From 9ce6508828e094354a2a032892ce5a05bbc17a79 Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinai-dev@users.noreply.github.com> Date: Thu, 19 Aug 2021 16:20:41 +1000 Subject: [PATCH] Update README.md --- README.md | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/README.md b/README.md index 7413d66..8b59c95 100644 --- a/README.md +++ b/README.md @@ -49,21 +49,6 @@ The standalone release can be used with any injector or loader of your choice, b 3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();` 4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish -# Known issues - -**C# Console completions are inaccurate or incomplete** - -* Issue with `Mono.CSharp.Evaluator`, [being looked into](https://github.com/sinai-dev/UnityExplorer/issues/75). - -**[IL2CPP] List or Dictionary fails to enumerate** - -* Issue with `Il2CppAssemblyUnhollower`, [being looked into](https://github.com/sinai-dev/UnityExplorer/issues/74). - -**[MelonLoader] Game classes do not load / all non-Unity components show up as "UnityEngine.Component"** - -* Unsure of the cause of this issue. Try with BepInEx, or create a mod which uses a class from `Assembly-CSharp` and load it alongside UnityExplorer. Seems to be an issue with MelonLoader not being able to do `Assembly.Load` on the unhollowed `Assembly-CSharp` for some reason, despite the fact that referencing the assembly from a mod and loading it that way works fine. - - # Features