Update to UniverseLib 1.2, cleanups

This commit is contained in:
Sinai
2022-01-31 21:24:01 +11:00
parent f35232bb64
commit 9985ed0fd8
69 changed files with 312 additions and 262 deletions

View File

@ -4,14 +4,14 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI.Widgets;
using UniverseLib.UI;
using UniverseLib;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.ObjectExplorer
{
@ -29,23 +29,20 @@ namespace UnityExplorer.ObjectExplorer
private ChildFilter childFilter = ChildFilter.Any;
private string desiredTypeInput;
private string lastCheckedTypeInput;
private bool lastTypeCanHaveGO;
private bool lastTypeCanHaveGameObject;
public ButtonListHandler<object, ButtonCell> dataHandler;
private ScrollPool<ButtonCell> resultsScrollPool;
private List<object> currentResults = new();
public TypeCompleter typeAutocompleter;
public override GameObject UIRoot => uiRoot;
private GameObject uiRoot;
private GameObject sceneFilterRow;
private GameObject childFilterRow;
private GameObject unityObjectClassRow;
private GameObject classInputRow;
public TypeCompleter typeAutocompleter;
private GameObject nameInputRow;
private InputFieldRef nameInputField;
private Text resultsLabel;
public List<object> GetEntries() => currentResults;
@ -55,9 +52,9 @@ namespace UnityExplorer.ObjectExplorer
cachedCellTexts.Clear();
if (context == SearchContext.Singleton)
currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
currentResults = SearchProvider.InstanceSearch(desiredTypeInput).ToList();
else if (context == SearchContext.Class)
currentResults = SearchProvider.ClassSearch(nameInputField.Text);
currentResults = SearchProvider.ClassSearch(desiredTypeInput);
else
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, childFilter, sceneFilter);
@ -77,15 +74,15 @@ namespace UnityExplorer.ObjectExplorer
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
{
var type = cachedType;
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
sceneFilterRow.SetActive(lastTypeCanHaveGO);
childFilterRow.SetActive(lastTypeCanHaveGO);
lastTypeCanHaveGameObject = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
sceneFilterRow.SetActive(lastTypeCanHaveGameObject);
childFilterRow.SetActive(lastTypeCanHaveGameObject);
}
else
{
sceneFilterRow.SetActive(false);
childFilterRow.SetActive(false);
lastTypeCanHaveGO = false;
lastTypeCanHaveGameObject = false;
}
}
}
@ -100,7 +97,10 @@ namespace UnityExplorer.ObjectExplorer
sceneFilterRow.SetActive(false);
childFilterRow.SetActive(false);
unityObjectClassRow.SetActive(context == SearchContext.UnityObject);
nameInputRow.SetActive(context == SearchContext.UnityObject);
typeAutocompleter.BaseType = context == SearchContext.UnityObject ? typeof(UnityEngine.Object) : typeof(object);
typeAutocompleter.CacheTypes();
}
private void OnSceneFilterDropChanged(int value) => sceneFilter = (SceneFilter)value;
@ -120,7 +120,7 @@ namespace UnityExplorer.ObjectExplorer
}
// Cache the syntax-highlighted text for each search result to reduce allocs.
private static readonly Dictionary<int, string> cachedCellTexts = new Dictionary<int, string>();
private static readonly Dictionary<int, string> cachedCellTexts = new();
public void SetCell(ButtonCell cell, int index)
{
@ -164,20 +164,20 @@ namespace UnityExplorer.ObjectExplorer
var contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(contextLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var contextDropObj = UIFactory.CreateDropdown(contextGroup, out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
var contextDropObj = UIFactory.CreateDropdown(contextGroup, "ContextDropdown", out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
foreach (var name in Enum.GetNames(typeof(SearchContext)))
contextDrop.options.Add(new Dropdown.OptionData(name));
UIFactory.SetLayoutElement(contextDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
// Unity class input
// Class input
unityObjectClassRow = UIFactory.CreateHorizontalGroup(uiRoot, "UnityClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(unityObjectClassRow, minHeight: 25, flexibleHeight: 0);
classInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "ClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(classInputRow, minHeight: 25, flexibleHeight: 0);
var unityClassLbl = UIFactory.CreateLabel(unityObjectClassRow, "UnityClassLabel", "Class filter:", TextAnchor.MiddleLeft);
var unityClassLbl = UIFactory.CreateLabel(classInputRow, "ClassLabel", "Class filter:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var classInputField = UIFactory.CreateInputField(unityObjectClassRow, "ClassInput", "...");
var classInputField = UIFactory.CreateInputField(classInputRow, "ClassInput", "...");
UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField);
@ -193,7 +193,7 @@ namespace UnityExplorer.ObjectExplorer
var childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(childLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var childDropObj = UIFactory.CreateDropdown(childFilterRow, out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
var childDropObj = UIFactory.CreateDropdown(childFilterRow, "ChildFilterDropdown", out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
foreach (var name in Enum.GetNames(typeof(ChildFilter)))
childDrop.options.Add(new Dropdown.OptionData(name));
UIFactory.SetLayoutElement(childDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
@ -208,7 +208,7 @@ namespace UnityExplorer.ObjectExplorer
var sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(sceneLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, "SceneFilterDropdown", out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
foreach (var name in Enum.GetNames(typeof(SceneFilter)))
{
if (!SceneHandler.DontDestroyExists && name == "DontDestroyOnLoad")
@ -221,13 +221,13 @@ namespace UnityExplorer.ObjectExplorer
// Name filter input
var nameRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(nameRow, minHeight: 25, flexibleHeight: 0);
nameInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(nameInputRow, minHeight: 25, flexibleHeight: 0);
var nameLbl = UIFactory.CreateLabel(nameRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
var nameLbl = UIFactory.CreateLabel(nameInputRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0);
nameInputField = UIFactory.CreateInputField(nameRow, "NameFilterInput", "...");
nameInputField = UIFactory.CreateInputField(nameInputRow, "NameFilterInput", "...");
UIFactory.SetLayoutElement(nameInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
// Search button