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Remove Mono restriction on generic type eligibility
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@ -253,7 +253,7 @@ namespace UnityExplorer.Hooks
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ClassSelectorInputField = UIFactory.CreateInputField(addRow, "ClassInput", "Enter a class to add hooks to...");
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ClassSelectorInputField = UIFactory.CreateInputField(addRow, "ClassInput", "Enter a class to add hooks to...");
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UIFactory.SetLayoutElement(ClassSelectorInputField.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
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UIFactory.SetLayoutElement(ClassSelectorInputField.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
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TypeCompleter completer = new(typeof(object), ClassSelectorInputField, true, false, Universe.Context != UniverseLib.Runtime.RuntimeContext.IL2CPP);
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TypeCompleter completer = new(typeof(object), ClassSelectorInputField, true, false, true);
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//completer.AllTypes = true;
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//completer.AllTypes = true;
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ButtonRef addButton = UIFactory.CreateButton(addRow, "AddButton", "View Methods");
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ButtonRef addButton = UIFactory.CreateButton(addRow, "AddButton", "View Methods");
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