mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-24 01:12:41 +08:00
Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start
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@ -105,21 +105,19 @@ namespace UnityExplorer.Helpers
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return getType;
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}
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private static readonly Dictionary<Type, IntPtr> ClassPointers = new Dictionary<Type, IntPtr>();
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private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
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public static object Il2CppCast(this object obj, Type castTo)
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{
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if (!(obj is Il2CppSystem.Object ilObj))
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{
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return obj;
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}
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if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
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return obj;
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IntPtr classPtr = il2cpp_object_get_class(ilObj.Pointer);
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IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
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if (!il2cpp_class_is_assignable_from(castToPtr, classPtr))
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if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
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return obj;
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if (RuntimeSpecificsStore.IsInjected(castToPtr))
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@ -128,24 +126,21 @@ namespace UnityExplorer.Helpers
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return Activator.CreateInstance(castTo, ilObj.Pointer);
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}
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public static bool Il2CppTypeNotNull(Type type)
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{
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return Il2CppTypeNotNull(type, out _);
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}
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public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
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public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
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{
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if (!ClassPointers.ContainsKey(type))
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if (!CppClassPointers.ContainsKey(type))
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{
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il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
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.MakeGenericType(new Type[] { type })
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.GetField("NativeClassPtr", BF.Public | BF.Static)
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.GetValue(null);
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ClassPointers.Add(type, il2cppPtr);
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CppClassPointers.Add(type, il2cppPtr);
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}
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else
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il2cppPtr = ClassPointers[type];
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il2cppPtr = CppClassPointers[type];
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return il2cppPtr != IntPtr.Zero;
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}
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@ -181,31 +176,42 @@ namespace UnityExplorer.Helpers
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}
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}
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#if CPP
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internal static void TryLoadGameModules()
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{
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LoadModule("Assembly-CSharp");
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LoadModule("Assembly-CSharp-firstpass");
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}
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public static bool LoadModule(string module)
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{
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#if CPP
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#if ML
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string path = $@"MelonLoader\Managed\{module}.dll";
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var path = $@"MelonLoader\Managed\{module}.dll";
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#else
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var path = $@"BepInEx\unhollowed\{module}.dll";
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#endif
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if (!File.Exists(path))
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{
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return LoadModuleInternal(path);
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}
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internal static bool LoadModuleInternal(string fullPath)
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{
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if (!File.Exists(fullPath))
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return false;
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}
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try
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{
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Assembly.Load(File.ReadAllBytes(path));
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Assembly.Load(File.ReadAllBytes(fullPath));
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return true;
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}
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catch (Exception e)
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{
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ExplorerCore.Log(e.GetType() + ", " + e.Message);
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Console.WriteLine(e.GetType() + ", " + e.Message);
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}
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#endif
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return false;
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}
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#endif
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public static bool IsEnumerable(Type t)
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{
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