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https://github.com/sinai-dev/UnityExplorer.git
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various improvements to reflection inspector and C# console
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@ -18,6 +18,8 @@ namespace UnityExplorer.UI
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public RectTransform Panel { get; set; }
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public static event Action OnFinishResize;
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private static bool s_loadedCursorImage;
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public PanelDragger(RectTransform dragArea, RectTransform panelToDrag)
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@ -330,6 +332,7 @@ namespace UnityExplorer.UI
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{
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WasResizing = false;
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UpdateResizeCache();
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OnFinishResize?.Invoke();
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}
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private void LoadCursorImage()
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@ -351,7 +354,7 @@ namespace UnityExplorer.UI
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m_resizeCursorImage = new GameObject("ResizeCursorImage");
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m_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
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Image image = m_resizeCursorImage.AddGraphic<Image>();
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Image image = m_resizeCursorImage.AddComponent<Image>();
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image.sprite = sprite;
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RectTransform rect = image.transform.GetComponent<RectTransform>();
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
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