From be2da96cc0fa2aca3b33021bc95d49977885f2a9 Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinaioutlander@users.noreply.github.com> Date: Sat, 15 Aug 2020 16:07:20 +1000 Subject: [PATCH] Update README.md --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index ffe26e0..7e3ab09 100644 --- a/README.md +++ b/README.md @@ -31,9 +31,11 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins It is fairly common for games to override mouse control with their own mouse behaviour. Unfortunately, it's not feasible for CppExplorer to handle this due to how differently every game will go about it. -In general, pressing Escape (to open a menu) will usually give you control over the mouse. - -For more control, you can create a plugin like [VRCExplorerMouseControl](https://github.com/sinaioutlander/VRCExplorerMouseControl), which was made for VRChat. With just one simple Harmony patch you should be able to give yourself control over the mouse while using CppExplorer. +In order to fix this problem, you can: +* Use [VRCExplorerMouseControl (VRChat)](https://github.com/sinaioutlander/VRCExplorerMouseControl) +* Use [HPExplorerMouseControl (Hellpoint)](https://github.com/sinaioutlander/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) +* In general, pressing Escape (to open a menu) will usually give you temporary control over the mouse. +* Create your own mini-plugin using one of the two plugins above as an example. Usually only 1 or 2 Harmony simple patches are needed to fix the problem. ## Images