A few important fixes

* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
This commit is contained in:
sinaioutlander
2020-11-13 18:46:36 +11:00
parent dc449d4a1e
commit bc113e9093
21 changed files with 450 additions and 395 deletions

View File

@ -98,39 +98,55 @@ namespace UnityExplorer.UI
public void SetPage(Page page)
{
if (m_activePage == page || page == null)
{
if (page == null || m_activePage == page)
return;
}
// WIP, was going to hide current page if you press current page's button,
// but the main panel does not resize so its just a big empty gap there.
// Could be good if I resize that gap, not bothering for now.
// Would need a fix in PanelDragger as well.
//if (m_activePage == page)
//{
// SetButtonInactiveColors(page.RefNavbarButton);
// m_activePage.Content.SetActive(false);
// m_activePage = null;
// return;
//}
m_activePage?.Content?.SetActive(false);
// unique case for console page, at the moment this will just go here
if (m_activePage is ConsolePage)
{
AutoCompleter.m_mainObj?.SetActive(false);
}
m_activePage = page;
m_activePage.Content?.SetActive(true);
Button button = page.RefNavbarButton;
ColorBlock colors = button.colors;
colors.normalColor = m_navButtonSelected;
//try { colors.selectedColor = m_navButtonSelected; } catch { }
button.colors = colors;
SetButtonActiveColors(button);
if (m_lastNavButtonPressed && m_lastNavButtonPressed != button)
{
ColorBlock oldColors = m_lastNavButtonPressed.colors;
oldColors.normalColor = m_navButtonNormal;
//try { oldColors.selectedColor = m_navButtonNormal; } catch { }
m_lastNavButtonPressed.colors = oldColors;
}
SetButtonInactiveColors(m_lastNavButtonPressed);
m_lastNavButtonPressed = button;
}
internal void SetButtonActiveColors(Button button)
{
ColorBlock colors = button.colors;
colors.normalColor = m_navButtonSelected;
button.colors = colors;
}
internal void SetButtonInactiveColors(Button button)
{
ColorBlock colors = button.colors;
colors.normalColor = m_navButtonNormal;
button.colors = colors;
}
#region UI Construction
private void ConstructMenu()

View File

@ -18,12 +18,13 @@ namespace UnityExplorer.UI.Modules
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
internal static bool m_savedToDiskChecked;
internal static StreamWriter s_streamWriter;
public static readonly List<string> AllMessages = new List<string>();
public static readonly List<Text> MessageHolders = new List<Text>();
// logs that occured before the actual UI was ready.
// these ones include the hex color codes.
internal static readonly List<string> s_preInitMessages = new List<string>();
private InputField m_textInput;
@ -34,6 +35,7 @@ namespace UnityExplorer.UI.Modules
ConstructUI(parent);
// append messages that logged before we were set up
string preAppend = "";
for (int i = s_preInitMessages.Count - 1; i >= 0; i--)
{
@ -43,14 +45,8 @@ namespace UnityExplorer.UI.Modules
preAppend += msg;
}
m_textInput.text = preAppend;
}
public static void OnQuit()
{
if (m_savedToDiskChecked)
return;
m_savedToDiskChecked = true;
// set up IO
if (!SaveToDisk)
return;
@ -60,20 +56,28 @@ namespace UnityExplorer.UI.Modules
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
// delete oldest log
// clean old log(s)
var files = Directory.GetFiles(path);
if (files.Length >= 10)
{
var sorted = files.ToList();
// sort by datetime.ToString will put the oldest one first
// sort by 'datetime.ToString("u")' will put the oldest ones first
sorted.Sort();
File.Delete(sorted[0]);
for (int i = 0; i < files.Length - 9; i++)
File.Delete(files[i]);
}
var fileName = "UnityExplorer " + DateTime.Now.ToString("u") + ".txt";
fileName = ExplorerCore.RemoveInvalidFilenameChars(fileName);
File.WriteAllText(path + @"\" + fileName, Instance.m_textInput.text);
var stream = File.Create(path + @"\" + fileName);
s_streamWriter = new StreamWriter(stream)
{
AutoFlush = true
};
foreach (var msg in AllMessages)
s_streamWriter.WriteLine(msg);
}
public static void Log(string message)
@ -91,6 +95,7 @@ namespace UnityExplorer.UI.Modules
message = $"{AllMessages.Count}: {message}";
AllMessages.Add(message);
s_streamWriter?.WriteLine(message);
if (hexColor != null)
message = $"<color=#{hexColor}>{message}</color>";
@ -139,7 +144,6 @@ namespace UnityExplorer.UI.Modules
inputScroll.inputField.readOnly = true;
m_textInput = inputScroll.inputField;
#endregion
#region BOTTOM BAR

View File

@ -20,8 +20,6 @@ namespace UnityExplorer.UI
public static event Action OnFinishResize;
private static bool s_loadedCursorImage;
public PanelDragger(RectTransform dragArea, RectTransform panelToDrag)
{
Instance = this;
@ -39,7 +37,7 @@ namespace UnityExplorer.UI
Vector3 resizePos = Panel.InverseTransformPoint(rawMousePos);
Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
if (WasHoveringResize && m_resizeCursorImage)
if (WasHoveringResize && s_resizeCursorImage)
{
UpdateHoverImagePos();
}
@ -141,7 +139,7 @@ namespace UnityExplorer.UI
private bool WasHoveringResize { get; set; }
private ResizeTypes m_lastResizeHoverType;
public GameObject m_resizeCursorImage;
public static GameObject s_resizeCursorImage;
private Rect m_resizeRect;
@ -202,48 +200,33 @@ namespace UnityExplorer.UI
private ResizeTypes GetResizeType(Vector2 mousePos)
{
// Calculate which part of the resize area we're in, if any.
// We do this via a bitmask with the ResizeTypes enum.
// We can return Top/Right/Bottom/Left, or a corner like TopLeft.
int mask = 0;
ResizeTypes mask = 0;
if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
{
mask |= (int)ResizeTypes.Top;
}
mask |= ResizeTypes.Top;
else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
{
mask |= (int)ResizeTypes.Bottom;
}
mask |= ResizeTypes.Bottom;
if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
{
mask |= (int)ResizeTypes.Left;
}
mask |= ResizeTypes.Left;
else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
{
mask |= (int)ResizeTypes.Right;
}
mask |= ResizeTypes.Right;
return (ResizeTypes)mask;
return mask;
}
public void OnHoverResize(ResizeTypes resizeType)
{
if (WasHoveringResize && m_lastResizeHoverType == resizeType)
{
return;
}
if (!s_loadedCursorImage)
LoadCursorImage();
// we are entering resize, or the resize type has changed.
WasHoveringResize = true;
m_lastResizeHoverType = resizeType;
m_resizeCursorImage.SetActive(true);
s_resizeCursorImage.SetActive(true);
// set the rotation for the resize icon
float iconRotation = 0f;
@ -260,9 +243,9 @@ namespace UnityExplorer.UI
iconRotation = 135f; break;
}
Quaternion rot = m_resizeCursorImage.transform.rotation;
Quaternion rot = s_resizeCursorImage.transform.rotation;
rot.eulerAngles = new Vector3(0, 0, iconRotation);
m_resizeCursorImage.transform.rotation = rot;
s_resizeCursorImage.transform.rotation = rot;
UpdateHoverImagePos();
}
@ -271,13 +254,13 @@ namespace UnityExplorer.UI
private void UpdateHoverImagePos()
{
RectTransform t = UIManager.CanvasRoot.GetComponent<RectTransform>();
m_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
s_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
}
public void OnHoverResizeEnd()
{
WasHoveringResize = false;
m_resizeCursorImage.SetActive(false);
s_resizeCursorImage.SetActive(false);
}
public void OnBeginResize(ResizeTypes resizeType)
@ -335,25 +318,23 @@ namespace UnityExplorer.UI
OnFinishResize?.Invoke();
}
private void LoadCursorImage()
internal static void LoadCursorImage()
{
try
{
var sprite = UIManager.ResizeCursor;
m_resizeCursorImage = new GameObject("ResizeCursorImage");
m_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
s_resizeCursorImage = new GameObject("ResizeCursorImage");
s_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
Image image = m_resizeCursorImage.AddComponent<Image>();
Image image = s_resizeCursorImage.AddComponent<Image>();
image.sprite = sprite;
image.material = Graphic.defaultGraphicMaterial;
RectTransform rect = image.transform.GetComponent<RectTransform>();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
//m_resizeCursorImage.SetActive(false);
s_loadedCursorImage = true;
s_resizeCursorImage.SetActive(false);
}
catch (Exception e)
{

View File

@ -41,7 +41,7 @@ namespace UnityExplorer.UI.Shared
get => m_currentPage;
set
{
if (value < LastPage)
if (value < PageCount)
m_currentPage = value;
}
}
@ -60,11 +60,11 @@ namespace UnityExplorer.UI.Shared
{
m_listCount = value;
if (LastPage <= 0 && m_pageUIHolder.activeSelf)
if (PageCount <= 0 && m_pageUIHolder.activeSelf)
{
m_pageUIHolder.SetActive(false);
}
else if (LastPage > 0 && !m_pageUIHolder.activeSelf)
else if (PageCount > 0 && !m_pageUIHolder.activeSelf)
{
m_pageUIHolder.SetActive(true);
}
@ -73,7 +73,7 @@ namespace UnityExplorer.UI.Shared
}
}
public int LastPage => (int)Math.Ceiling(ListCount / (decimal)ItemsPerPage) - 1;
public int PageCount => (int)Math.Ceiling(ListCount / (decimal)ItemsPerPage) - 1;
// The index of the first element of the current page
public int StartIndex
@ -138,7 +138,7 @@ namespace UnityExplorer.UI.Shared
}
else
{
if (m_currentPage < LastPage)
if (m_currentPage < PageCount)
{
m_currentPage++;
didTurn = true;
@ -160,7 +160,7 @@ namespace UnityExplorer.UI.Shared
public void RefreshUI()
{
m_currentPageLabel.text = $"Page {m_currentPage + 1} / {LastPage + 1}";
m_currentPageLabel.text = $"Page {m_currentPage + 1} / {PageCount + 1}";
}
public void ConstructUI(GameObject parent)

View File

@ -22,7 +22,7 @@ namespace UnityExplorer.UI.Shared
public const string Local = "#a6e9e9";
public const string StructGreen = "#0e9931";
public const string StructGreen = "#0fba3a";
public static string Enum = "#92c470";
@ -33,7 +33,7 @@ namespace UnityExplorer.UI.Shared
string classColor;
if (type.IsAbstract && type.IsSealed)
classColor = Class_Static;
else if (type.IsEnum)
else if (type.IsEnum || type.IsGenericParameter)
classColor = Enum;
else if (type.IsValueType)
classColor = StructGreen;
@ -43,7 +43,7 @@ namespace UnityExplorer.UI.Shared
return classColor;
}
public static string GetHighlight(Type type, bool includeNamespace, MemberInfo memberInfo = null)
public static string ParseFullSyntax(Type type, bool includeNamespace, MemberInfo memberInfo = null)
{
string ret = "";
@ -55,91 +55,132 @@ namespace UnityExplorer.UI.Shared
}
else
{
string ns = includeNamespace
? $"<color=#{s_silver.ToHex()}>{type.Namespace}</color>."
: "";
ret += ns;
if (includeNamespace && !string.IsNullOrEmpty(type.Namespace))
ret += $"<color=#{s_silver.ToHex()}>{type.Namespace}</color>.";
var declaring = type.DeclaringType;
while (declaring != null)
{
ret += $"<color={GetClassColor(declaring)}>{declaring.Name}</color>.";
ret += HighlightTypeName(declaring) + ".";
declaring = declaring.DeclaringType;
}
ret += $"<color={GetClassColor(type)}>{type.Name}</color>";
ret += HighlightTypeName(type);
}
// todo MemberInfo
if (memberInfo != null)
{
ret += ".";
string memberColor = "";
bool isStatic = false;
string memberColor = GetMemberInfoColor(memberInfo, out bool isStatic);
string memberHighlight = $"<color={memberColor}>{memberInfo.Name}</color>";
if (memberInfo is FieldInfo fi)
{
if (fi.IsStatic)
{
isStatic = true;
memberColor = Field_Static;
}
else
memberColor = Field_Instance;
}
else if (memberInfo is MethodInfo mi)
{
if (mi.IsStatic)
{
isStatic = true;
memberColor = Method_Static;
}
else
memberColor = Method_Instance;
}
else if (memberInfo is PropertyInfo pi)
{
if (pi.GetAccessors(true)[0].IsStatic)
{
isStatic = true;
memberColor = Prop_Static;
}
else
memberColor = Prop_Instance;
}
if (isStatic)
memberHighlight = $"<i>{memberHighlight}</i>";
if (isStatic)
ret += "<i>";
ret += $"<color={memberColor}>{memberInfo.Name}</color>";
if (isStatic)
ret += "</i>";
ret += memberHighlight;
// generic method args
if (memberInfo is MethodInfo method)
{
var gArgs = method.GetGenericArguments();
if (gArgs.Length > 0)
{
ret += "<";
var args = "";
for (int i = 0; i < gArgs.Length; i++)
{
if (i > 0) args += ", ";
args += $"<color={Enum}>{gArgs[i].Name}</color>";
}
ret += args;
ret += ">";
}
ret += ParseGenericArgs(gArgs, true);
}
}
return ret;
}
private static string HighlightTypeName(Type type)
{
var typeName = type.Name;
var gArgs = type.GetGenericArguments();
if (gArgs.Length > 0)
{
// remove the `N from the end of the type name
// this could actually be >9 in some cases, so get the length of the length string and use that.
// eg, if it was "List`15", we would remove the ending 3 chars
int suffixLen = 1 + gArgs.Length.ToString().Length;
// make sure the typename actually has expected "`N" format.
if (typeName[typeName.Length - suffixLen] == '`')
typeName = typeName.Substring(0, typeName.Length - suffixLen);
}
// highlight the base name itself
// do this after removing the `N suffix, so only the name itself is in the color tags.
typeName = $"<color={GetClassColor(type)}>{typeName}</color>";
// parse the generic args, if any
if (gArgs.Length > 0)
typeName += ParseGenericArgs(gArgs);
return typeName;
}
private static string ParseGenericArgs(Type[] gArgs, bool allGeneric = false)
{
if (gArgs.Length < 1)
return "";
var args = "<";
for (int i = 0; i < gArgs.Length; i++)
{
if (i > 0)
args += ", ";
var arg = gArgs[i];
if (allGeneric)
{
args += $"<color={Enum}>{arg.Name}</color>";
continue;
}
// using HighlightTypeName makes it recursive, so we can parse nested generic args.
args += HighlightTypeName(arg);
}
return args + ">";
}
private static string GetMemberInfoColor(MemberInfo memberInfo, out bool isStatic)
{
string memberColor = "";
isStatic = false;
if (memberInfo is FieldInfo fi)
{
if (fi.IsStatic)
{
isStatic = true;
memberColor = Field_Static;
}
else
memberColor = Field_Instance;
}
else if (memberInfo is MethodInfo mi)
{
if (mi.IsStatic)
{
isStatic = true;
memberColor = Method_Static;
}
else
memberColor = Method_Instance;
}
else if (memberInfo is PropertyInfo pi)
{
if (pi.GetAccessors(true)[0].IsStatic)
{
isStatic = true;
memberColor = Prop_Static;
}
else
memberColor = Prop_Instance;
}
return memberColor;
}
}
}

View File

@ -56,11 +56,10 @@ namespace UnityExplorer.UI
// Create submodules
new MainMenu();
MouseInspector.ConstructUI();
PanelDragger.LoadCursorImage();
// Force refresh of anchors
Canvas.ForceUpdateCanvases();
//CanvasRoot.SetActive(false);
//CanvasRoot.SetActive(true);
}
public static void SetEventSystem()