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https://github.com/sinai-dev/UnityExplorer.git
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3.1.11: fix potential crash on scene reload
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@ -55,16 +55,15 @@ namespace UnityExplorer.Inspectors
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{
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get
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{
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if (!m_dontDestroyObject)
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if (!s_dontDestroyObject)
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{
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m_dontDestroyObject = new GameObject("DontDestroyMe");
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GameObject.DontDestroyOnLoad(m_dontDestroyObject);
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s_dontDestroyObject = new GameObject("DontDestroyMe");
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GameObject.DontDestroyOnLoad(s_dontDestroyObject);
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}
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return m_dontDestroyObject;
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return s_dontDestroyObject;
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}
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}
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internal static GameObject m_dontDestroyObject;
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internal static GameObject s_dontDestroyObject;
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public void Init()
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{
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@ -97,22 +96,6 @@ namespace UnityExplorer.Inspectors
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}
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}
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//#if CPP
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// public int GetSceneHandle(string sceneName)
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// {
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// if (sceneName == "DontDestroyOnLoad")
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// return DontDestroyScene;
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// for (int i = 0; i < SceneManager.sceneCount; i++)
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// {
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// var scene = SceneManager.GetSceneAt(i);
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// if (scene.name == sceneName)
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// return scene.handle;
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// }
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// return -1;
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// }
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//#endif
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internal void OnSceneChange()
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{
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m_sceneDropdown.OnCancel(null);
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@ -121,8 +104,13 @@ namespace UnityExplorer.Inspectors
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private void RefreshSceneSelector()
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{
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var names = new List<string>();
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var scenes = new List<Scene>();
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var newNames = new List<string>();
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var newScenes = new List<Scene>();
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if (m_currentScenes == null)
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m_currentScenes = new Scene[0];
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bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
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for (int i = 0; i < SceneManager.sceneCount; i++)
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{
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@ -131,33 +119,32 @@ namespace UnityExplorer.Inspectors
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if (scene == default)
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continue;
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scenes.Add(scene);
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names.Add(scene.name);
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if (!anyChange && !m_currentScenes.Any(it => it.GetHandle() == scene.GetHandle()))
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anyChange = true;
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newScenes.Add(scene);
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newNames.Add(scene.name);
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}
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names.Add("DontDestroyOnLoad");
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scenes.Add(DontDestroyScene);
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newNames.Add("DontDestroyOnLoad");
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newScenes.Add(DontDestroyScene);
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m_sceneDropdown.options.Clear();
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foreach (string scene in names)
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foreach (string scene in newNames)
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{
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m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
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}
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if (!names.Contains(m_sceneDropdownText.text))
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if (anyChange)
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{
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m_sceneDropdownText.text = names[0];
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SetTargetScene(scenes[0]);
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m_sceneDropdownText.text = newNames[0];
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SetTargetScene(newScenes[0]);
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}
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m_currentScenes = scenes.ToArray();
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m_currentScenes = newScenes.ToArray();
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}
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//#if CPP
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// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
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//#endif
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public void SetTargetScene(Scene scene)
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{
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if (scene == default)
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@ -167,7 +154,7 @@ namespace UnityExplorer.Inspectors
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#if CPP
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GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
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#else
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GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
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GameObject[] rootObjs = scene.GetRootGameObjects();
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#endif
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SetSceneObjectList(rootObjs);
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