* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
This commit is contained in:
sinaioutlander 2020-10-10 20:19:56 +11:00
parent 867370ccee
commit ad54d2c76b
14 changed files with 400 additions and 57 deletions

View File

@ -129,7 +129,7 @@ namespace Explorer.CacheObject
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) }); GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
GUILayout.Label(label, new GUILayoutOption[] { GUILayout.ExpandWidth(false) }); GUILayout.Label(label, new GUILayoutOption[] { GUILayout.ExpandWidth(false) });
this.m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) }); this.m_argumentInput[i] = GUIUnstrip.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft; GUI.skin.label.alignment = TextAnchor.MiddleLeft;

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@ -73,7 +73,7 @@ namespace Explorer.CacheObject
if (ret != null) if (ret != null)
{ {
//m_cachedReturnValue = CacheFactory.GetTypeAndCacheObject(ret); //m_cachedReturnValue = CacheFactory.GetTypeAndCacheObject(ret);
m_cachedReturnValue = CacheFactory.GetCacheObject(ret, IValue.ValueType); m_cachedReturnValue = CacheFactory.GetCacheObject(ret);
m_cachedReturnValue.UpdateValue(); m_cachedReturnValue.UpdateValue();
} }
else else

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@ -25,12 +25,22 @@ namespace Explorer.CacheObject
return; return;
} }
//ExplorerCore.Log("Initializing InteractiveValue of type " + valueType.FullName);
InteractiveValue interactive; InteractiveValue interactive;
if (valueType == typeof(GameObject) || valueType == typeof(Transform)) if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{ {
interactive = new InteractiveGameObject(); interactive = new InteractiveGameObject();
} }
else if (valueType == typeof(Texture2D))
{
interactive = new InteractiveTexture2D();
}
else if (valueType == typeof(Sprite))
{
interactive = new InteractiveSprite();
}
else if (valueType.IsPrimitive || valueType == typeof(string)) else if (valueType.IsPrimitive || valueType == typeof(string))
{ {
interactive = new InteractivePrimitive(); interactive = new InteractivePrimitive();

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@ -19,7 +19,7 @@ namespace Explorer.Config
public int Default_Page_Limit = 20; public int Default_Page_Limit = 20;
public bool Bitwise_Support = false; public bool Bitwise_Support = false;
public bool Tab_View = true; public bool Tab_View = true;
//public bool Main_Toggle_Global = true; public string Default_Output_Path = @"Mods\Explorer";
public static void OnLoad() public static void OnLoad()
{ {

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@ -212,6 +212,8 @@
<Compile Include="UI\InteractiveValue\Object\InteractiveDictionary.cs" /> <Compile Include="UI\InteractiveValue\Object\InteractiveDictionary.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveEnumerable.cs" /> <Compile Include="UI\InteractiveValue\Object\InteractiveEnumerable.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveGameObject.cs" /> <Compile Include="UI\InteractiveValue\Object\InteractiveGameObject.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveSprite.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveTexture2D.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveQuaternion.cs" /> <Compile Include="UI\InteractiveValue\Struct\InteractiveQuaternion.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveRect.cs" /> <Compile Include="UI\InteractiveValue\Struct\InteractiveRect.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveVector.cs" /> <Compile Include="UI\InteractiveValue\Struct\InteractiveVector.cs" />
@ -257,6 +259,7 @@
<Compile Include="UI\TabViewWindow.cs" /> <Compile Include="UI\TabViewWindow.cs" />
<Compile Include="UI\WindowBase.cs" /> <Compile Include="UI\WindowBase.cs" />
<Compile Include="UI\WindowManager.cs" /> <Compile Include="UI\WindowManager.cs" />
<Compile Include="Unstrip\ImageConversion\ImageConversionUnstrip.cs" />
<Compile Include="Unstrip\Scene\SceneUnstrip.cs" /> <Compile Include="Unstrip\Scene\SceneUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\GUIUnstrip.cs" /> <Compile Include="Unstrip\IMGUI\GUIUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\Internal_LayoutUtility.cs" /> <Compile Include="Unstrip\IMGUI\Internal_LayoutUtility.cs" />

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@ -4,6 +4,7 @@ using System;
using UnityEngine; using UnityEngine;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Explorer.UI.Shared;
#if CPP #if CPP
using UnhollowerBaseLib; using UnhollowerBaseLib;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@ -33,6 +34,9 @@ namespace Explorer.Tests
public static TestClass Instance => m_instance ?? (m_instance = new TestClass()); public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance; private static TestClass m_instance;
public Texture2D TestTexture = UIStyles.MakeTex(200, 200, Color.white);
public static Sprite TestSprite;
public static int StaticProperty => 5; public static int StaticProperty => 5;
public static int StaticField = 5; public static int StaticField = 5;
public int NonStaticField; public int NonStaticField;
@ -52,6 +56,16 @@ namespace Explorer.Tests
public TestClass() public TestClass()
{ {
#if CPP #if CPP
TestTexture.name = "TestTexture";
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
var v2 = Vector2.zero;
var v4 = Vector4.zero;
TestSprite = Sprite.CreateSprite_Injected(TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>(); ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1"); ILHashSetTest.Add("1");
ILHashSetTest.Add("2"); ILHashSetTest.Add("2");

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@ -160,7 +160,7 @@ namespace Explorer.UI.Inspectors
{ {
try try
{ {
// make sure member type is Field, Method of Property (4 / 8 / 16) // make sure member type is Field, Method or Property (4 / 8 / 16)
int m = (int)member.MemberType; int m = (int)member.MemberType;
if (m < 4 || m > 16) if (m < 4 || m > 16)
continue; continue;

View File

@ -146,7 +146,7 @@ namespace Explorer.UI
{ {
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", new GUILayoutOption[0]); GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", new GUILayoutOption[0]);
} }
else if (Value == null && !(cacheMember is CacheMethod)) else if ((Value == null || Value is UnityEngine.Object uObj && !uObj) && !(cacheMember is CacheMethod))
{ {
GUILayout.Label($"<i>null ({typeName})</i>", new GUILayoutOption[0]); GUILayout.Label($"<i>null ({typeName})</i>", new GUILayoutOption[0]);
} }

View File

@ -173,38 +173,20 @@ namespace Explorer.UI
private Type GetEntryType() private Type GetEntryType()
{ {
if (m_entryType == null) if (ValueType.IsGenericType)
{ {
if (OwnerCacheObject is CacheMember cacheMember && cacheMember.MemInfo != null) var gArgs = ValueType.GetGenericArguments();
{
Type memberType = null;
switch (cacheMember.MemInfo.MemberType)
{
case MemberTypes.Field:
memberType = (cacheMember.MemInfo as FieldInfo).FieldType;
break;
case MemberTypes.Property:
memberType = (cacheMember.MemInfo as PropertyInfo).PropertyType;
break;
}
if (memberType != null && memberType.IsGenericType) if (ValueType.FullName.Contains("ValueCollection"))
{ {
m_entryType = memberType.GetGenericArguments()[0]; m_entryType = gArgs[gArgs.Length - 1];
} }
} else
else if (Value != null)
{ {
var type = Value.GetType(); m_entryType = gArgs[0];
if (type.IsGenericType)
{
m_entryType = type.GetGenericArguments()[0];
} }
} }
} else
// use System.Object for non-generic.
if (m_entryType == null)
{ {
m_entryType = typeof(object); m_entryType = typeof(object);
} }
@ -255,18 +237,11 @@ namespace Explorer.UI
} }
#endif #endif
//ExplorerCore.Log("Caching enumeration entry " + obj.ToString() + " as " + EntryType.FullName);
var cached = new CacheEnumerated() { Index = index, RefIList = Value as IList, ParentEnumeration = this }; var cached = new CacheEnumerated() { Index = index, RefIList = Value as IList, ParentEnumeration = this };
cached.Init(obj, EntryType); cached.Init(obj, EntryType);
list.Add(cached); list.Add(cached);
//if (CacheFactory.GetCacheObject(obj, t) is CacheObjectBase cached)
//{
// list.Add(cached);
//}
//else
//{
// list.Add(null);
//}
} }
else else
{ {

View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.UI
{
public class InteractiveSprite : InteractiveTexture2D
{
public override void GetTexture2D()
{
#if CPP
if (Value != null && Value.Il2CppCast(typeof(Sprite)) is Sprite sprite)
#else
if (Value is Sprite sprite)
#endif
{
currentTex = sprite.texture;
texContent = new GUIContent
{
image = currentTex
};
}
}
}
}

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@ -0,0 +1,254 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.CacheObject;
using Explorer.Config;
using UnityEngine;
using System.IO;
#if CPP
using Explorer.Unstrip.ImageConversion;
#endif
namespace Explorer.UI
{
public class InteractiveTexture2D : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public Texture2D currentTex;
public GUIContent texContent;
private string saveFolder = ModConfig.Instance.Default_Output_Path;
public override void Init()
{
base.Init();
}
public override void UpdateValue()
{
base.UpdateValue();
GetTexture2D();
}
public virtual void GetTexture2D()
{
#if CPP
if (Value != null && Value.Il2CppCast(typeof(Texture2D)) is Texture2D tex)
#else
if (Value is Texture2D tex)
#endif
{
currentTex = tex;
texContent = new GUIContent
{
image = currentTex
};
}
}
public override void DrawValue(Rect window, float width)
{
GUIUnstrip.BeginVertical();
GUIUnstrip.BeginHorizontal();
if (currentTex)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
base.DrawValue(window, width);
GUILayout.EndHorizontal();
if (currentTex && IsExpanded)
{
DrawTextureControls();
DrawTexture();
}
GUILayout.EndVertical();
}
// Temporarily disabled in BepInEx IL2CPP.
private void DrawTexture()
{
#if CPP
#if BIE
#else
GUILayout.Label(texContent, new GUILayoutOption[0]);
#endif
#else
GUILayout.Label(texContent, new GUILayoutOption[0]);
#endif
}
private void DrawTextureControls()
{
GUIUnstrip.BeginHorizontal();
GUILayout.Label("Save folder:", new GUILayoutOption[] { GUILayout.Width(80f) });
saveFolder = GUIUnstrip.TextField(saveFolder, new GUILayoutOption[0]);
GUIUnstrip.Space(10f);
GUILayout.EndHorizontal();
if (GUILayout.Button("Save to PNG", new GUILayoutOption[] { GUILayout.Width(100f) }))
{
if (currentTex)
{
var name = RemoveInvalidFilenameChars(currentTex.name ?? "");
if (string.IsNullOrEmpty(name))
{
if (OwnerCacheObject is CacheMember cacheMember)
{
name = cacheMember.MemInfo.Name;
}
else
{
name = "UNTITLED";
}
}
SaveTextureAsPNG(currentTex, saveFolder, name, false);
ExplorerCore.Log($@"Saved to {saveFolder}\{name}.png!");
}
else
{
ExplorerCore.Log("Cannot save a null texture!");
}
}
}
private string RemoveInvalidFilenameChars(string s)
{
var invalid = System.IO.Path.GetInvalidFileNameChars();
foreach (var c in invalid)
{
s = s.Replace(c.ToString(), "");
}
return s;
}
public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
{
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
byte[] data;
var savepath = dir + @"\" + name + ".png";
try
{
if (isDTXnmNormal)
{
tex = DTXnmToRGBA(tex);
tex.Apply(false, false);
}
data = tex.EncodeToPNG();
if (data == null)
{
ExplorerCore.Log("Couldn't get data with EncodeToPNG (probably ReadOnly?), trying manually...");
throw new Exception();
}
}
catch
{
var origFilter = tex.filterMode;
tex.filterMode = FilterMode.Point;
RenderTexture rt = RenderTexture.GetTemporary(tex.width, tex.height);
rt.filterMode = FilterMode.Point;
RenderTexture.active = rt;
Graphics.Blit(tex, rt);
Texture2D _newTex = new Texture2D(tex.width, tex.height, TextureFormat.RGBA32, false);
_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
if (isDTXnmNormal)
{
_newTex = DTXnmToRGBA(_newTex);
}
_newTex.Apply(false, false);
RenderTexture.active = null;
tex.filterMode = origFilter;
data = _newTex.EncodeToPNG();
//data = _newTex.GetRawTextureData();
}
if (data == null || data.Length < 1)
{
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
}
else
{
#if CPP
// The IL2CPP method will return invalid byte data.
// However, we can just iterate into safe C# byte[] array.
byte[] safeData = new byte[data.Length];
for (int i = 0; i < data.Length; i++)
{
safeData[i] = (byte)data[i]; // not sure if cast is needed
}
File.WriteAllBytes(savepath, safeData);
#else
File.WriteAllBytes(savepath, data);
#endif
}
}
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
public static Texture2D DTXnmToRGBA(Texture2D tex)
{
Color[] colors = tex.GetPixels();
for (int i = 0; i < colors.Length; i++)
{
Color c = colors[i];
c.r = c.a * 2 - 1; // red <- alpha
c.g = c.g * 2 - 1; // green is always the same
Vector2 rg = new Vector2(c.r, c.g); //this is the red-green vector
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
colors[i] = new Color(
(c.r * 0.5f) + 0.5f,
(c.g * 0.5f) + 0.25f,
(c.b * 0.5f) + 0.5f
);
}
var newtex = new Texture2D(tex.width, tex.height, TextureFormat.RGBA32, false);
newtex.SetPixels(colors);
return newtex;
}
}
}

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@ -18,12 +18,14 @@ namespace Explorer.UI.Main
public int defaultPageLimit; public int defaultPageLimit;
public bool bitwiseSupport; public bool bitwiseSupport;
public bool tabView; public bool tabView;
public string defaultOutputPath;
private CacheObjectBase toggleKeyInput; private CacheObjectBase toggleKeyInput;
private CacheObjectBase defaultSizeInput; private CacheObjectBase defaultSizeInput;
private CacheObjectBase defaultPageLimitInput; private CacheObjectBase defaultPageLimitInput;
private CacheObjectBase bitwiseSupportInput; private CacheObjectBase bitwiseSupportInput;
private CacheObjectBase tabViewInput; private CacheObjectBase tabViewInput;
private CacheObjectBase defaultOutputPathInput;
public override void Init() public override void Init()
{ {
@ -41,6 +43,9 @@ namespace Explorer.UI.Main
tabView = ModConfig.Instance.Tab_View; tabView = ModConfig.Instance.Tab_View;
tabViewInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("tabView"), this); tabViewInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("tabView"), this);
defaultOutputPath = ModConfig.Instance.Default_Output_Path;
defaultOutputPathInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultOutputPath"), this);
} }
public override void Update() { } public override void Update() { }
@ -78,6 +83,11 @@ namespace Explorer.UI.Main
tabViewInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f); tabViewInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Output Path:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultOutputPathInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
if (GUILayout.Button("<color=lime><b>Apply and Save</b></color>", new GUILayoutOption[0])) if (GUILayout.Button("<color=lime><b>Apply and Save</b></color>", new GUILayoutOption[0]))
{ {
ApplyAndSave(); ApplyAndSave();

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@ -0,0 +1,51 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnhollowerBaseLib;
using UnityEngine;
using System.IO;
namespace Explorer.Unstrip.ImageConversion
{
public static class ImageConversionUnstrip
{
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
public static byte[] EncodeToPNG(this Texture2D tex)
{
return EncodeToPNG_iCall(tex.Pointer);
}
internal delegate byte[] EncodeToPNG_delegate(IntPtr tex);
internal static EncodeToPNG_delegate EncodeToPNG_iCall =
IL2CPP.ResolveICall<EncodeToPNG_delegate>("UnityEngine.ImageConversion::EncodeToPNG");
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
{
return LoadImage_iCall(tex.Pointer, data, markNonReadable);
}
internal delegate bool LoadImage_delegate(IntPtr tex, byte[] data, bool markNonReadable);
internal static LoadImage_delegate LoadImage_iCall =
IL2CPP.ResolveICall<LoadImage_delegate>("UnityEngine.ImageConversion::LoadImage");
// Helper for LoadImage
public static bool LoadImage(this Texture2D tex, string filePath, bool markNonReadable)
{
if (!File.Exists(filePath))
{
return false;
}
var data = File.ReadAllBytes(filePath);
return tex.LoadImage(data, markNonReadable);
}
}
}
#endif

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@ -5,37 +5,35 @@ using System.Linq;
using System.Text; using System.Text;
using UnhollowerBaseLib; using UnhollowerBaseLib;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer.Unstrip.Scene namespace Explorer.Unstrip.Scenes
{ {
public class SceneUnstrip public class SceneUnstrip
{ {
internal delegate void getRootSceneObjects(int handle, IntPtr list); //Scene.GetRootGameObjects();
internal static getRootSceneObjects getRootSceneObjects_iCall = public static GameObject[] GetRootGameObjects(Scene scene)
IL2CPP.ResolveICall<getRootSceneObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
public static void GetRootGameObjects_Internal(UnityEngine.SceneManagement.Scene scene, IntPtr list)
{
getRootSceneObjects_iCall(scene.handle, list);
}
public static GameObject[] GetRootSceneObjects(UnityEngine.SceneManagement.Scene scene)
{ {
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(GetRootCount_Internal(scene)); var list = new Il2CppSystem.Collections.Generic.List<GameObject>(GetRootCount_Internal(scene));
GetRootGameObjects_Internal(scene, list.Pointer); GetRootGameObjectsInternal_iCall(scene.handle, list.Pointer);
return list.ToArray(); return list.ToArray();
} }
internal delegate int getRootCount(int handle); internal delegate void GetRootGameObjectsInternal_delegate(int handle, IntPtr list);
internal static getRootCount getRootCount_iCall = internal static GetRootGameObjectsInternal_delegate GetRootGameObjectsInternal_iCall =
IL2CPP.ResolveICall<getRootCount>("UnityEngine.SceneManagement.Scene::GetRootCountInternal"); IL2CPP.ResolveICall<GetRootGameObjectsInternal_delegate>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
//Scene.rootCount;
public static int GetRootCount_Internal(UnityEngine.SceneManagement.Scene scene) public static int GetRootCount_Internal(UnityEngine.SceneManagement.Scene scene)
{ {
return getRootCount_iCall(scene.handle); return GetRootCountInternal_iCall(scene.handle);
} }
internal delegate int GetRootCountInternal_delegate(int handle);
internal static GetRootCountInternal_delegate GetRootCountInternal_iCall =
IL2CPP.ResolveICall<GetRootCountInternal_delegate>("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
} }
} }
#endif #endif