Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start

This commit is contained in:
sinaioutlander
2020-11-19 16:47:18 +11:00
parent e77e4cce07
commit 97dbecaa2a
5 changed files with 127 additions and 38 deletions

View File

@ -45,19 +45,95 @@ namespace UnityExplorer.Inspectors.Reflection
public void ConstructInstanceHelpers()
{
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = true;
rowGroup.childControlWidth = true;
rowGroup.spacing = 5;
rowGroup.padding.top = 2;
rowGroup.padding.bottom = 2;
rowGroup.padding.right = 2;
rowGroup.padding.left = 2;
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
if (typeof(Component).IsAssignableFrom(m_targetType))
{
ConstructCompHelper(rowObj);
}
ConstructUObjHelper(rowObj);
// WIP
//if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper();
}
// todo other helpers
internal void ConstructCompHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 90;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "GameObject:";
//if (typeof(Component).IsAssignableFrom(m_targetType))
//{
//}
//else if (typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
//{
//}
#if MONO
var comp = Target as Component;
#else
var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
#endif
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
goBtnLayout.minHeight = 25;
goBtnLayout.minWidth = 200;
goBtnLayout.flexibleWidth = 0;
var text = goBtnObj.GetComponentInChildren<Text>();
text.text = comp.name;
var btn = goBtnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
internal void ConstructUObjHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 60;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Name:";
#if MONO
var uObj = Target as UnityEngine.Object;
#else
var uObj = (Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
#endif
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 2000;
var inputField = inputObj.GetComponent<InputField>();
inputField.readOnly = true;
inputField.text = uObj.name;
//var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
//var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
//goBtnLayout.minHeight = 25;
//goBtnLayout.minWidth = 200;
//goBtnLayout.flexibleWidth = 0;
//var text = goBtnObj.GetComponentInChildren<Text>();
//text.text = comp.name;
//var btn = goBtnObj.GetComponent<Button>();
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
//internal bool showingTextureHelper;

View File

@ -179,7 +179,7 @@ namespace UnityExplorer.Inspectors
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || mi != null && IsBlacklisted(mi))
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
@ -581,7 +581,7 @@ namespace UnityExplorer.Inspectors
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.08f, 0.08f, 0.08f));
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();