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Update to UniverseLib 1.2, cleanups
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README.md
13
README.md
@ -35,7 +35,7 @@
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| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
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1. Take the `UnityExplorer.ML.[version].dll` and the `UniverseLib.[version].dll` files and put them in the `Mods\` folder created by MelonLoader.
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1. Take the `UnityExplorer.ML.[version].dll` file and put them in the `Mods\` folder created by MelonLoader, and then put the `UniverseLib.[version].dll` file in the `UserLibs\` folder.
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## Standalone
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| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
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The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
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The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually.
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1. Load the required libs - UniverseLib, HarmonyX, and Il2CppAssemblyUnhollower if IL2CPP
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1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod
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2. For IL2CPP, load Il2CppAssemblyUnhollower and start an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup)
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2. Load the UnityExplorer DLL
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3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
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4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
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@ -130,11 +131,9 @@ The inspector is used to see detailed information on objects of any type and man
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# Building
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For Visual Studio:
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0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
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1. Open the `src\UnityExplorer.sln` project.
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2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
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2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`)
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3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
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If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
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@ -146,7 +145,7 @@ If you fork the repository on GitHub you can build using the [dotnet workflow](h
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# Acknowledgments
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* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
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* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
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* [Geoffrey Horsington](https://github.com/ghorsington) for [mcs-unity](https://github.com/sinai-dev/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
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### Disclaimer
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