Refactor unity inspector widgets into proper classes

This commit is contained in:
Sinai 2022-03-20 21:21:01 +11:00
parent d1eb5671bf
commit bd9e80f2b4
4 changed files with 465 additions and 312 deletions

View File

@ -2,29 +2,34 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Runtime;
using UnityExplorer.CacheObject;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI;
using UniverseLib.UI.Widgets;
using UniverseLib.UI;
using UniverseLib;
using UniverseLib.Runtime;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors
{
[Flags]
public enum MemberFilter
{
None = 0,
Property = 1,
Field = 2,
Constructor = 4,
Method = 8,
All = Property | Field | Method | Constructor,
}
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
{
public CacheObjectBase ParentCacheObject { get; set; }
@ -32,44 +37,52 @@ namespace UnityExplorer.Inspectors
public bool StaticOnly { get; internal set; }
public bool CanWrite => true;
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
private List<CacheMember> members = new();
private readonly List<CacheMember> filteredMembers = new();
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
private BindingFlags scopeFlagsFilter;
private string nameFilter;
private BindingFlags FlagsFilter;
private string NameFilter;
private MemberFilter MemberFilter = MemberFilter.All;
private MemberFlags MemberFilter = MemberFlags.All;
private enum MemberFlags
{
None = 0,
Property = 1,
Field = 2,
Constructor = 4,
Method = 8,
All = Property | Field | Method | Constructor,
}
// Updating
private bool refreshWanted;
private string lastNameFilter;
private BindingFlags lastFlagsFilter;
private MemberFilter lastMemberFilter = MemberFilter.All;
private float timeOfLastAutoUpdate;
// UI
internal GameObject mainContentHolder;
private static int LeftGroupWidth { get; set; }
private static int RightGroupWidth { get; set; }
public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
public int ItemCount => filteredMembers.Count;
public UnityObjectWidget UnityWidget;
public InputFieldRef HiddenNameText;
public Text NameText;
public Text AssemblyText;
private Toggle autoUpdateToggle;
private string currentBaseTabText;
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
internal string currentBaseTabText;
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
private readonly List<Toggle> memberTypeToggles = new();
private InputFieldRef filterInputField;
// Setup / return
// const
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
// Setup
public override void OnBorrowedFromPool(object target)
{
@ -105,10 +118,12 @@ namespace UnityExplorer.Inspectors
autoUpdateToggle.isOn = false;
UnityObjectRef = null;
ComponentRef = null;
TextureRef = null;
CleanupTextureViewer();
if (UnityWidget != null)
{
UnityWidget.OnReturnToPool();
Pool.Return(UnityWidget.GetType(), UnityWidget);
this.UnityWidget = null;
}
base.OnReturnToPool();
}
@ -143,18 +158,19 @@ namespace UnityExplorer.Inspectors
asmText = Path.GetFileName(TargetType.Assembly.Location);
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
// unity helpers
SetUnityTargets();
// Unity object helper widget
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
// Get cache members
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
this.members = CacheMemberFactory.GetCacheMembers(Target, TargetType, this);
// reset filters
this.filterInputField.Text = "";
this.filterInputField.Text = string.Empty;
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Default);
SetFilter(string.Empty, StaticOnly ? BindingFlags.Static : BindingFlags.Default);
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
@ -166,12 +182,6 @@ namespace UnityExplorer.Inspectors
// Updating
private bool refreshWanted;
private string lastNameFilter;
private BindingFlags lastFlagsFilter;
private MemberFlags lastMemberFilter = MemberFlags.All;
private float timeOfLastAutoUpdate;
public override void Update()
{
if (!this.IsActive)
@ -184,10 +194,10 @@ namespace UnityExplorer.Inspectors
}
// check filter changes or force-refresh
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
if (refreshWanted || nameFilter != lastNameFilter || scopeFlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
{
lastNameFilter = NameFilter;
lastFlagsFilter = FlagsFilter;
lastNameFilter = nameFilter;
lastFlagsFilter = scopeFlagsFilter;
lastMemberFilter = MemberFilter;
FilterMembers();
@ -200,11 +210,8 @@ namespace UnityExplorer.Inspectors
{
timeOfLastAutoUpdate = Time.realtimeSinceStartup;
if (this.UnityObjectRef)
{
nameInput.Text = UnityObjectRef.name;
this.Tab.TabText.text = $"{currentBaseTabText} \"{UnityObjectRef.name}\"";
}
if (this.UnityWidget != null)
UnityWidget.Update();
if (AutoUpdateWanted)
UpdateDisplayedMembers();
@ -218,26 +225,26 @@ namespace UnityExplorer.Inspectors
// Filtering
public void SetFilter(string filter) => SetFilter(filter, FlagsFilter);
public void SetFilter(string name) => SetFilter(name, scopeFlagsFilter);
public void SetFilter(BindingFlags flagsFilter) => SetFilter(NameFilter, flagsFilter);
public void SetFilter(BindingFlags flags) => SetFilter(nameFilter, flags);
public void SetFilter(string nameFilter, BindingFlags flagsFilter)
public void SetFilter(string name, BindingFlags flags)
{
this.NameFilter = nameFilter;
this.nameFilter = name;
if (flagsFilter != FlagsFilter)
if (flags != scopeFlagsFilter)
{
var btn = scopeFilterButtons[FlagsFilter].Component;
var btn = scopeFilterButtons[scopeFlagsFilter].Component;
RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
this.FlagsFilter = flagsFilter;
btn = scopeFilterButtons[FlagsFilter].Component;
this.scopeFlagsFilter = flags;
btn = scopeFilterButtons[scopeFlagsFilter].Component;
RuntimeHelper.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
}
}
private void OnMemberTypeToggled(MemberFlags flag, bool val)
private void OnMemberTypeToggled(MemberFilter flag, bool val)
{
if (!val)
MemberFilter &= ~flag;
@ -253,20 +260,20 @@ namespace UnityExplorer.Inspectors
{
var member = members[i];
if (FlagsFilter != BindingFlags.Default)
if (scopeFlagsFilter != BindingFlags.Default)
{
if (FlagsFilter == BindingFlags.Instance && member.IsStatic
|| FlagsFilter == BindingFlags.Static && !member.IsStatic)
if (scopeFlagsFilter == BindingFlags.Instance && member.IsStatic
|| scopeFlagsFilter == BindingFlags.Static && !member.IsStatic)
continue;
}
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFlags.Method))
|| (member is CacheField && !MemberFilter.HasFlag(MemberFlags.Field))
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property))
|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFlags.Constructor)))
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFilter.Method))
|| (member is CacheField && !MemberFilter.HasFlag(MemberFilter.Field))
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFilter.Property))
|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFilter.Constructor)))
continue;
if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter))
if (!string.IsNullOrEmpty(nameFilter) && !member.NameForFiltering.ContainsIgnoreCase(nameFilter))
continue;
filteredMembers.Add(member);
@ -295,8 +302,6 @@ namespace UnityExplorer.Inspectors
// Member cells
public int ItemCount => filteredMembers.Count;
public void OnCellBorrowed(CacheMemberCell cell) { } // not needed
public void SetCell(CacheMemberCell cell, int index)
@ -306,9 +311,6 @@ namespace UnityExplorer.Inspectors
// Cell layout (fake table alignment)
private static int LeftGroupWidth { get; set; }
private static int RightGroupWidth { get; set; }
internal void SetLayouts()
{
CalculateLayouts();
@ -339,8 +341,6 @@ namespace UnityExplorer.Inspectors
// UI Construction
private GameObject mainContentHolder;
public override GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, true, true, true, 5,
@ -381,8 +381,6 @@ namespace UnityExplorer.Inspectors
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
ConstructUnityObjectRow();
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
new Color(0.12f, 0.12f, 0.12f));
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
@ -495,12 +493,12 @@ namespace UnityExplorer.Inspectors
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
MemberFlags flag = type switch
MemberFilter flag = type switch
{
MemberTypes.Method => MemberFlags.Method,
MemberTypes.Property => MemberFlags.Property,
MemberTypes.Field => MemberFlags.Field,
MemberTypes.Constructor => MemberFlags.Constructor,
MemberTypes.Method => MemberFilter.Method,
MemberTypes.Property => MemberFilter.Property,
MemberTypes.Field => MemberFilter.Field,
MemberTypes.Constructor => MemberFilter.Constructor,
_ => throw new NotImplementedException()
};
@ -508,237 +506,5 @@ namespace UnityExplorer.Inspectors
memberTypeToggles.Add(toggle);
}
// Todo should probably put this in a separate class or maybe as a widget
#region UNITY OBJECT SPECIFIC
// Unity object helpers
private UnityEngine.Object UnityObjectRef;
private Component ComponentRef;
private Texture2D TextureRef;
private bool TextureViewerWanted;
private GameObject unityObjectRow;
private ButtonRef gameObjectButton;
private InputFieldRef nameInput;
private InputFieldRef instanceIdInput;
private ButtonRef textureButton;
private GameObject textureViewer;
private void SetUnityTargets()
{
if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
{
unityObjectRow.SetActive(false);
textureViewer.SetActive(false);
return;
}
UnityObjectRef = (UnityEngine.Object)Target.TryCast(typeof(UnityEngine.Object));
unityObjectRow.SetActive(true);
nameInput.Text = UnityObjectRef.name;
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
if (typeof(Component).IsAssignableFrom(TargetType))
{
ComponentRef = (Component)Target.TryCast(typeof(Component));
gameObjectButton.Component.gameObject.SetActive(true);
}
else
gameObjectButton.Component.gameObject.SetActive(false);
if (typeof(Texture2D).IsAssignableFrom(TargetType))
{
TextureRef = (Texture2D)Target.TryCast(typeof(Texture2D));
textureButton.Component.gameObject.SetActive(true);
}
else
textureButton.Component.gameObject.SetActive(false);
}
private void OnGameObjectButtonClicked()
{
if (!ComponentRef)
{
ExplorerCore.LogWarning("Component reference is null or destroyed!");
return;
}
InspectorManager.Inspect(ComponentRef.gameObject);
}
private void ToggleTextureViewer()
{
if (TextureViewerWanted)
{
// disable
TextureViewerWanted = false;
textureViewer.SetActive(false);
mainContentHolder.SetActive(true);
textureButton.ButtonText.text = "View Texture";
}
else
{
if (!textureImage.sprite)
{
// First show, need to create sprite for displaying texture
SetTextureViewer();
}
// enable
TextureViewerWanted = true;
textureViewer.SetActive(true);
mainContentHolder.gameObject.SetActive(false);
textureButton.ButtonText.text = "Hide Texture";
}
}
// UI construction
private void ConstructUnityObjectRow()
{
unityObjectRow = UIFactory.CreateUIObject("UnityObjectRow", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(unityObjectRow, false, false, true, true, 5);
UIFactory.SetLayoutElement(unityObjectRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
textureButton = UIFactory.CreateButton(unityObjectRow, "TextureButton", "View Texture", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
textureButton.OnClick += ToggleTextureViewer;
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
nameInput = UIFactory.CreateInputField(unityObjectRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
nameInput.Component.readOnly = true;
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
gameObjectButton.OnClick += OnGameObjectButtonClicked;
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
instanceIdInput = UIFactory.CreateInputField(unityObjectRow, "InstanceIDInput", "ERROR");
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
instanceIdInput.Component.readOnly = true;
unityObjectRow.SetActive(false);
ConstructTextureHelper();
}
// Texture viewer helper
private InputFieldRef textureSavePathInput;
private Image textureImage;
private LayoutElement textureImageLayout;
private void CleanupTextureViewer()
{
if (textureImage.sprite)
GameObject.Destroy(textureImage.sprite);
if (TextureViewerWanted)
ToggleTextureViewer();
}
private void ConstructTextureHelper()
{
textureViewer = UIFactory.CreateVerticalGroup(UIRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(textureViewer, flexibleWidth: 9999, flexibleHeight: 9999);
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(textureViewer, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
new Color(0.1f, 0.1f, 0.1f));
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
saveBtn.OnClick += OnSaveTextureClicked;
textureSavePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
UIFactory.SetLayoutElement(textureSavePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
// Actual texture viewer
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
imageViewport.GetComponent<Image>().color = Color.white;
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
textureImage = imageObj.AddComponent<Image>();
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 1, flexibleHeight: 1);
textureViewer.SetActive(false);
}
private void SetTextureViewer()
{
if (!this.TextureRef)
return;
var name = TextureRef.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
var sprite = TextureHelper.CreateSprite(TextureRef);
textureImage.sprite = sprite;
textureImageLayout.preferredHeight = sprite.rect.height;
// not really working, its always stretched horizontally for some reason.
textureImageLayout.preferredWidth = sprite.rect.width;
}
private void OnSaveTextureClicked()
{
if (!TextureRef)
{
ExplorerCore.LogWarning("Ref Texture is null, maybe it was destroyed?");
return;
}
if (string.IsNullOrEmpty(textureSavePathInput.Text))
{
ExplorerCore.LogWarning("Save path cannot be empty!");
return;
}
var path = textureSavePathInput.Text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
path = IOUtility.EnsureValidFilePath(path);
if (File.Exists(path))
File.Delete(path);
var tex = TextureRef;
if (!TextureHelper.IsReadable(tex))
tex = TextureHelper.ForceReadTexture(tex);
byte[] data = TextureHelper.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
if (tex != TextureRef)
{
// cleanup temp texture if we had to force-read it.
GameObject.Destroy(tex);
}
}
#endregion
}
}

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@ -0,0 +1,251 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.Runtime;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
public class Texture2DWidget : UnityObjectWidget
{
private Texture2D TextureRef;
private bool textureViewerWanted;
private InputFieldRef textureSavePathInput;
private Image textureImage;
private LayoutElement textureImageLayout;
private ButtonRef textureButton;
private GameObject textureViewer;
private float realWidth;
private float realHeight;
public override void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
{
base.OnBorrowed(target, targetType, inspector);
TextureRef = (Texture2D)target.TryCast(typeof(Texture2D));
textureButton.Component.gameObject.SetActive(true);
realWidth = TextureRef.width;
realHeight = TextureRef.height;
if (this.textureViewer)
this.textureViewer.transform.SetParent(inspector.UIRoot.transform);
InspectorPanel.Instance.Dragger.OnFinishResize += OnInspectorFinishResize;
}
public override void OnReturnToPool()
{
InspectorPanel.Instance.Dragger.OnFinishResize -= OnInspectorFinishResize;
TextureRef = null;
if (textureImage.sprite)
GameObject.Destroy(textureImage.sprite);
if (textureViewerWanted)
ToggleTextureViewer();
this.textureViewer.transform.SetParent(Pool<Texture2DWidget>.Instance.InactiveHolder.transform);
base.OnReturnToPool();
}
private void ToggleTextureViewer()
{
if (textureViewerWanted)
{
// disable
textureViewerWanted = false;
textureViewer.SetActive(false);
textureButton.ButtonText.text = "View Texture";
ParentInspector.mainContentHolder.SetActive(true);
}
else
{
// enable
if (!textureImage.sprite)
SetupTextureViewer();
SetImageSize();
textureViewerWanted = true;
textureViewer.SetActive(true);
textureButton.ButtonText.text = "Hide Texture";
ParentInspector.mainContentHolder.gameObject.SetActive(false);
}
}
private void SetupTextureViewer()
{
if (!this.TextureRef)
return;
string name = TextureRef.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
Sprite sprite = TextureHelper.CreateSprite(TextureRef);
textureImage.sprite = sprite;
}
private void OnInspectorFinishResize(RectTransform _)
{
SetImageSize();
}
private void SetImageSize()
{
RuntimeHelper.StartCoroutine(SetImageSizeCoro());
}
IEnumerator SetImageSizeCoro()
{
// let unity rebuild layout etc
yield return null;
RectTransform imageRect = InspectorPanel.Instance.Rect;
float rectWidth = imageRect.rect.width - 25;
float rectHeight = imageRect.rect.height - 196;
// If our image is smaller than the viewport, just use 100% scaling
if (realWidth < rectWidth && realHeight < rectHeight)
{
textureImageLayout.minWidth = realWidth;
textureImageLayout.minHeight = realHeight;
}
else // we will need to scale down the image to fit
{
// get the ratio of our viewport dimensions to width and height
float viewWidthRatio = (float)((decimal)rectWidth / (decimal)realWidth);
float viewHeightRatio = (float)((decimal)rectHeight / (decimal)realHeight);
// if width needs to be scaled more than height
if (viewWidthRatio < viewHeightRatio)
{
textureImageLayout.minWidth = realWidth * viewWidthRatio;
textureImageLayout.minHeight = realHeight * viewWidthRatio;
}
else // if height needs to be scaled more than width
{
textureImageLayout.minWidth = realWidth * viewHeightRatio;
textureImageLayout.minHeight = realHeight * viewHeightRatio;
}
}
}
private void OnSaveTextureClicked()
{
if (!TextureRef)
{
ExplorerCore.LogWarning("Ref Texture is null, maybe it was destroyed?");
return;
}
if (string.IsNullOrEmpty(textureSavePathInput.Text))
{
ExplorerCore.LogWarning("Save path cannot be empty!");
return;
}
string path = textureSavePathInput.Text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
path = IOUtility.EnsureValidFilePath(path);
if (File.Exists(path))
File.Delete(path);
Texture2D tex = TextureRef;
if (!TextureHelper.IsReadable(tex))
tex = TextureHelper.ForceReadTexture(tex);
byte[] data = TextureHelper.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
if (tex != TextureRef)
{
// cleanup temp texture if we had to force-read it.
GameObject.Destroy(tex);
}
}
public override GameObject CreateContent(GameObject uiRoot)
{
GameObject ret = base.CreateContent(uiRoot);
// Button
textureButton = UIFactory.CreateButton(unityObjectRow, "TextureButton", "View Texture", new Color(0.2f, 0.3f, 0.2f));
textureButton.Transform.SetSiblingIndex(0);
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
textureButton.OnClick += ToggleTextureViewer;
// Texture viewer
textureViewer = UIFactory.CreateVerticalGroup(uiRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
new Color(0.1f, 0.1f, 0.1f), childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(textureViewer, flexibleWidth: 9999, flexibleHeight: 9999);
// Save helper
GameObject saveRowObj = UIFactory.CreateHorizontalGroup(textureViewer, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
new Color(0.1f, 0.1f, 0.1f));
ButtonRef saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
saveBtn.OnClick += OnSaveTextureClicked;
textureSavePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
UIFactory.SetLayoutElement(textureSavePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
// Actual texture viewer
//GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "ImageViewport", false, false, true, true);
//imageRect = imageViewport.GetComponent<RectTransform>();
//UIFactory.SetLayoutElement(imageViewport, flexibleWidth: 9999, flexibleHeight: 9999);
GameObject imageHolder = UIFactory.CreateUIObject("ImageHolder", textureViewer);
textureImageLayout = UIFactory.SetLayoutElement(imageHolder, 1, 1, 0, 0);
imageHolder.AddComponent<Image>().color = Color.clear;
var outline = imageHolder.AddComponent<Outline>();
outline.effectColor = Color.black;
outline.effectDistance = new(2, 2);
var actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
var actualRect = actualImageObj.GetComponent<RectTransform>();
actualRect.anchorMin = new(0, 0);
actualRect.anchorMax = new(1, 1);
textureImage = actualImageObj.AddComponent<Image>();
textureViewer.SetActive(false);
return ret;
}
}
}

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@ -0,0 +1,133 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
namespace UnityExplorer.UI.Widgets
{
public class UnityObjectWidget : IPooledObject
{
public UnityEngine.Object UnityObjectRef;
public Component ComponentRef;
public ReflectionInspector ParentInspector;
protected GameObject unityObjectRow;
protected ButtonRef gameObjectButton;
protected InputFieldRef nameInput;
protected InputFieldRef instanceIdInput;
// IPooledObject
public GameObject UIRoot { get; set; }
public float DefaultHeight => -1;
public static UnityObjectWidget GetUnityWidget(object target, Type targetType, ReflectionInspector inspector)
{
if (!typeof(UnityEngine.Object).IsAssignableFrom(targetType))
return null;
UnityObjectWidget ret;
if (targetType == typeof(Texture2D))
ret = Pool<Texture2DWidget>.Borrow();
else
ret = Pool<UnityObjectWidget>.Borrow();
ret.OnBorrowed(target, targetType, inspector);
return ret;
}
public virtual void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
{
this.ParentInspector = inspector;
if (!this.UIRoot)
CreateContent(inspector.UIRoot);
else
this.UIRoot.transform.SetParent(inspector.UIRoot.transform);
this.UIRoot.transform.SetSiblingIndex(inspector.UIRoot.transform.childCount - 2);
UnityObjectRef = (UnityEngine.Object)target.TryCast(typeof(UnityEngine.Object));
unityObjectRow.SetActive(true);
nameInput.Text = UnityObjectRef.name;
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
if (typeof(Component).IsAssignableFrom(targetType))
{
ComponentRef = (Component)target.TryCast(typeof(Component));
gameObjectButton.Component.gameObject.SetActive(true);
}
else
gameObjectButton.Component.gameObject.SetActive(false);
}
public virtual void OnReturnToPool()
{
UnityObjectRef = null;
ComponentRef = null;
ParentInspector = null;
}
// Update
public virtual void Update()
{
if (this.UnityObjectRef)
{
nameInput.Text = UnityObjectRef.name;
ParentInspector.Tab.TabText.text = $"{ParentInspector.currentBaseTabText} \"{UnityObjectRef.name}\"";
}
}
// UI Listeners
private void OnGameObjectButtonClicked()
{
if (!ComponentRef)
{
ExplorerCore.LogWarning("Component reference is null or destroyed!");
return;
}
InspectorManager.Inspect(ComponentRef.gameObject);
}
// UI construction
public virtual GameObject CreateContent(GameObject uiRoot)
{
unityObjectRow = UIFactory.CreateUIObject("UnityObjectRow", uiRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(unityObjectRow, false, false, true, true, 5);
UIFactory.SetLayoutElement(unityObjectRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
UIRoot = unityObjectRow;
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
nameInput = UIFactory.CreateInputField(unityObjectRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
nameInput.Component.readOnly = true;
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
gameObjectButton.OnClick += OnGameObjectButtonClicked;
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
instanceIdInput = UIFactory.CreateInputField(unityObjectRow, "InstanceIDInput", "ERROR");
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
instanceIdInput.Component.readOnly = true;
unityObjectRow.SetActive(false);
return UIRoot;
}
}
}

View File

@ -226,6 +226,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="CacheObject\CacheConstructor.cs" />
<Compile Include="CacheObject\CacheMemberFactory.cs" />
<Compile Include="Hooks\HookCell.cs" />
<Compile Include="Hooks\HookInstance.cs" />
<Compile Include="Hooks\HookManager.cs" />
@ -323,6 +324,8 @@
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />
<Compile Include="UI\Widgets\UnityObjects\Texture2DWidget.cs" />
<Compile Include="UI\Widgets\UnityObjects\UnityObjectWidget.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />