From c740c3c54db46b259357d3a7539940d476dcd24d Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinai-dev@users.noreply.github.com> Date: Tue, 18 Jan 2022 20:34:15 +1100 Subject: [PATCH] Update README.md --- README.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index b59f821..19054cf 100644 --- a/README.md +++ b/README.md @@ -109,10 +109,18 @@ The inspector is used to see detailed information on objects of any type and man ### Mouse-Inspect -* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse. +* The "Mouse Inspect" dropdown in the "Inspector" panel allows you to inspect objects under the mouse. * World: uses Physics.Raycast to look for Colliders * UI: uses GraphicRaycasters to find UI objects +### Clipboard + +* The "Clipboard" panel allows you to see your current paste value, or clear it (resets it to `null`) + * Can copy the value from any member in a Reflection Inspector, Enumerable or Dictionary, and from the target of any Inspector tab + * Can paste values onto any member in a Reflection Inspector + * Non-parsable arguments in Method/Property Evaluators allow pasting values + * The C# Console has helper methods `Copy(obj)` and `Paste()` for accessing the Clipboard + ### Settings * You can change the settings via the "Options" tab of the menu, or directly from the config file.