mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-09-20 13:36:01 +08:00
InteractiveValueStruct, and a few cleanups
This commit is contained in:
@ -25,7 +25,7 @@ namespace UnityExplorer.UI.CacheObject
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public abstract bool IsStatic { get; }
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public override bool HasArguments => Arguments?.Length > 0 || GenericArguments.Length > 0;
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public ParameterInfo[] Arguments { get; protected set; } = new ParameterInfo[0];
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public Type[] GenericArguments { get; protected set; } = new Type[0];
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public Type[] GenericArguments { get; protected set; } = ArgumentUtility.EmptyTypes;
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public EvaluateWidget Evaluator { get; protected set; }
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public bool Evaluating => Evaluator != null && Evaluator.UIRoot.activeSelf;
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@ -37,7 +37,7 @@ namespace UnityExplorer.UI.CacheObject
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if (Arguments.Length > 0)
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return methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
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var ret = methodInfo.Invoke(DeclaringInstance, new object[0]);
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var ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
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HadException = false;
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LastException = null;
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@ -60,7 +60,7 @@ namespace UnityExplorer.UI.CacheObject
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// internals
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private static readonly Dictionary<string, MethodInfo> numberParseMethods = new Dictionary<string, MethodInfo>();
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// private static readonly Dictionary<string, MethodInfo> numberParseMethods = new Dictionary<string, MethodInfo>();
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public ValueState State = ValueState.NotEvaluated;
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@ -160,25 +160,18 @@ namespace UnityExplorer.UI.CacheObject
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{
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if (type == typeof(bool))
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return ValueState.Boolean;
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else if (type.IsPrimitive || type == typeof(decimal))
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return ValueState.Number;
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else if (type == typeof(string))
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return ValueState.String;
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else if (type.IsEnum)
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return ValueState.Enum;
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else if (type == typeof(Color) || type == typeof(Color32))
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return ValueState.Color;
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// else if (InteractiveValueStruct.SupportsType(type))
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// return ValueState.ValueStruct;
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else if (InteractiveValueStruct.SupportsType(type))
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return ValueState.ValueStruct;
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else if (typeof(IDictionary).IsAssignableFrom(type))
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return ValueState.Dictionary;
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else if (typeof(IEnumerable).IsAssignableFrom(type))
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return ValueState.Collection;
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else
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@ -341,6 +334,8 @@ namespace UnityExplorer.UI.CacheObject
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// CacheObjectCell Apply
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// todo make this a reusable utility method
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public virtual void OnCellApplyClicked()
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{
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if (State == ValueState.Boolean)
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@ -349,14 +344,9 @@ namespace UnityExplorer.UI.CacheObject
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{
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try
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{
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var type = Value.GetActualType();
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if (!numberParseMethods.ContainsKey(type.AssemblyQualifiedName))
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{
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var method = type.GetMethod("Parse", new Type[] { typeof(string) });
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numberParseMethods.Add(type.AssemblyQualifiedName, method);
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}
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var val = numberParseMethods[type.AssemblyQualifiedName]
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var type = Value.GetType();
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var val = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
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.Invoke(null, new object[] { CellView.InputField.Text });
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SetUserValue(val);
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@ -101,7 +101,7 @@ namespace UnityExplorer.UI.CacheObject.Views
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try
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{
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var parse = ReflectionUtility.GetMethodInfo(type, "Parse", new Type[] { typeof(string) });
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var parse = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs);
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outArgs[i] = parse.Invoke(null, new object[] { input });
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}
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catch (Exception ex)
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@ -35,19 +35,12 @@ namespace UnityExplorer.UI.IValues
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input.InputField.readOnly = !owner.CanWrite;
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}
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// owner setting value to this
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public override void SetValue(object value)
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{
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OnOwnerSetValue(value);
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}
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public void SetValueToOwner()
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{
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if (IsValueColor32)
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CurrentOwner.SetUserValue((Color32)EditedColor);
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else
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CurrentOwner.SetUserValue(EditedColor);
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}
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private void OnOwnerSetValue(object value)
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{
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if (value is Color32 c32)
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@ -77,6 +70,16 @@ namespace UnityExplorer.UI.IValues
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m_colorImage.color = EditedColor;
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}
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// setting value to owner
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public void SetValueToOwner()
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{
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if (IsValueColor32)
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CurrentOwner.SetUserValue((Color32)EditedColor);
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else
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CurrentOwner.SetUserValue(EditedColor);
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}
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private void SetColorField(float val, int fieldIndex)
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{
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switch (fieldIndex)
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@ -74,6 +74,8 @@ namespace UnityExplorer.UI.IValues
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var type = value.GetActualType();
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if (type.IsGenericType)
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EntryType = type.GetGenericArguments()[0];
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else if (type.HasElementType)
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EntryType = type.GetElementType();
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else
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EntryType = typeof(object);
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@ -23,8 +23,8 @@ namespace UnityExplorer.UI.IValues
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return typeof(InteractiveList);
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case ValueState.Dictionary:
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return typeof(InteractiveDictionary);
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//case ValueState.ValueStruct:
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// return typeof(InteractiveValueStruct);
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case ValueState.ValueStruct:
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return typeof(InteractiveValueStruct);
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case ValueState.Color:
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return typeof(InteractiveColor);
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default: return null;
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213
src/UI/IValues/InteractiveValueStruct.cs
Normal file
213
src/UI/IValues/InteractiveValueStruct.cs
Normal file
@ -0,0 +1,213 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.Utility;
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namespace UnityExplorer.UI.IValues
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{
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public class InteractiveValueStruct : InteractiveValue
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{
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#region Struct cache / wrapper
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public class StructInfo
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{
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public bool IsSupported;
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public FieldInfo[] Fields;
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public StructInfo(bool isSupported, FieldInfo[] fields)
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{
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IsSupported = isSupported;
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Fields = fields;
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}
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public void SetValue(object instance, string value, int fieldIndex)
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{
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try
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{
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var field = Fields[fieldIndex];
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object val;
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if (field.FieldType == typeof(string))
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val = value;
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else
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val = ReflectionUtility.GetMethodInfo(field.FieldType, "Parse", ArgumentUtility.ParseArgs)
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.Invoke(null, new object[] { value });
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field.SetValue(instance, val);
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}
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catch (FormatException) { ExplorerCore.LogWarning($"Invalid argument '{value}'!"); }
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catch (ArgumentException) { ExplorerCore.LogWarning($"Invalid argument '{value}'!"); }
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catch (OverflowException) { ExplorerCore.LogWarning($"Invalid argument '{value}'!"); }
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catch (Exception ex)
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{
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ExplorerCore.Log("Excepting setting value '" + value + "'! " + ex);
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}
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}
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public string GetValue(object instance, int fieldIndex)
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{
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return Fields[fieldIndex].GetValue(instance)?.ToString() ?? "";
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}
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}
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private static readonly Dictionary<string, StructInfo> typeSupportCache = new Dictionary<string, StructInfo>();
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private const BindingFlags INSTANCE_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public;
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private const string SYSTEM_VOID = "System.Void";
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public static bool SupportsType(Type type)
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{
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if (!type.IsValueType || string.IsNullOrEmpty(type.AssemblyQualifiedName) || type.FullName == SYSTEM_VOID)
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return false;
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if (typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out var info))
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return info.IsSupported;
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var supported = true;
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var fields = type.GetFields(INSTANCE_FLAGS);
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if (fields.Any(it => !it.FieldType.IsPrimitive && it.FieldType != typeof(string)))
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{
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supported = false;
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info = new StructInfo(supported, null);
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}
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else
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{
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supported = true;
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info = new StructInfo(supported, fields);
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}
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typeSupportCache.Add(type.AssemblyQualifiedName, info);
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return supported;
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}
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#endregion
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public object RefInstance;
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public StructInfo CurrentInfo;
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private Type lastStructType;
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private ButtonRef applyButton;
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private readonly List<GameObject> fieldRows = new List<GameObject>();
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private readonly List<InputFieldRef> inputFields = new List<InputFieldRef>();
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private readonly List<Text> labels = new List<Text>();
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public override void OnBorrowed(CacheObjectBase owner)
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{
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base.OnBorrowed(owner);
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applyButton.Button.gameObject.SetActive(owner.CanWrite);
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}
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// Setting value from owner to this
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public override void SetValue(object value)
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{
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RefInstance = value;
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var type = RefInstance.GetType();
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if (type != lastStructType)
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{
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CurrentInfo = typeSupportCache[type.AssemblyQualifiedName];
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SetupUIForType();
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lastStructType = type;
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}
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for (int i = 0; i < CurrentInfo.Fields.Length; i++)
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{
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inputFields[i].Text = CurrentInfo.GetValue(RefInstance, i);
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}
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}
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private void OnApplyClicked()
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{
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try
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{
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for (int i = 0; i < CurrentInfo.Fields.Length; i++)
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{
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CurrentInfo.SetValue(RefInstance, inputFields[i].Text, i);
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}
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CurrentOwner.SetUserValue(RefInstance);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception setting value: " + ex);
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}
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}
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// UI Setup for type
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private void SetupUIForType()
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{
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for (int i = 0; i < CurrentInfo.Fields.Length || i <= inputFields.Count; i++)
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{
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if (i >= CurrentInfo.Fields.Length)
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{
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if (i >= inputFields.Count)
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break;
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fieldRows[i].SetActive(false);
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continue;
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}
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if (i >= inputFields.Count)
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AddEditorRow();
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fieldRows[i].SetActive(true);
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string label = SignatureHighlighter.Parse(CurrentInfo.Fields[i].FieldType, false);
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label += $" <color={SignatureHighlighter.FIELD_INSTANCE}>{CurrentInfo.Fields[i].Name}</color>:";
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labels[i].text = label;
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}
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}
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private void AddEditorRow()
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{
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var row = UIFactory.CreateUIObject("HoriGroup", UIRoot);
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//row.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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UIFactory.SetLayoutElement(row, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(row, false, false, true, true, 8, childAlignment: TextAnchor.MiddleLeft);
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fieldRows.Add(row);
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var label = UIFactory.CreateLabel(row, "Label", "notset", TextAnchor.MiddleRight);
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UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
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label.horizontalOverflow = HorizontalWrapMode.Wrap;
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labels.Add(label);
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var input = UIFactory.CreateInputField(row, "InputField", "...");
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UIFactory.SetLayoutElement(input.UIRoot, minHeight: 25, minWidth: 100);
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var fitter = input.UIRoot.AddComponent<ContentSizeFitter>();
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fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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input.InputField.lineType = InputField.LineType.MultiLineNewline;
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inputFields.Add(input);
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}
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// UI Construction
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveValueStruct", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
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new Color(0.06f, 0.06f, 0.06f), TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleWidth: 9999);
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applyButton = UIFactory.CreateButton(UIRoot, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
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UIFactory.SetLayoutElement(applyButton.Button.gameObject, minHeight: 25, minWidth: 100);
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applyButton.OnClick += OnApplyClicked;
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return UIRoot;
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}
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}
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}
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@ -119,14 +119,14 @@ namespace UnityExplorer.UI.Utility
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{
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try
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{
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var formatMethod = type.GetMethod("ToString", new Type[] { typeof(string) });
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var formatMethod = type.GetMethod("ToString", ArgumentUtility.ParseArgs);
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formatMethod.Invoke(value, new object[] { "F3" });
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toStringFormattedMethods.Add(type.AssemblyQualifiedName, formatMethod);
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toStringMethods.Add(type.AssemblyQualifiedName, null);
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}
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catch
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{
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var toStringMethod = type.GetMethod("ToString", new Type[0]);
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var toStringMethod = type.GetMethod("ToString", ArgumentUtility.EmptyTypes);
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toStringMethods.Add(type.AssemblyQualifiedName, toStringMethod);
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}
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}
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@ -141,7 +141,7 @@ namespace UnityExplorer.UI.Utility
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if (toStringFormattedMethods.TryGetValue(type.AssemblyQualifiedName, out MethodInfo f3method))
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toString = (string)f3method.Invoke(value, new object[] { "F3" });
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else
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toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, new object[0]);
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toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, ArgumentUtility.EmptyArgs);
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}
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catch (Exception ex)
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{
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Block a user