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Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start
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@ -179,7 +179,7 @@ namespace UnityExplorer.Inspectors
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var pi = member as PropertyInfo;
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var fi = member as FieldInfo;
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if (IsBlacklisted(sig) || mi != null && IsBlacklisted(mi))
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if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
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continue;
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var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
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@ -581,7 +581,7 @@ namespace UnityExplorer.Inspectors
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internal void ConstructMemberList()
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{
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var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.08f, 0.08f, 0.08f));
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var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
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m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
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