mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 05:48:12 +08:00
1.8.23
* Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should). * Cleaned up and refactored the Input support so it's easier to manage.
This commit is contained in:
parent
c991cb4b22
commit
bf6d526284
@ -241,7 +241,10 @@
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<Compile Include="ExplorerBepInPlugin.cs" />
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<Compile Include="ExplorerMelonMod.cs" />
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<Compile Include="Extensions\ReflectionExtensions.cs" />
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<Compile Include="Helpers\InputHelper.cs" />
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<Compile Include="Input\AbstractInput.cs" />
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<Compile Include="Input\InputManager.cs" />
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<Compile Include="Input\InputSystem.cs" />
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<Compile Include="Input\LegacyInput.cs" />
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<Compile Include="Menu\CursorControl.cs" />
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<Compile Include="Menu\MainMenu\Pages\OptionsPage.cs" />
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<Compile Include="Tests\TestClass.cs" />
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@ -5,7 +5,7 @@ namespace Explorer
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public class ExplorerCore
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{
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public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
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public const string VERSION = "1.8.22";
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public const string VERSION = "1.8.23";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.explorer";
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@ -33,7 +33,7 @@ namespace Explorer
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new MainMenu();
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new WindowManager();
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InputHelper.Init();
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InputManager.Init();
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CursorControl.Init();
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Log($"{NAME} {VERSION} initialized.");
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@ -54,7 +54,7 @@ namespace Explorer
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public static void Update()
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{
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if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
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if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
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{
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ShowMenu = !ShowMenu;
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}
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@ -1,205 +0,0 @@
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace Explorer
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{
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/// <summary>
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/// Version-agnostic Input module using Reflection.
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/// </summary>
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public static class InputHelper
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{
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// If no Input modules loaded at all
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public static bool NO_INPUT;
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// If using new InputSystem module
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public static bool USING_NEW_INPUT;
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// Cached Types
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private static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
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private static Type _input;
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private static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type _keyboard;
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private static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
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private static Type _mouse;
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private static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
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private static Type _key;
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// Cached member infos (new system)
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private static PropertyInfo _btnIsPressedProp;
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private static PropertyInfo _btnWasPressedProp;
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private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
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private static object _currentKeyboard;
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private static PropertyInfo _kbCurrentProp;
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private static PropertyInfo _kbIndexer;
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private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
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private static object _currentMouse;
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private static PropertyInfo _mouseCurrentProp;
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private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
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private static object _lmb;
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private static PropertyInfo _leftButtonProp;
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private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
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private static object _rmb;
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private static PropertyInfo _rightButtonProp;
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private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
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private static object _pos;
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private static PropertyInfo _positionProp;
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private static MethodInfo _readVector2InputMethod;
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// Cached member infos (legacy)
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private static PropertyInfo _mousePositionProp;
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private static MethodInfo _getKeyMethod;
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private static MethodInfo _getKeyDownMethod;
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private static MethodInfo _getMouseButtonMethod;
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private static MethodInfo _getMouseButtonDownMethod;
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public static void Init()
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{
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if (TKeyboard != null || TryLoadModule("Unity.InputSystem", TKeyboard))
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{
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InitNewInput();
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}
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else if (TInput != null || TryLoadModule("UnityEngine.Input", TInput))
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{
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InitLegacyInput();
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}
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else
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{
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ExplorerCore.LogWarning("Could not find any Input module!");
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NO_INPUT = true;
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}
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}
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private static bool TryLoadModule(string dll, Type check) => ReflectionHelpers.LoadModule(dll) && check != null;
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private static void InitNewInput()
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{
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ExplorerCore.Log("Initializing new InputSystem support...");
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USING_NEW_INPUT = true;
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_kbCurrentProp = TKeyboard.GetProperty("current");
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_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
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var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
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_btnIsPressedProp = btnControl.GetProperty("isPressed");
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_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
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_mouseCurrentProp = TMouse.GetProperty("current");
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_leftButtonProp = TMouse.GetProperty("leftButton");
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_rightButtonProp = TMouse.GetProperty("rightButton");
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_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
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private static void InitLegacyInput()
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{
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ExplorerCore.Log("Initializing Legacy Input support...");
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_mousePositionProp = TInput.GetProperty("mousePosition");
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_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
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}
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public static Vector3 MousePosition
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{
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get
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{
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if (NO_INPUT)
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return Vector3.zero;
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if (USING_NEW_INPUT)
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return (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
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return (Vector3)_mousePositionProp.GetValue(null, null);
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}
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}
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public static bool GetKeyDown(KeyCode key)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var parsedKey = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
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return (bool)_btnWasPressedProp.GetValue(actualKey, null);
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}
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return (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
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}
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public static bool GetKey(KeyCode key)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var parsed = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
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return (bool)_btnIsPressedProp.GetValue(actualKey, null);
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}
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return (bool)_getKeyMethod.Invoke(null, new object[] { key });
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}
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/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
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public static bool GetMouseButtonDown(int btn)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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object actualBtn;
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switch (btn)
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{
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case 0: actualBtn = LeftMouseButton; break;
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case 1: actualBtn = RightMouseButton; break;
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default: throw new NotImplementedException();
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}
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return (bool)_btnWasPressedProp.GetValue(actualBtn, null);
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}
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return (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
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}
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/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
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public static bool GetMouseButton(int btn)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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object actualBtn;
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switch (btn)
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{
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case 0: actualBtn = LeftMouseButton; break;
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case 1: actualBtn = RightMouseButton; break;
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default: throw new NotImplementedException();
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}
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return (bool)_btnIsPressedProp.GetValue(actualBtn, null);
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}
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return (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
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}
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}
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}
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21
src/Input/AbstractInput.cs
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21
src/Input/AbstractInput.cs
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@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Explorer.Input
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{
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public abstract class AbstractInput
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{
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public abstract void Init();
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public abstract Vector2 MousePosition { get; }
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public abstract bool GetKeyDown(KeyCode key);
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public abstract bool GetKey(KeyCode key);
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public abstract bool GetMouseButtonDown(int btn);
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public abstract bool GetMouseButton(int btn);
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}
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}
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55
src/Input/InputManager.cs
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55
src/Input/InputManager.cs
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@ -0,0 +1,55 @@
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using System;
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using System.Reflection;
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using UnityEngine;
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using Explorer.Input;
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namespace Explorer
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{
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public static class InputManager
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{
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// If no Input modules loaded at all
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public static bool NO_INPUT { get; private set; }
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// If using new InputSystem module
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public static bool USING_NEW_INPUT { get; private set; }
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private static AbstractInput inputModule;
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public static void Init()
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{
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if (InputSystem.TKeyboard != null || TryLoadModule("Unity.InputSystem", InputSystem.TKeyboard))
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{
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USING_NEW_INPUT = true;
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inputModule = new InputSystem();
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}
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else if (LegacyInput.TInput != null || TryLoadModule("UnityEngine.Input", LegacyInput.TInput))
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{
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inputModule = new LegacyInput();
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}
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if (inputModule == null)
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{
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ExplorerCore.LogWarning("Could not find any Input module!");
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NO_INPUT = true;
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}
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else
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{
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inputModule.Init();
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}
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bool TryLoadModule(string dll, Type check) => ReflectionHelpers.LoadModule(dll) && check != null;
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}
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public static Vector3 MousePosition => inputModule?.MousePosition ?? Vector3.zero;
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public static bool GetKeyDown(KeyCode key) => inputModule?.GetKeyDown(key) ?? false;
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public static bool GetKey(KeyCode key) => inputModule?.GetKey(key) ?? false;
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/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
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public static bool GetMouseButtonDown(int btn) => inputModule?.GetMouseButtonDown(btn) ?? false;
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/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
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public static bool GetMouseButton(int btn) => inputModule?.GetMouseButton(btn) ?? false;
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}
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}
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109
src/Input/InputSystem.cs
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109
src/Input/InputSystem.cs
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@ -0,0 +1,109 @@
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Explorer.Input
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{
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public class InputSystem : AbstractInput
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{
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public static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type _keyboard;
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public static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
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private static Type _mouse;
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public static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
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private static Type _key;
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private static PropertyInfo _btnIsPressedProp;
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private static PropertyInfo _btnWasPressedProp;
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private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
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private static object _currentKeyboard;
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private static PropertyInfo _kbCurrentProp;
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private static PropertyInfo _kbIndexer;
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private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
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private static object _currentMouse;
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private static PropertyInfo _mouseCurrentProp;
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private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
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private static object _lmb;
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private static PropertyInfo _leftButtonProp;
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private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
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private static object _rmb;
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private static PropertyInfo _rightButtonProp;
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private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
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private static object _pos;
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private static PropertyInfo _positionProp;
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private static MethodInfo _readVector2InputMethod;
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public override Vector2 MousePosition => (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
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public override bool GetKeyDown(KeyCode key)
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{
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var parsedKey = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
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return (bool)_btnWasPressedProp.GetValue(actualKey, null);
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}
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public override bool GetKey(KeyCode key)
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{
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var parsed = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
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return (bool)_btnIsPressedProp.GetValue(actualKey, null);
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}
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public override bool GetMouseButtonDown(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)_btnWasPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)_btnWasPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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public override bool GetMouseButton(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)_btnIsPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)_btnIsPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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public override void Init()
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{
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ExplorerCore.Log("Initializing new InputSystem support...");
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_kbCurrentProp = TKeyboard.GetProperty("current");
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_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
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var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
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_btnIsPressedProp = btnControl.GetProperty("isPressed");
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_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
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_mouseCurrentProp = TMouse.GetProperty("current");
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_leftButtonProp = TMouse.GetProperty("leftButton");
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_rightButtonProp = TMouse.GetProperty("rightButton");
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_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
|
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}
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||||
}
|
42
src/Input/LegacyInput.cs
Normal file
42
src/Input/LegacyInput.cs
Normal file
@ -0,0 +1,42 @@
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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|
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namespace Explorer.Input
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{
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public class LegacyInput : AbstractInput
|
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{
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public static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
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private static Type _input;
|
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|
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private static PropertyInfo _mousePositionProp;
|
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private static MethodInfo _getKeyMethod;
|
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private static MethodInfo _getKeyDownMethod;
|
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private static MethodInfo _getMouseButtonMethod;
|
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private static MethodInfo _getMouseButtonDownMethod;
|
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|
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public override Vector2 MousePosition => (Vector3)_mousePositionProp.GetValue(null, null);
|
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|
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public override bool GetKey(KeyCode key) => (bool)_getKeyMethod.Invoke(null, new object[] { key });
|
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|
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public override bool GetKeyDown(KeyCode key) => (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
|
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|
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public override bool GetMouseButton(int btn) => (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
|
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|
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public override bool GetMouseButtonDown(int btn) => (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
|
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|
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public override void Init()
|
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{
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ExplorerCore.Log("Initializing Legacy Input support...");
|
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|
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_mousePositionProp = TInput.GetProperty("mousePosition");
|
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_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
|
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_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
|
||||
_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
|
||||
}
|
||||
}
|
||||
}
|
@ -108,7 +108,7 @@ namespace Explorer
|
||||
public static void Update()
|
||||
{
|
||||
// Check Force-Unlock input
|
||||
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
|
||||
if (InputManager.GetKeyDown(KeyCode.LeftAlt))
|
||||
{
|
||||
ForceUnlockMouse = !ForceUnlockMouse;
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ namespace Explorer
|
||||
{
|
||||
if (ExplorerCore.ShowMenu)
|
||||
{
|
||||
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
|
||||
if (InputManager.GetKey(KeyCode.LeftShift) && InputManager.GetMouseButtonDown(1))
|
||||
{
|
||||
EnableInspect = !EnableInspect;
|
||||
}
|
||||
@ -33,7 +33,7 @@ namespace Explorer
|
||||
if (!UnityHelpers.MainCamera)
|
||||
return;
|
||||
|
||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.MousePosition);
|
||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputManager.MousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||
{
|
||||
@ -41,7 +41,7 @@ namespace Explorer
|
||||
|
||||
m_objUnderMouseName = obj.transform.GetGameObjectPath();
|
||||
|
||||
if (InputHelper.GetMouseButtonDown(0))
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
EnableInspect = false;
|
||||
m_objUnderMouseName = "";
|
||||
@ -61,7 +61,7 @@ namespace Explorer
|
||||
{
|
||||
if (m_objUnderMouseName != "")
|
||||
{
|
||||
var pos = InputHelper.MousePosition;
|
||||
var pos = InputManager.MousePosition;
|
||||
var rect = new Rect(
|
||||
pos.x - (Screen.width / 2), // x
|
||||
Screen.height - pos.y - 50, // y
|
||||
|
@ -38,18 +38,18 @@ namespace Explorer
|
||||
//var r = GUILayoutUtility.GetLastRect();
|
||||
var r = Internal_LayoutUtility.GetLastRect();
|
||||
|
||||
var mousePos = InputHelper.MousePosition;
|
||||
var mousePos = InputManager.MousePosition;
|
||||
|
||||
try
|
||||
{
|
||||
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
|
||||
if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
isResizing = true;
|
||||
m_currentWindow = ID;
|
||||
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
|
||||
}
|
||||
else if (!InputHelper.GetMouseButton(0))
|
||||
else if (!InputManager.GetMouseButton(0))
|
||||
{
|
||||
isResizing = false;
|
||||
}
|
||||
@ -125,16 +125,16 @@ namespace Explorer
|
||||
//var r = GUILayoutUtility.GetLastRect();
|
||||
var r = GUILayoutUtility.GetLastRect();
|
||||
|
||||
var mousePos = InputHelper.MousePosition;
|
||||
var mousePos = InputManager.MousePosition;
|
||||
|
||||
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
|
||||
if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
isResizing = true;
|
||||
m_currentWindow = ID;
|
||||
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
|
||||
}
|
||||
else if (!InputHelper.GetMouseButton(0))
|
||||
else if (!InputManager.GetMouseButton(0))
|
||||
{
|
||||
isResizing = false;
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ namespace Explorer
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
else if (Target is UnityEngine.Object uObj)
|
||||
if (Target is UnityEngine.Object uObj)
|
||||
{
|
||||
if (!uObj)
|
||||
{
|
||||
|
@ -78,13 +78,15 @@ namespace Explorer
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
ExplorerCore.Log("Target is null!");
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
else if (Target is UnityEngine.Object uObj)
|
||||
if (Target is UnityEngine.Object uObj)
|
||||
{
|
||||
if (!uObj)
|
||||
{
|
||||
ExplorerCore.Log("Target was destroyed!");
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ namespace Explorer
|
||||
{
|
||||
createdNew = false;
|
||||
|
||||
if (InputHelper.GetKey(KeyCode.LeftShift))
|
||||
if (InputManager.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
forceReflection = true;
|
||||
}
|
||||
@ -189,7 +189,7 @@ namespace Explorer
|
||||
|
||||
private static bool RectContainsMouse(Rect rect)
|
||||
{
|
||||
var mousePos = InputHelper.MousePosition;
|
||||
var mousePos = InputManager.MousePosition;
|
||||
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user