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* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window. * Unstripped the AssetBundle class (just the stuff we need) * Finished Search Page * Finished Options Page (very simple) * Various refactoring and restructuring of the project * cleanups
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@ -28,7 +28,7 @@ namespace UnityExplorer.Helpers
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public static string ToStringLong(this Vector3 vec)
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{
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return $"X: {vec.x:F3}, Y: {vec.y:F3}, Z: {vec.z:F3}";
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return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
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}
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public static string GetTransformPath(this Transform t, bool includeThisName = false)
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