more progress

This commit is contained in:
Sinai 2021-04-28 23:58:13 +10:00
parent 324d3afa5b
commit a2a2b09d33
17 changed files with 185 additions and 92 deletions

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@ -20,14 +20,22 @@ namespace UnityExplorer
public static bool ReferenceEqual(this object objA, object objB)
{
if (objA is UnityEngine.Object unityA)
if (object.ReferenceEquals(objA, objB))
return true;
if (objA is UnityEngine.Object unityA && objB is UnityEngine.Object unityB)
{
var unityB = objB as UnityEngine.Object;
if (unityB && unityA.m_CachedPtr == unityB.m_CachedPtr)
if (unityA && unityB && unityA.m_CachedPtr == unityB.m_CachedPtr)
return true;
}
return object.ReferenceEquals(objA, objB);
#if CPP
if (objA is Il2CppSystem.Object cppA && objB is Il2CppSystem.Object cppB
&& cppA.Pointer == cppB.Pointer)
return true;
#endif
return false;
}
/// <summary>

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@ -11,6 +11,8 @@ namespace UnityExplorer.Tests
public const int ConstantInt = 5;
public static byte[] ByteArray = new byte[16];
public static string LongString = @"#######################################################################################################
###############################################################################################################################
#####################################################################################################################################

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@ -55,7 +55,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
this.FallbackType = returnType;
this.MemberLabelText = SignatureHighlighter.ParseFullSyntax(declaringType, false, member);
this.NameForFiltering = $"{declaringType.Name}.{member.Name}";
this.TypeLabelText = SignatureHighlighter.HighlightTypeName(FallbackType, false);
this.TypeLabelText = SignatureHighlighter.ParseFullType(FallbackType, false);
this.ValueLabelText = GetValueLabel();
}
@ -73,6 +73,9 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
{
TryEvaluate();
if (!Value.IsNullOrDestroyed())
Value = Value.TryCast();
ProcessOnEvaluate();
}
@ -120,7 +123,7 @@ namespace UnityExplorer.UI.Inspectors.CacheObject
switch (State)
{
case ValueState.NotEvaluated:
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.HighlightTypeName(FallbackType, true)})</i>";
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.ParseFullType(FallbackType, true)})</i>";
case ValueState.Exception:
return $"<i><color=red>{ReflectionUtility.ReflectionExToString(LastException)}</color></i>";
case ValueState.Boolean:

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@ -124,7 +124,7 @@ namespace UnityExplorer.UI.Inspectors
if (!compToStringCache.ContainsKey(type.AssemblyQualifiedName))
{
compToStringCache.Add(type.AssemblyQualifiedName,
$"<color={SignatureHighlighter.NAMESPACE}>{type.Namespace}</color>.{SignatureHighlighter.HighlightTypeName(type)}");
$"<color={SignatureHighlighter.NAMESPACE}>{type.Namespace}</color>.{SignatureHighlighter.ParseFullType(type)}");
}
cell.Button.ButtonText.text = compToStringCache[type.AssemblyQualifiedName];

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@ -11,14 +11,12 @@ namespace UnityExplorer.UI.Inspectors
public abstract class InspectorBase : IPooledObject
{
public bool IsActive { get; internal set; }
public object InspectorTarget { get; internal set; }
public InspectorTab Tab { get; internal set; }
public abstract GameObject UIRoot { get; }
private static readonly Color _enabledTabColor = new Color(0.2f, 0.4f, 0.2f);
private static readonly Color _disabledTabColor = new Color(0.25f, 0.25f, 0.25f);
public float DefaultHeight => -1f;
public abstract GameObject CreateContent(GameObject parent);
@ -43,14 +41,14 @@ namespace UnityExplorer.UI.Inspectors
public virtual void OnSetActive()
{
RuntimeProvider.Instance.SetColorBlock(Tab.TabButton.Button, _enabledTabColor, _enabledTabColor * 1.2f);
Tab.SetTabColor(true);
UIRoot.SetActive(true);
IsActive = true;
}
public virtual void OnSetInactive()
{
RuntimeProvider.Instance.SetColorBlock(Tab.TabButton.Button, _disabledTabColor, _disabledTabColor * 1.2f);
Tab.SetTabColor(false);
UIRoot.SetActive(false);
IsActive = false;
}

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@ -23,12 +23,30 @@ namespace UnityExplorer.UI.Inspectors
return;
obj = obj.TryCast();
if (TryFocusActiveInspector(obj))
return;
if (obj is GameObject)
CreateInspector<GameObjectInspector>(obj);
else
CreateInspector<ReflectionInspector>(obj);
}
private static bool TryFocusActiveInspector(object target)
{
foreach (var inspector in Inspectors)
{
if (inspector.InspectorTarget.ReferenceEqual(target))
{
UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
SetInspectorActive(inspector);
return true;
}
}
return false;
}
public static void Inspect(Type type)
{
CreateInspector<ReflectionInspector>(type, true);
@ -52,6 +70,7 @@ namespace UnityExplorer.UI.Inspectors
{
var inspector = Pool<T>.Borrow();
Inspectors.Add(inspector);
inspector.InspectorTarget = target;
UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
inspector.UIRoot.transform.SetParent(InspectorPanel.Instance.ContentHolder.transform, false);

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@ -21,9 +21,21 @@ namespace UnityExplorer.UI.Inspectors
public ButtonRef CloseButton;
private static readonly Color _enabledTabColor = new Color(0.15f, 0.22f, 0.15f);
private static readonly Color _disabledTabColor = new Color(0.13f, 0.13f, 0.13f);
public void SetTabColor(bool active)
{
if (active)
RuntimeProvider.Instance.SetColorBlock(TabButton.Button, _enabledTabColor, _enabledTabColor * 1.2f);
else
RuntimeProvider.Instance.SetColorBlock(TabButton.Button, _disabledTabColor, _disabledTabColor * 1.2f);
}
public GameObject CreateContent(GameObject parent)
{
uiRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", true, true, true, true, 0, new Vector4(0, 0, 3, 0));
uiRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", true, true, true, true, 0,
new Vector4(0, 0, 3, 0), new Color(0.13f, 0.13f, 0.13f));
UIFactory.SetLayoutElement(uiRoot, minWidth: 185, flexibleWidth: 0);
uiRoot.AddComponent<Mask>();

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@ -82,7 +82,7 @@ namespace UnityExplorer.UI.Inspectors
asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
Tab.TabText.text = $"{prefix} {SignatureHighlighter.HighlightTypeName(TargetType)}";
Tab.TabText.text = $"{prefix} {SignatureHighlighter.ParseFullType(TargetType)}";
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
FilterMembers();

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@ -70,9 +70,9 @@ namespace UnityExplorer.UI.Panels
{
// this.UIRoot.GetComponent<Mask>().enabled = false;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, forceHeight: true, spacing: 10, padLeft: 5, padRight: 5);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, forceHeight: true, spacing: 4, padLeft: 5, padRight: 5);
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 2),
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
new Color(0.12f, 0.12f, 0.12f));
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;

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@ -97,7 +97,7 @@ namespace UnityExplorer.UI.Panels
{
string text;
if (m_context == SearchContext.StaticClass)
text = SignatureHighlighter.HighlightTypeName(currentResults[index] as Type, true, true);
text = SignatureHighlighter.ParseFullType(currentResults[index] as Type, true, true);
else
text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType());

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@ -100,6 +100,9 @@ namespace UnityExplorer.UI.Panels
private Vector2 m_lastResizePos;
private bool WasHoveringResize => s_resizeCursorObj.activeInHierarchy;
public static bool ResizePrompting => s_resizeCursorObj && s_resizeCursorObj.activeSelf;
private ResizeTypes m_lastResizeHoverType;
private Rect m_totalResizeRect;
@ -140,6 +143,9 @@ namespace UnityExplorer.UI.Panels
switch (state)
{
case MouseState.Down:
if (inDragPos || inResizePos)
UIManager.SetPanelActive(Panel, true);
if (inDragPos)
{
if (AllowDragAndResize)

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@ -9,20 +9,27 @@ using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public abstract class UIPanel : UIBehaviourModel
{
// STATIC
#region STATIC
internal static void InvokeOnPanelsReordered() => OnPanelsReordered?.Invoke();
public static event Action OnPanelsReordered;
public static event Action OnClickedOutsidePanels;
internal static readonly List<UIPanel> instances = new List<UIPanel>();
internal static readonly Dictionary<int, UIPanel> transformToPanelDict = new Dictionary<int, UIPanel>();
public static void UpdateFocus()
{
if (PanelDragger.ResizePrompting)
return;
// if the user is clicking
if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
{
@ -57,8 +64,7 @@ namespace UnityExplorer.UI.Panels
}
}
private static readonly List<UIPanel> instances = new List<UIPanel>();
private static readonly Dictionary<int, UIPanel> transformToPanelDict = new Dictionary<int, UIPanel>();
#endregion
// INSTANCE
@ -71,10 +77,10 @@ namespace UnityExplorer.UI.Panels
public abstract string Name { get; }
public virtual bool ShouldSaveActiveState => true;
public virtual bool CanDragAndResize => true;
public virtual bool NavButtonWanted => true;
public virtual bool CanDrag => true;
//public virtual bool CanResize => true;
public ButtonRef NavButton;
public PanelDragger Dragger;
public override GameObject UIRoot => uiRoot;
@ -94,6 +100,19 @@ namespace UnityExplorer.UI.Panels
SaveToConfigManager();
}
public override void SetActive(bool active)
{
base.SetActive(active);
if (NavButtonWanted)
{
if (active)
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.navButtonEnabledColor, UIManager.navButtonEnabledColor * 1.2f);
else
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.navButtonDisabledColor, UIManager.navButtonDisabledColor * 1.2f);
}
}
public override void Destroy()
{
instances.Remove(this);
@ -102,22 +121,36 @@ namespace UnityExplorer.UI.Panels
public void ConstructUI()
{
if (NavButtonWanted)
{
// create navbar button
NavButton = UIFactory.CreateButton(UIManager.navbarButtonHolder, $"Button_{PanelType}", Name);
UIFactory.SetLayoutElement(NavButton.Button.gameObject, minWidth: 118, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(NavButton.Button, UIManager.navButtonDisabledColor, UIManager.navButtonDisabledColor * 1.2f);
NavButton.OnClick += () =>
{
UIManager.TogglePanel(PanelType);
};
}
// create core canvas
uiRoot = UIFactory.CreatePanel(Name, out GameObject panelContent);
mainPanelRect = this.uiRoot.GetComponent<RectTransform>();
content = panelContent;
transformToPanelDict.Add(this.uiRoot.transform.GetInstanceID(), this);
int id = this.uiRoot.transform.GetInstanceID();
transformToPanelDict.Add(id, this);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, true, true, true, true, 0, 0, 0, 0, 0, TextAnchor.UpperLeft);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(content, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
// always apply default pos and anchors (save data may only be partial)
SetDefaultPosAndAnchors();
// Title bar
var titleGroup = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
new Vector4(2, 2, 2, 2), new Color(0.09f, 0.09f, 0.09f));
new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleHeight: 0);
// Title text
@ -138,7 +171,7 @@ namespace UnityExplorer.UI.Panels
SaveToConfigManager();
};
if (!CanDrag)
if (!CanDragAndResize)
titleGroup.SetActive(false);
// Panel dragger
@ -146,7 +179,7 @@ namespace UnityExplorer.UI.Panels
Dragger = new PanelDragger(titleTxt.GetComponent<RectTransform>(), mainPanelRect);
Dragger.OnFinishResize += OnFinishResize;
Dragger.OnFinishDrag += OnFinishDrag;
Dragger.AllowDragAndResize = this.CanDrag;
Dragger.AllowDragAndResize = this.CanDragAndResize;
//Dragger.CanResize = this.CanResize;
// content (abstract)

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@ -165,7 +165,7 @@ namespace UnityExplorer.UI
Image bgImage = contentHolder.AddComponent<Image>();
bgImage.type = Image.Type.Filled;
if (bgColor == null)
bgImage.color = new Color(0.1f, 0.1f, 0.1f);
bgImage.color = new Color(0.06f, 0.06f, 0.06f);
else
bgImage.color = (Color)bgColor;

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@ -36,19 +36,18 @@ namespace UnityExplorer.UI
// panels
internal static GameObject PanelHolder { get; private set; }
public static ObjectExplorer Explorer { get; private set; }
public static InspectorPanel Inspector { get; private set; }
public static AutoCompleter AutoCompleter { get; private set; }
private static readonly Dictionary<Panels, Button> navButtonDict = new Dictionary<Panels, Button>();
internal static readonly Color navButtonEnabledColor = new Color(0.2f, 0.4f, 0.28f);
internal static readonly Color navButtonDisabledColor = new Color(0.25f, 0.25f, 0.25f);
// bundle assets
// other
internal static Font ConsoleFont { get; private set; }
internal static Shader BackupShader { get; private set; }
internal static readonly Color navButtonEnabledColor = new Color(0.2f, 0.4f, 0.28f);
internal static readonly Color navButtonDisabledColor = new Color(0.25f, 0.25f, 0.25f);
// main menu toggle
public static bool ShowMenu
{
@ -119,18 +118,23 @@ namespace UnityExplorer.UI
public static void SetPanelActive(Panels panel, bool active)
{
var obj = GetPanel(panel);
obj.SetActive(active);
SetPanelActive(obj, active);
}
public static void SetPanelActive(UIPanel panel, bool active)
{
panel.SetActive(active);
if (active)
{
obj.UIRoot.transform.SetAsLastSibling();
panel.UIRoot.transform.SetAsLastSibling();
UIPanel.InvokeOnPanelsReordered();
}
}
if (navButtonDict.ContainsKey(panel))
{
var color = active ? navButtonEnabledColor : navButtonDisabledColor;
RuntimeProvider.Instance.SetColorBlock(navButtonDict[panel], color, color * 1.2f);
}
internal static void SetPanelActive(Transform transform, bool value)
{
if (UIPanel.transformToPanelDict.TryGetValue(transform.GetInstanceID(), out UIPanel panel))
SetPanelActive(panel, value);
}
internal static void InitUI()
@ -197,47 +201,41 @@ namespace UnityExplorer.UI
PanelHolder.transform.SetAsFirstSibling();
}
public static void CreateTopNavBar()
internal static GameObject navbarButtonHolder;
private static void CreateTopNavBar()
{
var panel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(panel, false, true, true, true, 5, 3, 3, 10, 10, TextAnchor.MiddleCenter);
panel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
var panelRect = panel.GetComponent<RectTransform>();
var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, true, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter);
navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
var panelRect = navbarPanel.GetComponent<RectTransform>();
panelRect.pivot = new Vector2(0.5f, 1f);
panelRect.anchorMin = new Vector2(0.5f, 1f);
panelRect.anchorMax = new Vector2(0.5f, 1f);
panelRect.sizeDelta = new Vector2(900f, 35f);
// UnityExplorer title
string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>";
var title = UIFactory.CreateLabel(panel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 18);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 240, flexibleWidth: 0);
var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 18);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 240, flexibleWidth: 0);// close button
CreateNavButton(panel, Panels.ObjectExplorer, "Object Explorer");
CreateNavButton(panel, Panels.Inspector, "Inspector");
CreateNavButton(panel, Panels.CSConsole, "C# Console");
CreateNavButton(panel, Panels.Options, "Options");
CreateNavButton(panel, Panels.ConsoleLog, "Console Log");
// Navbar
// close button
navbarButtonHolder = UIFactory.CreateUIObject("NavButtonHolder", navbarPanel);
UIFactory.SetLayoutElement(navbarButtonHolder, flexibleHeight: 999, flexibleWidth: 999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarButtonHolder, true, true, true, true, 4, 2, 2, 2, 2);
var closeBtn = UIFactory.CreateButton(panel, "CloseButton", "X");
UIFactory.SetLayoutElement(closeBtn.Button.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
// Hide menu button
var closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Main_Menu_Toggle.Value.ToString());
UIFactory.SetLayoutElement(closeBtn.Button.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(closeBtn.Button, new Color(0.63f, 0.32f, 0.31f),
new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
closeBtn.OnClick += () => { ShowMenu = false; };
}
ConfigManager.Main_Menu_Toggle.OnValueChanged += (KeyCode val) => { closeBtn.ButtonText.text = val.ToString(); };
private static void CreateNavButton(GameObject navbar, Panels panel, string label)
{
var button = UIFactory.CreateButton(navbar, $"Button_{panel}", label);
UIFactory.SetLayoutElement(button.Button.gameObject, minWidth: 118, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(button.Button, navButtonDisabledColor, navButtonDisabledColor * 1.2f);
button.OnClick += () =>
{
TogglePanel(panel);
};
navButtonDict.Add(panel, button.Button);
closeBtn.OnClick += () => { ShowMenu = false; };
}
// Could be cool, need to investigate properly.

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@ -63,17 +63,26 @@ namespace UnityExplorer.UI.Utility
syntaxBuilder.Clear();
// Namespace
if (includeNamespace && !string.IsNullOrEmpty(type.Namespace))
syntaxBuilder.Append($"<color={NAMESPACE}>{type.Namespace}</color>.");
// Declaring type
var declaring = type.DeclaringType;
while (declaring != null)
{
syntaxBuilder.Append(HighlightTypeName(declaring) + ".");
syntaxBuilder.Append(HighlightType(declaring));
syntaxBuilder.Append('.');
declaring = declaring.DeclaringType;
}
syntaxBuilder.Append(HighlightTypeName(type));
// Highlight the type name
syntaxBuilder.Append(HighlightType(type));
// If memberInfo, highlight the member info
if (memberInfo != null)
{
@ -100,9 +109,7 @@ namespace UnityExplorer.UI.Utility
return syntaxBuilder.ToString();
}
private static readonly Dictionary<string, string> typeToRichType = new Dictionary<string, string>();
public static string HighlightTypeName(Type type, bool includeNamespace = false, bool includeDllName = false)
public static string ParseFullType(Type type, bool includeNamespace = false, bool includeDllName = false)
{
string ret = HighlightType(type);
@ -120,6 +127,8 @@ namespace UnityExplorer.UI.Utility
return ret;
}
private static readonly Dictionary<string, string> typeToRichType = new Dictionary<string, string>();
private static string HighlightType(Type type)
{
string key = type.ToString();
@ -133,6 +142,7 @@ namespace UnityExplorer.UI.Utility
{
isArray = true;
typeName = typeName.Substring(0, typeName.Length - 2);
type = type.GetElementType();
}
if (type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter))
@ -194,7 +204,7 @@ namespace UnityExplorer.UI.Utility
}
// using HighlightTypeName makes it recursive, so we can parse nested generic args.
ret += HighlightTypeName(args[i]);
ret += ParseFullType(args[i]);
}
return ret;

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@ -20,6 +20,22 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
// Instance
public override string Name => "AutoCompleter";
public override UIManager.Panels PanelType => UIManager.Panels.AutoCompleter;
public override bool CanDragAndResize => false;
public override bool ShouldSaveActiveState => false;
public override bool NavButtonWanted => false;
public ISuggestionProvider CurrentHandler { get; private set; }
public ButtonListSource<Suggestion> dataHandler;
public ScrollPool<ButtonCell> scrollPool;
private List<Suggestion> suggestions = new List<Suggestion>();
private int lastCaretPos;
public AutoCompleter()
{
OnPanelsReordered += UIPanel_OnPanelsReordered;
@ -51,20 +67,6 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
}
}
public override string Name => "AutoCompleter";
public override UIManager.Panels PanelType => UIManager.Panels.AutoCompleter;
public override bool CanDrag => false;
public ISuggestionProvider CurrentHandler { get; private set; }
public ButtonListSource<Suggestion> dataHandler;
public ScrollPool<ButtonCell> scrollPool;
private List<Suggestion> suggestions = new List<Suggestion>();
private int lastCaretPos;
public override void Update()
{
if (!UIRoot || !UIRoot.activeSelf)

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@ -210,9 +210,11 @@ namespace UnityExplorer.UI.Widgets
// If we somehow reached the end and didn't find the data index...
if (i == rangeCache.Count - 1)
{
// This should never happen. We might be in a rebuild right now so don't
// rebuild again, we could overflow the stack. Just log it.
ExplorerCore.LogWarning($"DataHeightCache: Looking for range index of data {dataIndex} but reached the end and didn't find it.");
if (!inRebuild)
RebuildCache();
else
ExplorerCore.LogWarning($"DataHeightCache: Looking for range index of data {dataIndex} but " +
$"reached the end and didn't find it. Count: {rangeCache.Count}, last index: {rangeCache[rangeCache.Count - 1]}");
return;
}