From c740c3c54db46b259357d3a7539940d476dcd24d Mon Sep 17 00:00:00 2001
From: Sinai <49360850+sinai-dev@users.noreply.github.com>
Date: Tue, 18 Jan 2022 20:34:15 +1100
Subject: [PATCH] Update README.md
---
README.md | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/README.md b/README.md
index b59f821..19054cf 100644
--- a/README.md
+++ b/README.md
@@ -109,10 +109,18 @@ The inspector is used to see detailed information on objects of any type and man
### Mouse-Inspect
-* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
+* The "Mouse Inspect" dropdown in the "Inspector" panel allows you to inspect objects under the mouse.
* World: uses Physics.Raycast to look for Colliders
* UI: uses GraphicRaycasters to find UI objects
+### Clipboard
+
+* The "Clipboard" panel allows you to see your current paste value, or clear it (resets it to `null`)
+ * Can copy the value from any member in a Reflection Inspector, Enumerable or Dictionary, and from the target of any Inspector tab
+ * Can paste values onto any member in a Reflection Inspector
+ * Non-parsable arguments in Method/Property Evaluators allow pasting values
+ * The C# Console has helper methods `Copy(obj)` and `Paste()` for accessing the Clipboard
+
### Settings
* You can change the settings via the "Options" tab of the menu, or directly from the config file.