9,6 +9,7 @@ using UnityExplorer.Config;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Shared;
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using System.Reflection;
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namespace UnityExplorer.Inspectors.Reflection
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{
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@ -62,26 +63,22 @@ namespace UnityExplorer.Inspectors.Reflection
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public override void OnValueUpdated()
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{
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RefIDictionary = Value as IDictionary;
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if (Value != null)
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{
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if (m_subContentParent.activeSelf)
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{
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GetCacheEntries();
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RefreshDisplay();
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}
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else
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m_recacheWanted = true;
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}
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else
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m_entries.Clear();
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base.OnValueUpdated();
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if (!Value.IsNullOrDestroyed())
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{
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RefIDictionary = Value as IDictionary;
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UpdateLabel();
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}
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else
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{
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m_baseLabel.text = base.GetLabelForValue();
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RefIDictionary = null;
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}
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if (m_subContentParent.activeSelf)
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{
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GetCacheEntries();
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RefreshDisplay();
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}
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else
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m_recacheWanted = true;
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}
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internal void OnPageTurned()
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@ -89,15 +86,24 @@ namespace UnityExplorer.Inspectors.Reflection
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RefreshDisplay();
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}
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internal void UpdateLabel()
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public override void RefreshUIForValue()
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{
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string count = "?";
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if (m_recacheWanted && RefIDictionary != null)
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count = RefIDictionary.Count.ToString();
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else if (!m_recacheWanted)
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count = m_entries.Count.ToString();
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GetDefaultLabel();
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m_baseLabel.text = $"[{count}] {m_richValueType}";
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if (Value != null)
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{
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string count = "?";
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if (m_recacheWanted && RefIDictionary != null)
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count = RefIDictionary.Count.ToString();
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else if (!m_recacheWanted)
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count = m_entries.Count.ToString();
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m_baseLabel.text = $"[{count}] {m_richValueType}";
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}
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else
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{
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m_baseLabel.text = DefaultLabel;
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}
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}
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public void GetCacheEntries()
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@ -115,6 +121,11 @@ namespace UnityExplorer.Inspectors.Reflection
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m_entries.Clear();
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}
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#if CPP
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if (RefIDictionary == null && !Value.IsNullOrDestroyed())
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RefIDictionary = EnumerateWithReflection();
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#endif
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if (RefIDictionary != null)
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{
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int index = 0;
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@ -194,12 +205,61 @@ namespace UnityExplorer.Inspectors.Reflection
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{
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m_recacheWanted = false;
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GetCacheEntries();
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UpdateLabel();
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RefreshUIForValue();
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}
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RefreshDisplay();
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}
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#region CPP fixes
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#if CPP
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// temp fix for Il2Cpp IDictionary until interfaces are fixed
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private IDictionary EnumerateWithReflection()
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{
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var valueType = Value?.GetType() ?? FallbackType;
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// get keys and values
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var keys = valueType.GetProperty("Keys").GetValue(Value, null);
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var values = valueType.GetProperty("Values").GetValue(Value, null);
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// create lists to hold them
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var keyList = new List<object>();
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var valueList = new List<object>();
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// store entries with reflection
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EnumerateWithReflection(keys, keyList);
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EnumerateWithReflection(values, valueList);
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// make actual mono dictionary
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var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
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.MakeGenericType(m_typeOfKeys, m_typeofValues));
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// finally iterate into mono dictionary
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for (int i = 0; i < keyList.Count; i++)
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dict.Add(keyList[i], valueList[i]);
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return dict;
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}
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private void EnumerateWithReflection(object collection, List<object> list)
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{
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// invoke GetEnumerator
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var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
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// get the type of it
|
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var enumeratorType = enumerator.GetType();
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// reflect MoveNext and Current
|
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var moveNext = enumeratorType.GetMethod("MoveNext");
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var current = enumeratorType.GetProperty("Current");
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// iterate
|
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while ((bool)moveNext.Invoke(enumerator, null))
|
||||
{
|
||||
list.Add(current.GetValue(enumerator, null));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
@ -228,10 +288,10 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var scrollRect = scrollObj.GetComponent<RectTransform>();
|
||||
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
|
||||
|
||||
m_listLayout = OwnerCacheObject.m_mainContent.GetComponent<LayoutElement>();
|
||||
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
|
||||
m_listLayout.minHeight = 25;
|
||||
m_listLayout.flexibleHeight = 0;
|
||||
OwnerCacheObject.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
|
||||
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
|
140
src/Inspectors/Reflection/InteractiveValue/InteractiveEnum.cs
Normal file
140
src/Inspectors/Reflection/InteractiveValue/InteractiveEnum.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
||||
internal static Dictionary<Type, KeyValuePair<int,string>[]> s_enumNamesCache = new Dictionary<Type, KeyValuePair<int, string>[]>();
|
||||
|
||||
public InteractiveEnum(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
GetNames();
|
||||
}
|
||||
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => Owner.CanWrite;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
internal KeyValuePair<int,string>[] m_values = new KeyValuePair<int, string>[0];
|
||||
|
||||
internal void GetNames()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
|
||||
if (!s_enumNamesCache.ContainsKey(type))
|
||||
{
|
||||
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
|
||||
var values = Enum.GetValues(type);
|
||||
|
||||
var list = new List<KeyValuePair<int, string>>();
|
||||
var set = new HashSet<string>();
|
||||
foreach (var value in values)
|
||||
{
|
||||
var name = value.ToString();
|
||||
if (set.Contains(name))
|
||||
continue;
|
||||
set.Add(name);
|
||||
list.Add(new KeyValuePair<int, string>((int)value, name));
|
||||
}
|
||||
|
||||
s_enumNamesCache.Add(type, list.ToArray());
|
||||
}
|
||||
|
||||
m_values = s_enumNamesCache[type];
|
||||
}
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
base.RefreshUIForValue();
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
|
||||
}
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
base.OnToggleSubcontent(toggle);
|
||||
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
private void SetValueFromDropdown()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
var value = Enum.Parse(type, m_dropdownText.text);
|
||||
if (value != null)
|
||||
{
|
||||
Value = value;
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
|
||||
internal Dropdown m_dropdown;
|
||||
internal Text m_dropdownText;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||
var group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
group.padding.top = 3;
|
||||
group.padding.left = 3;
|
||||
group.padding.right = 3;
|
||||
group.padding.bottom = 3;
|
||||
group.spacing = 5;
|
||||
|
||||
// apply button
|
||||
|
||||
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||
var applyLayout = applyObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.minWidth = 50;
|
||||
var applyText = applyObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
var applyBtn = applyObj.GetComponent<Button>();
|
||||
applyBtn.onClick.AddListener(SetValueFromDropdown);
|
||||
|
||||
// dropdown
|
||||
|
||||
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown);
|
||||
var dropLayout = dropdownObj.AddComponent<LayoutElement>();
|
||||
dropLayout.minWidth = 150;
|
||||
dropLayout.minHeight = 25;
|
||||
dropLayout.flexibleWidth = 120;
|
||||
|
||||
foreach (var kvp in m_values)
|
||||
{
|
||||
m_dropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = $"{kvp.Key}: {kvp.Value}"
|
||||
});
|
||||
}
|
||||
|
||||
m_dropdownText = m_dropdown.transform.Find("Label").GetComponent<Text>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -45,30 +46,28 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
RefIEnumerable = Value as IEnumerable;
|
||||
RefIList = Value as IList;
|
||||
|
||||
if (Value != null)
|
||||
{
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
GetCacheEntries();
|
||||
RefreshDisplay();
|
||||
}
|
||||
else
|
||||
m_recacheWanted = true;
|
||||
}
|
||||
else
|
||||
m_entries.Clear();
|
||||
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
if (!Value.IsNullOrDestroyed())
|
||||
{
|
||||
RefIEnumerable = Value as IEnumerable; // todo il2cpp
|
||||
RefIList = Value as IList;
|
||||
|
||||
UpdateLabel();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_baseLabel.text = base.GetLabelForValue();
|
||||
|
||||
RefIEnumerable = null;
|
||||
RefIList = null;
|
||||
}
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
GetCacheEntries();
|
||||
RefreshDisplay();
|
||||
}
|
||||
else
|
||||
m_recacheWanted = true;
|
||||
public override void OnException(CacheMember member)
|
||||
{
|
||||
base.OnException(member);
|
||||
}
|
||||
|
||||
private void OnPageTurned()
|
||||
@ -76,15 +75,24 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
internal void UpdateLabel()
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
string count = "?";
|
||||
if (m_recacheWanted && RefIList != null)
|
||||
count = RefIList.Count.ToString();
|
||||
else if (!m_recacheWanted)
|
||||
count = m_entries.Count.ToString();
|
||||
GetDefaultLabel();
|
||||
|
||||
m_baseLabel.text = $"[{count}] {m_richValueType}";
|
||||
if (Value != null)
|
||||
{
|
||||
string count = "?";
|
||||
if (m_recacheWanted && RefIList != null)
|
||||
count = RefIList.Count.ToString();
|
||||
else if (!m_recacheWanted)
|
||||
count = m_entries.Count.ToString();
|
||||
|
||||
m_baseLabel.text = $"[{count}] {m_richValueType}";
|
||||
}
|
||||
else
|
||||
{
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
}
|
||||
}
|
||||
|
||||
public void GetCacheEntries()
|
||||
@ -99,6 +107,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
m_entries.Clear();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (RefIEnumerable == null && !Value.IsNullOrDestroyed())
|
||||
RefIEnumerable = EnumerateWithReflection();
|
||||
#endif
|
||||
|
||||
if (RefIEnumerable != null)
|
||||
{
|
||||
int index = 0;
|
||||
@ -155,12 +168,94 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
m_recacheWanted = false;
|
||||
GetCacheEntries();
|
||||
UpdateLabel();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#region CPP Helpers
|
||||
|
||||
#if CPP
|
||||
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
|
||||
|
||||
private IEnumerable EnumerateWithReflection()
|
||||
{
|
||||
if (Value.IsNullOrDestroyed())
|
||||
return null;
|
||||
|
||||
var genericDef = Value.GetType().GetGenericTypeDefinition();
|
||||
|
||||
if (genericDef == typeof(Il2CppSystem.Collections.Generic.List<>))
|
||||
return CppListToMono(genericDef);
|
||||
else if (genericDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
|
||||
return CppHashSetToMono();
|
||||
else
|
||||
return CppIListToMono();
|
||||
}
|
||||
|
||||
// List<T>.ToArray()
|
||||
private IEnumerable CppListToMono(Type genericTypeDef)
|
||||
{
|
||||
if (genericTypeDef == null) return null;
|
||||
|
||||
return genericTypeDef
|
||||
.MakeGenericType(new Type[] { this.m_baseEntryType })
|
||||
.GetMethod("ToArray")
|
||||
.Invoke(Value, new object[0]) as IEnumerable;
|
||||
}
|
||||
|
||||
// HashSet.GetEnumerator
|
||||
private IEnumerable CppHashSetToMono()
|
||||
{
|
||||
var set = new HashSet<object>();
|
||||
|
||||
// invoke GetEnumerator
|
||||
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
|
||||
// get the type of it
|
||||
var enumeratorType = enumerator.GetType();
|
||||
// reflect MoveNext and Current
|
||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||
var current = enumeratorType.GetProperty("Current");
|
||||
// iterate
|
||||
while ((bool)moveNext.Invoke(enumerator, null))
|
||||
set.Add(current.GetValue(enumerator));
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
// IList.Item
|
||||
private IList CppIListToMono()
|
||||
{
|
||||
try
|
||||
{
|
||||
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.m_baseEntryType });
|
||||
var list = (IList)Activator.CreateInstance(genericType);
|
||||
|
||||
for (int i = 0; ; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
var itm = Value?.GetType()
|
||||
.GetProperty("Item")
|
||||
.GetValue(Value, new object[] { i });
|
||||
list.Add(itm);
|
||||
}
|
||||
catch { break; }
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
@ -187,10 +282,10 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var scrollRect = scrollObj.GetComponent<RectTransform>();
|
||||
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
|
||||
|
||||
m_listLayout = OwnerCacheObject.m_mainContent.GetComponent<LayoutElement>();
|
||||
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
|
||||
m_listLayout.minHeight = 25;
|
||||
m_listLayout.flexibleHeight = 0;
|
||||
OwnerCacheObject.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
|
||||
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
|
148
src/Inspectors/Reflection/InteractiveValue/InteractiveFlags.cs
Normal file
148
src/Inspectors/Reflection/InteractiveValue/InteractiveFlags.cs
Normal file
@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveFlags : InteractiveEnum
|
||||
{
|
||||
public InteractiveFlags(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
m_toggles = new Toggle[m_values.Length];
|
||||
m_enabledFlags = new bool[m_values.Length];
|
||||
}
|
||||
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => Owner.CanWrite;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
internal bool[] m_enabledFlags;
|
||||
internal Toggle[] m_toggles;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var enabledNames = new List<string>();
|
||||
|
||||
var enabled = Value?.ToString().Split(',').Select(it => it.Trim());
|
||||
if (enabled != null)
|
||||
enabledNames.AddRange(enabled);
|
||||
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
//base.RefreshUIForValue();
|
||||
|
||||
GetDefaultLabel();
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
var toggle = m_toggles[i];
|
||||
if (toggle.isOn != m_enabledFlags[i])
|
||||
toggle.isOn = m_enabledFlags[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetValueFromToggles()
|
||||
{
|
||||
string val = "";
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
if (m_enabledFlags[i])
|
||||
{
|
||||
if (val != "") val += ", ";
|
||||
val += m_values[i].Value;
|
||||
}
|
||||
}
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
Value = Enum.Parse(type, val);
|
||||
RefreshUIForValue();
|
||||
Owner.SetValue();
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
base.OnToggleSubcontent(toggle);
|
||||
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
m_subContentConstructed = true;
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||
var group = groupObj.GetComponent<VerticalLayoutGroup>();
|
||||
group.childForceExpandHeight = true;
|
||||
group.childForceExpandWidth = false;
|
||||
group.childControlHeight = true;
|
||||
group.childControlWidth = true;
|
||||
group.padding.top = 3;
|
||||
group.padding.left = 3;
|
||||
group.padding.right = 3;
|
||||
group.padding.bottom = 3;
|
||||
group.spacing = 5;
|
||||
|
||||
// apply button
|
||||
|
||||
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||
var applyLayout = applyObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.minWidth = 50;
|
||||
var applyText = applyObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
var applyBtn = applyObj.GetComponent<Button>();
|
||||
applyBtn.onClick.AddListener(SetValueFromToggles);
|
||||
|
||||
// toggles
|
||||
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
AddToggle(i, groupObj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddToggle(int index, GameObject groupObj)
|
||||
{
|
||||
var value = m_values[index];
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minWidth = 100;
|
||||
toggleLayout.flexibleWidth = 2000;
|
||||
toggleLayout.minHeight = 25;
|
||||
|
||||
m_toggles[index] = toggle;
|
||||
|
||||
toggle.onValueChanged.AddListener((bool val) => { m_enabledFlags[index] = val; });
|
||||
|
||||
text.text = $"{value.Key}: {value.Value}";
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
@ -14,16 +18,108 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void OnException(CacheMember member)
|
||||
{
|
||||
base.OnException(member);
|
||||
|
||||
if (m_valueInput.gameObject.activeSelf)
|
||||
m_valueInput.gameObject.SetActive(false);
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
if (m_applyBtn.gameObject.activeSelf)
|
||||
m_applyBtn.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
if (!Owner.HasEvaluated)
|
||||
{
|
||||
GetDefaultLabel();
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
return;
|
||||
}
|
||||
|
||||
m_baseLabel.text = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||
m_valueInput.text = Value.ToString();
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
if (!m_applyBtn.gameObject.activeSelf)
|
||||
m_applyBtn.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (!m_valueInput.gameObject.activeSelf)
|
||||
m_valueInput.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
|
||||
private MethodInfo m_parseMethod;
|
||||
|
||||
internal void OnApplyClicked()
|
||||
{
|
||||
try
|
||||
{
|
||||
Value = ParseMethod.Invoke(null, new object[] { m_valueInput.text });
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not parse input! " + ReflectionHelpers.ExceptionToString(e, true));
|
||||
}
|
||||
}
|
||||
|
||||
internal InputField m_valueInput;
|
||||
internal Button m_applyBtn;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
var labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 50;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(m_valueContent);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minWidth = 120;
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleWidth = 0;
|
||||
|
||||
m_valueInput = inputObj.GetComponent<InputField>();
|
||||
m_valueInput.gameObject.SetActive(false);
|
||||
|
||||
if (this.FallbackType == typeof(float)
|
||||
|| this.FallbackType == typeof(double)
|
||||
|| this.FallbackType == typeof(decimal))
|
||||
{
|
||||
m_valueInput.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueInput.characterValidation = InputField.CharacterValidation.Integer;
|
||||
}
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 50;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
m_applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
m_applyBtn.onClick.AddListener(OnApplyClicked);
|
||||
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
@ -14,16 +18,132 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void OnException(CacheMember member)
|
||||
{
|
||||
base.OnException(member);
|
||||
|
||||
if (m_hiddenObj.gameObject.activeSelf)
|
||||
m_hiddenObj.gameObject.SetActive(false);
|
||||
|
||||
// m_baseLabel.text = DefaultLabel;
|
||||
m_labelLayout.minWidth = 200;
|
||||
m_labelLayout.flexibleWidth = 5000;
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel(false);
|
||||
|
||||
if (!Owner.HasEvaluated)
|
||||
{
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_hiddenObj.gameObject.activeSelf)
|
||||
m_hiddenObj.gameObject.SetActive(true);
|
||||
|
||||
m_baseLabel.text = m_richValueType;
|
||||
|
||||
if (Value != null)
|
||||
{
|
||||
var toString = Value.ToString();
|
||||
if (toString.Length > 15000)
|
||||
toString = toString.Substring(0, 15000);
|
||||
|
||||
m_valueInput.text = toString;
|
||||
m_placeholderText.text = toString;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueInput.text = "";
|
||||
m_placeholderText.text = "null";
|
||||
}
|
||||
|
||||
m_labelLayout.minWidth = 50;
|
||||
m_labelLayout.flexibleWidth = 0;
|
||||
}
|
||||
|
||||
|
||||
internal void OnApplyClicked()
|
||||
{
|
||||
Value = m_valueInput.text;
|
||||
Owner.SetValue();
|
||||
}
|
||||
|
||||
internal InputField m_valueInput;
|
||||
internal LayoutElement m_labelLayout;
|
||||
internal GameObject m_hiddenObj;
|
||||
internal Text m_placeholderText;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
GetDefaultLabel(false);
|
||||
m_richValueType = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||
|
||||
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
|
||||
m_hiddenObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
|
||||
m_hiddenObj.SetActive(false);
|
||||
var hiddenText = m_hiddenObj.GetComponent<Text>();
|
||||
hiddenText.color = Color.clear;
|
||||
hiddenText.fontSize = 14;
|
||||
hiddenText.raycastTarget = false;
|
||||
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
|
||||
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
|
||||
hiddenLayout.minHeight = 25;
|
||||
hiddenLayout.flexibleHeight = 500;
|
||||
hiddenLayout.minWidth = 250;
|
||||
hiddenLayout.flexibleWidth = 9000;
|
||||
var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hiddenGroup.childForceExpandWidth = true;
|
||||
hiddenGroup.childControlWidth = true;
|
||||
hiddenGroup.childForceExpandHeight = true;
|
||||
hiddenGroup.childControlHeight = true;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minWidth = 120;
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleWidth = 5000;
|
||||
inputLayout.flexibleHeight = 5000;
|
||||
|
||||
m_valueInput = inputObj.GetComponent<InputField>();
|
||||
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
|
||||
|
||||
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
|
||||
|
||||
m_valueInput.onValueChanged.AddListener((string val) =>
|
||||
{
|
||||
hiddenText.text = val;
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
|
||||
});
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 50;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
applyBtn.onClick.AddListener(OnApplyClicked);
|
||||
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueInput.readOnly = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,13 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
return typeof(InteractiveString);
|
||||
else if (type.IsPrimitive)
|
||||
return typeof(InteractiveNumber);
|
||||
else if (typeof(Enum).IsAssignableFrom(type))
|
||||
{
|
||||
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
|
||||
return typeof(InteractiveFlags);
|
||||
else
|
||||
return typeof(InteractiveEnum);
|
||||
}
|
||||
else if (typeof(Transform).IsAssignableFrom(type))
|
||||
return typeof(InteractiveValue);
|
||||
else if (ReflectionHelpers.IsDictionary(type))
|
||||
@ -47,7 +54,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
this.FallbackType = valueType;
|
||||
}
|
||||
|
||||
public CacheObjectBase OwnerCacheObject;
|
||||
public CacheObjectBase Owner;
|
||||
|
||||
public object Value { get; set; }
|
||||
public readonly Type FallbackType;
|
||||
@ -56,8 +63,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
public virtual bool SubContentWanted => false;
|
||||
public virtual bool WantInspectBtn => true;
|
||||
|
||||
public string RichTextValue => m_richValue ?? GetLabelForValue();
|
||||
internal string m_richValue;
|
||||
public string DefaultLabel => m_defaultLabel ?? GetDefaultLabel();
|
||||
internal string m_defaultLabel;
|
||||
internal string m_richValueType;
|
||||
|
||||
public MethodInfo ToStringMethod => m_toStringMethod ?? GetToStringMethod();
|
||||
@ -73,6 +80,15 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
m_valueContent.SetActive(false);
|
||||
GameObject.Destroy(this.m_valueContent.gameObject);
|
||||
}
|
||||
if (this.m_subContentParent && SubContentWanted)
|
||||
{
|
||||
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
|
||||
{
|
||||
var child = m_subContentParent.transform.GetChild(i);
|
||||
if (child)
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnValueUpdated()
|
||||
@ -80,18 +96,28 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
if (!m_UIConstructed)
|
||||
ConstructUI(m_mainContentParent, m_subContentParent);
|
||||
|
||||
if (OwnerCacheObject is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
|
||||
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
|
||||
{
|
||||
m_baseLabel.text = "<color=red>" + ownerMember.ReflectionException + "</color>";
|
||||
Value = null;
|
||||
OnException(ownerMember);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetLabelForValue();
|
||||
m_baseLabel.text = RichTextValue;
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnException(CacheMember member)
|
||||
{
|
||||
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
|
||||
Value = null;
|
||||
}
|
||||
|
||||
public virtual void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel();
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
}
|
||||
|
||||
public void RefreshElementsAfterUpdate()
|
||||
{
|
||||
if (WantInspectBtn)
|
||||
@ -103,7 +129,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
|
||||
bool subContentWanted = SubContentWanted;
|
||||
if (OwnerCacheObject is CacheMember cm && !cm.HasEvaluated)
|
||||
if (Owner is CacheMember cm && (!cm.HasEvaluated || !string.IsNullOrEmpty(cm.ReflectionException)))
|
||||
subContentWanted = false;
|
||||
|
||||
if (HasSubContent)
|
||||
@ -116,7 +142,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ConstructSubcontent()
|
||||
public virtual void ConstructSubcontent()
|
||||
{
|
||||
m_subContentConstructed = true;
|
||||
}
|
||||
@ -146,23 +172,21 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
ConstructSubcontent();
|
||||
}
|
||||
|
||||
public string GetLabelForValue()
|
||||
public string GetDefaultLabel(bool updateType = true)
|
||||
{
|
||||
var valueType = Value?.GetType() ?? this.FallbackType;
|
||||
if (updateType)
|
||||
m_richValueType = UISyntaxHighlight.ParseFullSyntax(valueType, true);
|
||||
|
||||
m_richValueType = UISyntaxHighlight.ParseFullSyntax(valueType, true);
|
||||
|
||||
if (OwnerCacheObject is CacheMember cm && !cm.HasEvaluated)
|
||||
return $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
|
||||
if (!Owner.HasEvaluated)
|
||||
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
|
||||
|
||||
if (Value.IsNullOrDestroyed())
|
||||
{
|
||||
return $"<color=grey>null</color> ({m_richValueType})";
|
||||
}
|
||||
return m_defaultLabel = $"<color=grey>null</color> ({m_richValueType})";
|
||||
|
||||
string label;
|
||||
|
||||
if (valueType == typeof(TextAsset) && Value is TextAsset textAsset)
|
||||
if (Value is TextAsset textAsset)
|
||||
{
|
||||
label = textAsset.text;
|
||||
|
||||
@ -171,7 +195,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
label = $"\"{label}\" {textAsset.name} ({m_richValueType})";
|
||||
}
|
||||
else if (valueType == typeof(EventSystem))
|
||||
else if (Value is EventSystem)
|
||||
{
|
||||
label = m_richValueType;
|
||||
}
|
||||
@ -204,7 +228,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
}
|
||||
|
||||
return m_richValue = label;
|
||||
return m_defaultLabel = label;
|
||||
}
|
||||
|
||||
private MethodInfo GetToStringMethod()
|
||||
|
@ -617,7 +617,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
internal void ConstructMemberList()
|
||||
{
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.12f, 0.12f, 0.12f));
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.08f, 0.08f, 0.08f));
|
||||
|
||||
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||
|
||||
|
Reference in New Issue
Block a user