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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 22:27:45 +08:00
Set DataViewInfo struct back to array in rebuild, cleanup
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parent
14105785f0
commit
9992029e28
@ -6,31 +6,6 @@ using UnityEngine;
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namespace UnityExplorer.UI.Widgets
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{
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public struct DataViewInfo
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{
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// static
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public static DataViewInfo None => s_default;
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private static DataViewInfo s_default = default;
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public static implicit operator float(DataViewInfo it) => it.height;
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// instance
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public int dataIndex, normalizedSpread;
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public float height, startPosition;
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public override bool Equals(object obj)
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{
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var other = (DataViewInfo)obj;
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return this.dataIndex == other.dataIndex
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&& this.height == other.height
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&& this.startPosition == other.startPosition
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&& this.normalizedSpread == other.normalizedSpread;
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}
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public override int GetHashCode() => base.GetHashCode();
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}
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public class DataHeightCache<T> where T : ICell
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{
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private ScrollPool<T> ScrollPool { get; }
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@ -93,11 +68,10 @@ namespace UnityExplorer.UI.Widgets
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int expectedMax = expectedMin + cache.normalizedSpread - 1;
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if (rangeIndex < expectedMin || rangeIndex > expectedMax)
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{
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RecalculateStartPositions(Math.Max(dataIndex, expectedMax));
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RecalculateStartPositions(ScrollPool.DataSource.ItemCount - 1);
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rangeIndex = GetRangeFloorOfPosition(desiredHeight);
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dataIndex = rangeCache[rangeIndex];
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//cache = heightCache[dataIndex];
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}
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return dataIndex;
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@ -125,17 +99,11 @@ namespace UnityExplorer.UI.Widgets
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/// <summary>Append a data index to the cache with the provided height value.</summary>
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public void Add(float value)
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{
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value = (float)Math.Floor(value);
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value = Math.Max(DefaultHeight, value);
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int spread = GetRangeSpread(totalHeight, value);
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heightCache.Add(new DataViewInfo()
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{
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height = value,
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startPosition = TotalHeight,
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normalizedSpread = spread,
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});
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heightCache.Add(new DataViewInfo(heightCache.Count, value, totalHeight, spread));
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int dataIdx = heightCache.Count - 1;
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for (int i = 0; i < spread; i++)
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@ -203,31 +171,31 @@ namespace UnityExplorer.UI.Widgets
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int spread = GetRangeSpread(cache.startPosition, height);
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// If the previous item in the range cache is not the previous data index, there is a gap.
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if (dataIndex > 0 && rangeCache[rangeIndex - 1] != (dataIndex - 1))
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if (rangeCache[rangeIndex] != dataIndex)
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{
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// Recalculate start positions up to this index. The gap could be anywhere before here.
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RecalculateStartPositions(dataIndex + 1);
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RecalculateStartPositions(ScrollPool.DataSource.ItemCount - 1);
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// Get the range index and spread again after rebuilding
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rangeIndex = GetRangeCeilingOfPosition(cache.startPosition);
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spread = GetRangeSpread(cache.startPosition, height);
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}
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if (rangeCache.Count <= rangeIndex || rangeCache[rangeIndex] != dataIndex)
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throw new Exception("ScrollPool data height cache is corrupt or invalid, rebuild failed!");
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if (rangeCache[rangeIndex] != dataIndex)
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throw new IndexOutOfRangeException($"Trying to set dataIndex {dataIndex} at rangeIndex {rangeIndex}, but cache is corrupt or invalid!");
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if (spread != cache.normalizedSpread)
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{
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int spreadDiff = spread - cache.normalizedSpread;
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cache.normalizedSpread = spread;
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SetSpread(dataIndex, rangeIndex, spreadDiff);
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UpdateSpread(dataIndex, rangeIndex, spreadDiff);
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}
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// set the struct back to the array (TODO necessary?)
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// set the struct back to the array
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heightCache[dataIndex] = cache;
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}
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private void SetSpread(int dataIndex, int rangeIndex, int spreadDiff)
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private void UpdateSpread(int dataIndex, int rangeIndex, int spreadDiff)
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{
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if (spreadDiff > 0)
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{
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@ -244,8 +212,6 @@ namespace UnityExplorer.UI.Widgets
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rangeCache.RemoveAt(rangeIndex);
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spreadDiff++;
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}
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//for (int i = 0; i < -spreadDiff; i++)
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// rangeCache.RemoveAt(rangeIndex);
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}
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}
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@ -254,24 +220,60 @@ namespace UnityExplorer.UI.Widgets
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if (heightCache.Count <= 1)
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return;
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rangeCache.Clear();
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DataViewInfo cache;
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DataViewInfo prev = DataViewInfo.None;
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for (int i = 0; i <= toIndex && i < heightCache.Count; i++)
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for (int idx = 0; idx <= toIndex && idx < heightCache.Count; idx++)
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{
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cache = heightCache[i];
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cache = heightCache[idx];
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if (prev != DataViewInfo.None)
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if (!prev.Equals(DataViewInfo.None))
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cache.startPosition = prev.startPosition + prev.height;
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else
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cache.startPosition = 0;
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var origSpread = cache.normalizedSpread;
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cache.normalizedSpread = GetRangeSpread(cache.startPosition, cache.height);
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if (cache.normalizedSpread != origSpread)
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SetSpread(i, GetRangeCeilingOfPosition(cache.startPosition), cache.normalizedSpread - origSpread);
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for (int i = 0; i < cache.normalizedSpread; i++)
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rangeCache.Add(cache.dataIndex);
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heightCache[idx] = cache;
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prev = cache;
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}
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}
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public struct DataViewInfo
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{
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// static
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public static DataViewInfo None => s_default;
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private static DataViewInfo s_default = default;
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public static implicit operator float(DataViewInfo it) => it.height;
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public DataViewInfo(int index, float height, float startPos, int spread)
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{
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this.dataIndex = index;
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this.height = height;
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this.startPosition = startPos;
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this.normalizedSpread = spread;
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}
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// instance
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public int dataIndex, normalizedSpread;
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public float height, startPosition;
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public override bool Equals(object obj)
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{
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var other = (DataViewInfo)obj;
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return this.dataIndex == other.dataIndex
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&& this.height == other.height
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&& this.startPosition == other.startPosition
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&& this.normalizedSpread == other.normalizedSpread;
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}
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public override int GetHashCode() => base.GetHashCode();
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}
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}
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}
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