From ad7b05f721a7a3ce259a8ef9e8a02f8153907ada Mon Sep 17 00:00:00 2001 From: sinaioutlander <49360850+sinaioutlander@users.noreply.github.com> Date: Mon, 21 Dec 2020 16:33:34 +1100 Subject: [PATCH] Just disable EventSystem component and not the entire gameobject --- src/UI/ForceUnlockCursor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/UI/ForceUnlockCursor.cs b/src/UI/ForceUnlockCursor.cs index 67631ba..24c9439 100644 --- a/src/UI/ForceUnlockCursor.cs +++ b/src/UI/ForceUnlockCursor.cs @@ -170,7 +170,7 @@ namespace UnityExplorer.UI //ExplorerCore.Log("Disabling current event system..."); m_lastEventSystem.enabled = false; - m_lastEventSystem.gameObject.SetActive(false); + //m_lastEventSystem.gameObject.SetActive(false); } // Set to our current system @@ -188,7 +188,7 @@ namespace UnityExplorer.UI if (m_lastEventSystem) { m_lastEventSystem.enabled = true; - m_lastEventSystem.gameObject.SetActive(true); + //m_lastEventSystem.gameObject.SetActive(true); m_settingEventSystem = true; EventSystem.current = m_lastEventSystem;