mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 06:08:16 +08:00
Change ExplorerFolder path and refactor
This commit is contained in:
parent
f19a1dd25e
commit
96451477ee
@ -123,7 +123,7 @@ namespace UnityExplorer.Config
|
||||
|
||||
Default_Output_Path = new ConfigElement<string>("Default Output Path",
|
||||
"The default output path when exporting things from UnityExplorer.",
|
||||
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
|
||||
Path.Combine(ExplorerCore.ExplorerFolder, "Output"));
|
||||
|
||||
Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
|
||||
"The delay on startup before the UI is created.",
|
||||
|
@ -16,7 +16,7 @@ namespace UnityExplorer.Config
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.ExplorerFolder, "data.cfg");
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
|
@ -15,11 +15,13 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.6.4";
|
||||
public const string VERSION = "4.7.0";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
public static IExplorerLoader Loader { get; private set; }
|
||||
public static string ExplorerFolder => Path.Combine(Loader.ExplorerFolderDestination, Loader.ExplorerFolderName);
|
||||
public const string DEFAULT_EXPLORER_FOLDER_NAME = "sinai-dev-UnityExplorer";
|
||||
|
||||
public static HarmonyLib.Harmony Harmony { get; } = new HarmonyLib.Harmony(GUID);
|
||||
|
||||
@ -35,7 +37,8 @@ namespace UnityExplorer
|
||||
|
||||
Log($"{NAME} {VERSION} initializing...");
|
||||
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
CheckLegacyExplorerFolder();
|
||||
Directory.CreateDirectory(ExplorerFolder);
|
||||
ConfigManager.Init(Loader.ConfigHandler);
|
||||
|
||||
UERuntimeHelper.Init();
|
||||
@ -64,8 +67,6 @@ namespace UnityExplorer
|
||||
UIManager.InitUI();
|
||||
|
||||
Log($"{NAME} {VERSION} ({Universe.Context}) initialized.");
|
||||
|
||||
//InspectorManager.Inspect(typeof(Tests.TestClass));
|
||||
}
|
||||
|
||||
internal static void Update()
|
||||
@ -73,6 +74,63 @@ namespace UnityExplorer
|
||||
// check master toggle
|
||||
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
|
||||
UIManager.ShowMenu = !UIManager.ShowMenu;
|
||||
|
||||
UIManager.Update();
|
||||
}
|
||||
|
||||
// Can be removed eventually. For migration from <4.7.0
|
||||
static void CheckLegacyExplorerFolder()
|
||||
{
|
||||
string legacyPath = Path.Combine(Loader.ExplorerFolderDestination, "UnityExplorer");
|
||||
if (Directory.Exists(legacyPath))
|
||||
{
|
||||
LogWarning($"Attempting to migrate old 'UnityExplorer/' folder to 'sinai-dev-UnityExplorer/'...");
|
||||
|
||||
// If new folder doesn't exist yet, let's just use Move().
|
||||
if (!Directory.Exists(ExplorerFolder))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Move(legacyPath, ExplorerFolder);
|
||||
Log("Migrated successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogWarning($"Exception migrating folder: {ex}");
|
||||
}
|
||||
}
|
||||
else // We have to merge
|
||||
{
|
||||
try
|
||||
{
|
||||
CopyAll(new(legacyPath), new(ExplorerFolder));
|
||||
Directory.Delete(legacyPath, true);
|
||||
Log("Migrated successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogWarning($"Exception migrating folder: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
|
||||
{
|
||||
// Check if the target directory exists, if not, create it.
|
||||
if (!Directory.Exists(target.FullName))
|
||||
Directory.CreateDirectory(target.FullName);
|
||||
|
||||
// Copy each file into it's new directory.
|
||||
foreach (FileInfo fi in source.GetFiles())
|
||||
fi.MoveTo(Path.Combine(target.ToString(), fi.Name));
|
||||
|
||||
// Copy each subdirectory using recursion.
|
||||
foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
|
||||
{
|
||||
DirectoryInfo nextTargetSubDir = target.CreateSubdirectory(diSourceSubDir.Name);
|
||||
CopyAll(diSourceSubDir, nextTargetSubDir);
|
||||
}
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
|
@ -44,9 +44,10 @@ namespace UnityExplorer
|
||||
private BepInExConfigHandler _configHandler;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
private static readonly Harmony s_harmony = new(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolderName => ExplorerCore.DEFAULT_EXPLORER_FOLDER_NAME;
|
||||
public string ExplorerFolderDestination => Paths.PluginPath;
|
||||
|
||||
public Action<object> OnLogMessage => LogSource.LogMessage;
|
||||
public Action<object> OnLogWarning => LogSource.LogWarning;
|
||||
|
@ -8,7 +8,8 @@ namespace UnityExplorer
|
||||
{
|
||||
public interface IExplorerLoader
|
||||
{
|
||||
string ExplorerFolder { get; }
|
||||
string ExplorerFolderDestination { get; }
|
||||
string ExplorerFolderName { get; }
|
||||
string UnhollowedModulesFolder { get; }
|
||||
|
||||
ConfigHandler ConfigHandler { get; }
|
||||
|
@ -20,9 +20,8 @@ namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod, IExplorerLoader
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public string ExplorerFolder => Path.Combine(MelonHandler.ModsDirectory, ExplorerCore.NAME);
|
||||
public string ExplorerFolderName => ExplorerCore.DEFAULT_EXPLORER_FOLDER_NAME;
|
||||
public string ExplorerFolderDestination => MelonHandler.ModsDirectory;
|
||||
|
||||
public string UnhollowedModulesFolder => Path.Combine(
|
||||
Path.GetDirectoryName(MelonHandler.ModsDirectory),
|
||||
@ -37,9 +36,7 @@ namespace UnityExplorer
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new MelonLoaderConfigHandler();
|
||||
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,8 @@ namespace UnityExplorer.Loader.Standalone
|
||||
{
|
||||
public class ExplorerEditorLoader : ExplorerStandalone
|
||||
{
|
||||
public new string ExplorerFolderName => $"{ExplorerCore.DEFAULT_EXPLORER_FOLDER_NAME}~";
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
Instance = new ExplorerEditorLoader();
|
||||
@ -33,8 +35,8 @@ namespace UnityExplorer.Loader.Standalone
|
||||
|
||||
protected override void CheckExplorerFolder()
|
||||
{
|
||||
if (explorerFolder == null)
|
||||
explorerFolder = Path.Combine(Application.dataPath, "UnityExplorer~");
|
||||
if (explorerFolderDest == null)
|
||||
explorerFolderDest = Application.dataPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,15 +29,16 @@ namespace UnityExplorer
|
||||
public ConfigHandler ConfigHandler => configHandler;
|
||||
internal StandaloneConfigHandler configHandler;
|
||||
|
||||
public string ExplorerFolder
|
||||
public string ExplorerFolderName => ExplorerCore.DEFAULT_EXPLORER_FOLDER_NAME;
|
||||
public string ExplorerFolderDestination
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckExplorerFolder();
|
||||
return explorerFolder;
|
||||
return explorerFolderDest;
|
||||
}
|
||||
}
|
||||
protected static string explorerFolder;
|
||||
protected static string explorerFolderDest;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
@ -45,14 +46,14 @@ namespace UnityExplorer
|
||||
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer without adding a log listener or Unhollowed modules path.
|
||||
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
|
||||
/// The default Unhollowed path "sinai-dev-UnityExplorer\Modules\" will be used.
|
||||
/// </summary>
|
||||
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
|
||||
public static ExplorerStandalone CreateInstance() => CreateInstance(null, null);
|
||||
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer and add a listener for UnityExplorer's log messages, without specifying an Unhollowed modules path.
|
||||
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
|
||||
/// The default Unhollowed path "sinai-dev-UnityExplorer\Modules\" will be used.
|
||||
/// </summary>
|
||||
/// <param name="logListener">Your log listener to handle UnityExplorer logs.</param>
|
||||
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
|
||||
@ -77,7 +78,7 @@ namespace UnityExplorer
|
||||
OnLog += logListener;
|
||||
|
||||
if (string.IsNullOrEmpty(unhollowedModulesPath) || !Directory.Exists(unhollowedModulesPath))
|
||||
instance.unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
|
||||
instance.unhollowedPath = Path.Combine(ExplorerCore.ExplorerFolder, "Modules");
|
||||
else
|
||||
instance.unhollowedPath = unhollowedModulesPath;
|
||||
|
||||
@ -94,16 +95,10 @@ namespace UnityExplorer
|
||||
|
||||
protected virtual void CheckExplorerFolder()
|
||||
{
|
||||
if (explorerFolder == null)
|
||||
if (explorerFolderDest == null)
|
||||
{
|
||||
explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
if (!Directory.Exists(explorerFolder))
|
||||
Directory.CreateDirectory(explorerFolder);
|
||||
string assemblyLocation = Uri.UnescapeDataString(new Uri(typeof(ExplorerCore).Assembly.CodeBase).AbsolutePath);
|
||||
explorerFolderDest = Path.GetDirectoryName(assemblyLocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace UnityExplorer.Loader.Standalone
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.cfg");
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.ExplorerFolder, "config.cfg");
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
@ -92,8 +92,8 @@ namespace UnityExplorer.Loader.Standalone
|
||||
foreach (var config in ConfigManager.ConfigElements)
|
||||
document.Put(config.Key, config.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
|
||||
if (!Directory.Exists(ExplorerCore.ExplorerFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.ExplorerFolder);
|
||||
|
||||
File.WriteAllText(CONFIG_PATH, document.SerializedValue);
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
var fileName = $"UnityExplorer {DateTime.Now:u}.txt";
|
||||
fileName = IOUtility.EnsureValidFilename(fileName);
|
||||
var path = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Logs");
|
||||
var path = Path.Combine(ExplorerCore.ExplorerFolder, "Logs");
|
||||
CurrentStreamPath = IOUtility.EnsureValidFilePath(Path.Combine(path, fileName));
|
||||
|
||||
// clean old log(s)
|
||||
|
Loading…
x
Reference in New Issue
Block a user