mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-09-21 05:55:59 +08:00
Update to UniverseLib 1.2, cleanups
This commit is contained in:
@ -4,14 +4,14 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib;
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using UniverseLib.UI.Widgets.ButtonList;
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using UniverseLib.UI.Widgets.ScrollView;
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using UniverseLib.Utility;
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namespace UnityExplorer.ObjectExplorer
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{
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@ -29,23 +29,20 @@ namespace UnityExplorer.ObjectExplorer
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private ChildFilter childFilter = ChildFilter.Any;
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private string desiredTypeInput;
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private string lastCheckedTypeInput;
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private bool lastTypeCanHaveGO;
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private bool lastTypeCanHaveGameObject;
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public ButtonListHandler<object, ButtonCell> dataHandler;
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private ScrollPool<ButtonCell> resultsScrollPool;
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private List<object> currentResults = new();
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public TypeCompleter typeAutocompleter;
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public override GameObject UIRoot => uiRoot;
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private GameObject uiRoot;
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private GameObject sceneFilterRow;
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private GameObject childFilterRow;
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private GameObject unityObjectClassRow;
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private GameObject classInputRow;
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public TypeCompleter typeAutocompleter;
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private GameObject nameInputRow;
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private InputFieldRef nameInputField;
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private Text resultsLabel;
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public List<object> GetEntries() => currentResults;
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@ -55,9 +52,9 @@ namespace UnityExplorer.ObjectExplorer
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cachedCellTexts.Clear();
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if (context == SearchContext.Singleton)
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currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
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currentResults = SearchProvider.InstanceSearch(desiredTypeInput).ToList();
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else if (context == SearchContext.Class)
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currentResults = SearchProvider.ClassSearch(nameInputField.Text);
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currentResults = SearchProvider.ClassSearch(desiredTypeInput);
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else
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currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, childFilter, sceneFilter);
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@ -77,15 +74,15 @@ namespace UnityExplorer.ObjectExplorer
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if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
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{
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var type = cachedType;
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lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
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sceneFilterRow.SetActive(lastTypeCanHaveGO);
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childFilterRow.SetActive(lastTypeCanHaveGO);
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lastTypeCanHaveGameObject = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
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sceneFilterRow.SetActive(lastTypeCanHaveGameObject);
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childFilterRow.SetActive(lastTypeCanHaveGameObject);
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}
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else
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{
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sceneFilterRow.SetActive(false);
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childFilterRow.SetActive(false);
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lastTypeCanHaveGO = false;
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lastTypeCanHaveGameObject = false;
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}
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}
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}
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@ -100,7 +97,10 @@ namespace UnityExplorer.ObjectExplorer
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sceneFilterRow.SetActive(false);
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childFilterRow.SetActive(false);
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unityObjectClassRow.SetActive(context == SearchContext.UnityObject);
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nameInputRow.SetActive(context == SearchContext.UnityObject);
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typeAutocompleter.BaseType = context == SearchContext.UnityObject ? typeof(UnityEngine.Object) : typeof(object);
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typeAutocompleter.CacheTypes();
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}
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private void OnSceneFilterDropChanged(int value) => sceneFilter = (SceneFilter)value;
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@ -120,7 +120,7 @@ namespace UnityExplorer.ObjectExplorer
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}
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// Cache the syntax-highlighted text for each search result to reduce allocs.
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private static readonly Dictionary<int, string> cachedCellTexts = new Dictionary<int, string>();
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private static readonly Dictionary<int, string> cachedCellTexts = new();
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public void SetCell(ButtonCell cell, int index)
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{
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@ -164,20 +164,20 @@ namespace UnityExplorer.ObjectExplorer
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var contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(contextLbl.gameObject, minWidth: 110, flexibleWidth: 0);
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var contextDropObj = UIFactory.CreateDropdown(contextGroup, out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
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var contextDropObj = UIFactory.CreateDropdown(contextGroup, "ContextDropdown", out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
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foreach (var name in Enum.GetNames(typeof(SearchContext)))
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contextDrop.options.Add(new Dropdown.OptionData(name));
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UIFactory.SetLayoutElement(contextDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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// Unity class input
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// Class input
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unityObjectClassRow = UIFactory.CreateHorizontalGroup(uiRoot, "UnityClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(unityObjectClassRow, minHeight: 25, flexibleHeight: 0);
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classInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "ClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(classInputRow, minHeight: 25, flexibleHeight: 0);
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var unityClassLbl = UIFactory.CreateLabel(unityObjectClassRow, "UnityClassLabel", "Class filter:", TextAnchor.MiddleLeft);
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var unityClassLbl = UIFactory.CreateLabel(classInputRow, "ClassLabel", "Class filter:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0);
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var classInputField = UIFactory.CreateInputField(unityObjectClassRow, "ClassInput", "...");
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var classInputField = UIFactory.CreateInputField(classInputRow, "ClassInput", "...");
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UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField);
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@ -193,7 +193,7 @@ namespace UnityExplorer.ObjectExplorer
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var childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(childLbl.gameObject, minWidth: 110, flexibleWidth: 0);
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var childDropObj = UIFactory.CreateDropdown(childFilterRow, out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
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var childDropObj = UIFactory.CreateDropdown(childFilterRow, "ChildFilterDropdown", out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
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foreach (var name in Enum.GetNames(typeof(ChildFilter)))
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childDrop.options.Add(new Dropdown.OptionData(name));
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UIFactory.SetLayoutElement(childDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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@ -208,7 +208,7 @@ namespace UnityExplorer.ObjectExplorer
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var sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(sceneLbl.gameObject, minWidth: 110, flexibleWidth: 0);
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var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
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var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, "SceneFilterDropdown", out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
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foreach (var name in Enum.GetNames(typeof(SceneFilter)))
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{
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if (!SceneHandler.DontDestroyExists && name == "DontDestroyOnLoad")
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@ -221,13 +221,13 @@ namespace UnityExplorer.ObjectExplorer
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// Name filter input
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var nameRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(nameRow, minHeight: 25, flexibleHeight: 0);
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nameInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(nameInputRow, minHeight: 25, flexibleHeight: 0);
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var nameLbl = UIFactory.CreateLabel(nameRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
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var nameLbl = UIFactory.CreateLabel(nameInputRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0);
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nameInputField = UIFactory.CreateInputField(nameRow, "NameFilterInput", "...");
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nameInputField = UIFactory.CreateInputField(nameInputRow, "NameFilterInput", "...");
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UIFactory.SetLayoutElement(nameInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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// Search button
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@ -14,6 +14,7 @@ using UnityExplorer.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib;
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using System.Collections;
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using UniverseLib.Utility;
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namespace UnityExplorer.ObjectExplorer
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{
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@ -42,7 +43,7 @@ namespace UnityExplorer.ObjectExplorer
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private GameObject refreshRow;
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private Dropdown sceneDropdown;
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private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>();
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private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new();
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// scene loader
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private Dropdown allSceneDropdown;
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@ -197,7 +198,7 @@ namespace UnityExplorer.ObjectExplorer
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var dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15);
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UIFactory.SetLayoutElement(dropLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
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var dropdownObj = UIFactory.CreateDropdown(dropRow, out sceneDropdown, "<notset>", 13, OnDropdownChanged);
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var dropdownObj = UIFactory.CreateDropdown(dropRow, "SceneDropdown", out sceneDropdown, "<notset>", 13, OnDropdownChanged);
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UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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SceneHandler.Update();
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@ -212,7 +213,7 @@ namespace UnityExplorer.ObjectExplorer
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//Filter input field
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var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search and press enter...");
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inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
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RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
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RuntimeHelper.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
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new Color(0.08f, 0.08f, 0.08f));
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UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
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//inputField.OnValueChanged += OnFilterInput;
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@ -255,7 +256,7 @@ namespace UnityExplorer.ObjectExplorer
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ConstructSceneLoader();
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RuntimeProvider.Instance.StartCoroutine(TempFixCoro());
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RuntimeHelper.StartCoroutine(TempFixCoro());
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}
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// To "fix" a strange FPS drop issue with MelonLoader.
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@ -328,7 +329,7 @@ namespace UnityExplorer.ObjectExplorer
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// Dropdown
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var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, out allSceneDropdown, "", 14, null);
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var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, "SceneLoaderDropdown", out allSceneDropdown, "", 14, null);
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UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0);
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RefreshSceneLoaderOptions(string.Empty);
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@ -352,8 +353,8 @@ namespace UnityExplorer.ObjectExplorer
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};
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var disabledColor = new Color(0.24f, 0.24f, 0.24f);
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RuntimeProvider.Instance.SetColorBlock(loadButton.Component, disabled: disabledColor);
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RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
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RuntimeHelper.SetColorBlock(loadButton.Component, disabled: disabledColor);
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RuntimeHelper.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
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loadButton.Component.interactable = false;
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loadAdditiveButton.Component.interactable = false;
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@ -126,10 +126,10 @@ namespace UnityExplorer.ObjectExplorer
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// Finally, update the root objects list.
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if (SelectedScene != null && ((Scene)SelectedScene).IsValid())
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CurrentRootObjects = RuntimeProvider.Instance.GetRootGameObjects((Scene)SelectedScene);
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CurrentRootObjects = RuntimeHelper.GetRootGameObjects((Scene)SelectedScene);
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else
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{
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var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
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var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
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var objects = new List<GameObject>();
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foreach (var obj in allObjects)
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{
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@ -7,6 +7,8 @@ using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityExplorer.Runtime;
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using UniverseLib;
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using UniverseLib.Input;
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using UniverseLib.Utility;
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namespace UnityExplorer.ObjectExplorer
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{
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@ -34,22 +36,16 @@ namespace UnityExplorer.ObjectExplorer
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public static class SearchProvider
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{
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private static bool Filter(Scene scene, SceneFilter filter)
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{
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switch (filter)
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return filter switch
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{
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case SceneFilter.Any:
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return true;
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case SceneFilter.DontDestroyOnLoad:
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return scene.handle == -12;
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case SceneFilter.HideAndDontSave:
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return scene == default;
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case SceneFilter.ActivelyLoaded:
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return scene.buildIndex != -1;
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default:
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return false;
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}
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SceneFilter.Any => true,
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SceneFilter.DontDestroyOnLoad => scene.handle == -12,
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SceneFilter.HideAndDontSave => scene == default,
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SceneFilter.ActivelyLoaded => scene.buildIndex != -1,
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_ => false,
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};
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}
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internal static List<object> UnityObjectSearch(string input, string customTypeInput, ChildFilter childFilter, SceneFilter sceneFilter)
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@ -73,7 +69,7 @@ namespace UnityExplorer.ObjectExplorer
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if (searchType == null)
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searchType = typeof(UnityEngine.Object);
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var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
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var allObjects = RuntimeHelper.FindObjectsOfTypeAll(searchType);
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// perform filter comparers
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@ -167,7 +163,7 @@ namespace UnityExplorer.ObjectExplorer
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"<instance>k__BackingField",
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};
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internal static List<object> SingletonSearch(string input)
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internal static List<object> InstanceSearch(string input)
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{
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var instances = new List<object>();
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@ -176,7 +172,7 @@ namespace UnityExplorer.ObjectExplorer
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nameFilter = input;
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var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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// Search all non-static, non-enum classes.
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@ -186,13 +182,13 @@ namespace UnityExplorer.ObjectExplorer
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{
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if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
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continue;
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ReflectionUtility.FindSingleton(instanceNames, type, flags, instances);
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}
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catch { }
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}
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}
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return instances;
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}
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