mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-09-20 21:46:02 +08:00
lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window. * Unstripped the AssetBundle class (just the stuff we need) * Finished Search Page * Finished Options Page (very simple) * Various refactoring and restructuring of the project * cleanups
This commit is contained in:
@ -4,6 +4,7 @@ using UnityExplorer.Helpers;
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using UnityEngine.EventSystems;
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using UnityExplorer.Input;
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using BF = System.Reflection.BindingFlags;
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using UnityExplorer.Config;
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#if ML
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using Harmony;
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#else
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@ -40,6 +41,20 @@ namespace UnityExplorer.UI
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private static Type m_cursorType;
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public static void Init()
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{
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ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
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SetupPatches();
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Unlock = true;
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}
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internal static void ModConfig_OnConfigChanged()
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{
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Unlock = ModConfig.Instance.Force_Unlock_Mouse;
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}
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private static void SetupPatches()
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{
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try
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{
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@ -62,20 +77,25 @@ namespace UnityExplorer.UI
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catch { }
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// Setup Harmony Patches
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TryPatch(typeof(EventSystem), "current", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))), true);
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TryPatch(typeof(EventSystem),
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"current",
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new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
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true);
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TryPatch(typeof(Cursor), "lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))), true);
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//TryPatch(typeof(Cursor), "lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_lockState))), false);
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TryPatch(typeof(Cursor),
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"lockState",
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new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))),
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true);
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TryPatch(typeof(Cursor), "visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))), true);
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//TryPatch(typeof(Cursor), "visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_visible))), false);
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TryPatch(typeof(Cursor),
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"visible",
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new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
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true);
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}
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catch (Exception e)
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{
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ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
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}
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Unlock = true;
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}
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private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
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@ -88,18 +108,15 @@ namespace UnityExplorer.UI
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#else
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ExplorerBepInPlugin.HarmonyInstance;
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#endif
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;
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System.Reflection.PropertyInfo prop = type.GetProperty(property);
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if (setter)
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if (setter) // setter is prefix
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{
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// setter is prefix
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harmony.Patch(prop.GetSetMethod(), prefix: patch);
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}
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else
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else // getter is postfix
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{
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// getter is postfix
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harmony.Patch(prop.GetGetMethod(), postfix: patch);
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}
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}
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@ -110,15 +127,6 @@ namespace UnityExplorer.UI
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}
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}
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public static void Update()
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{
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// Check Force-Unlock input
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if (InputManager.GetKeyDown(KeyCode.LeftAlt))
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{
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Unlock = !Unlock;
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}
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}
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public static void UpdateCursorControl()
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{
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try
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@ -142,7 +150,7 @@ namespace UnityExplorer.UI
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}
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}
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// Event system
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// Event system overrides
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private static bool m_settingEventSystem;
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private static EventSystem m_lastEventSystem;
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@ -212,23 +220,5 @@ namespace UnityExplorer.UI
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}
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}
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}
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//[HarmonyPrefix]
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//public static void Postfix_get_lockState(ref CursorLockMode __result)
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//{
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// if (ShouldForceMouse)
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// {
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// __result = m_lastLockMode;
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// }
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//}
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//[HarmonyPrefix]
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//public static void Postfix_get_visible(ref bool __result)
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//{
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// if (ShouldForceMouse)
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// {
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// __result = m_lastVisibleState;
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// }
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//}
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}
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}
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@ -4,6 +4,7 @@ using UnityExplorer.Console;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.PageModel;
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using UnityExplorer.Config;
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namespace UnityExplorer.UI
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{
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@ -120,6 +121,8 @@ namespace UnityExplorer.UI
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panelRect.anchorMin = new Vector2(0.25f, 0.1f);
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panelRect.anchorMax = new Vector2(0.78f, 0.95f);
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MainPanel.AddComponent<Mask>();
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ConstructTitleBar(content);
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ConstructNavbar(content);
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@ -187,12 +190,18 @@ namespace UnityExplorer.UI
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btnLayout.flexibleWidth = 2;
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Text hideText = hideBtnObj.GetComponentInChildren<Text>();
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// Todo use actual keycode from mod config, update on OnSettingsChanged or whatever
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hideText.text = "Hide (F7)";
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hideText.color = Color.white;
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hideText.resizeTextForBestFit = true;
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hideText.resizeTextMinSize = 8;
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hideText.resizeTextMaxSize = 16;
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hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
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ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
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void ModConfig_OnConfigChanged()
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{
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hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
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}
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}
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private void ConstructNavbar(GameObject content)
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@ -4,14 +4,6 @@ using System.IO;
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using System.Reflection;
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using System.Text;
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using UnityExplorer.Console;
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using UnityExplorer.Unstrip.Resources;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Helpers;
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#if CPP
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using UnhollowerRuntimeLib;
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#endif
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namespace UnityExplorer.UI.PageModel
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{
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@ -21,12 +13,12 @@ namespace UnityExplorer.UI.PageModel
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public static ConsolePage Instance { get; private set; }
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public static bool EnableSuggestions { get; set; } = true;
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public static bool EnableAutoIndent { get; set; } = true;
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public CodeEditor m_codeEditor;
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public ScriptEvaluator m_evaluator;
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public static bool EnableAutocompletes { get; set; } = true;
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public static bool EnableAutoIndent { get; set; } = true;
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public static List<Suggestion> AutoCompletes = new List<Suggestion>();
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public static List<string> UsingDirectives;
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@ -46,21 +38,31 @@ namespace UnityExplorer.UI.PageModel
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try
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{
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ResetConsole();
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foreach (string use in DefaultUsing)
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{
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AddUsing(use);
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}
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ConstructUI();
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m_codeEditor = new CodeEditor();
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AutoCompleter.Init();
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try
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{
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ResetConsole();
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// Make sure compiler is supported on this platform
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m_evaluator.Compile("");
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foreach (string use in DefaultUsing)
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{
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AddUsing(use);
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}
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}
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catch (Exception e)
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{
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ExplorerCore.LogWarning($"Exception setting up Console: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
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}
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}
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catch (Exception e)
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{
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// TODO remove page button from menu?
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ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
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// TODO remove page button from menu
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}
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}
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@ -75,21 +77,19 @@ namespace UnityExplorer.UI.PageModel
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{
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if (!UsingDirectives.Contains(asm))
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{
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UsingDirectives.Add(asm);
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Evaluate($"using {asm};", true);
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UsingDirectives.Add(asm);
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}
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}
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public void Evaluate(string str, bool suppressWarning = false)
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public void Evaluate(string code, bool suppressWarning = false)
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{
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m_evaluator.Compile(str, out Mono.CSharp.CompiledMethod compiled);
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m_evaluator.Compile(code, out Mono.CSharp.CompiledMethod compiled);
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if (compiled == null)
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{
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if (!suppressWarning)
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{
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ExplorerCore.LogWarning("Unable to compile the code!");
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}
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}
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else
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{
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@ -100,7 +100,8 @@ namespace UnityExplorer.UI.PageModel
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}
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catch (Exception e)
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{
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ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
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if (!suppressWarning)
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ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
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}
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}
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}
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@ -119,8 +120,10 @@ namespace UnityExplorer.UI.PageModel
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internal void OnInputChanged()
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{
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AutoCompleter.CheckAutocomplete();
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if (!EnableAutocompletes)
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return;
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AutoCompleter.CheckAutocomplete();
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AutoCompleter.SetSuggestions(AutoCompletes.ToArray());
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}
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@ -135,362 +138,6 @@ namespace UnityExplorer.UI.PageModel
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AutoCompleter.ClearAutocompletes();
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}
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#region UI Construction
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public void ConstructUI()
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{
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Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
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var mainLayout = Content.AddComponent<LayoutElement>();
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mainLayout.preferredHeight = 9900;
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mainLayout.flexibleHeight = 9000;
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var mainGroup = Content.AddComponent<VerticalLayoutGroup>();
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mainGroup.childControlHeight = true;
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mainGroup.childControlWidth = true;
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mainGroup.childForceExpandHeight = true;
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mainGroup.childForceExpandWidth = true;
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#region TOP BAR
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// Main group object
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var topBarObj = UIFactory.CreateHorizontalGroup(Content);
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LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
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topBarLayout.minHeight = 50;
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topBarLayout.flexibleHeight = 0;
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var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
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topBarGroup.padding.left = 30;
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topBarGroup.padding.right = 30;
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topBarGroup.padding.top = 8;
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topBarGroup.padding.bottom = 8;
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topBarGroup.spacing = 10;
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topBarGroup.childForceExpandHeight = true;
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topBarGroup.childForceExpandWidth = true;
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topBarGroup.childControlWidth = true;
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topBarGroup.childControlHeight = true;
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topBarGroup.childAlignment = TextAnchor.LowerCenter;
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var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
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var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
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topBarLabelLayout.preferredWidth = 800;
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topBarLabelLayout.flexibleWidth = 10;
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var topBarText = topBarLabel.GetComponent<Text>();
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topBarText.text = "C# Console";
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topBarText.fontSize = 20;
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// Enable Suggestions toggle
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var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
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#if CPP
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suggestToggle.onValueChanged.AddListener(new Action<bool>(SuggestToggleCallback));
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#else
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suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
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#endif
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void SuggestToggleCallback(bool val)
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{
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EnableSuggestions = val;
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AutoCompleter.Update();
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}
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suggestToggleText.text = "Suggestions";
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suggestToggleText.alignment = TextAnchor.UpperLeft;
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var suggestTextPos = suggestToggleText.transform.localPosition;
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suggestTextPos.y = -14;
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suggestToggleText.transform.localPosition = suggestTextPos;
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var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
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suggestLayout.minWidth = 120;
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suggestLayout.flexibleWidth = 0;
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var suggestRect = suggestToggleObj.transform.Find("Background");
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var suggestPos = suggestRect.localPosition;
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suggestPos.y = -14;
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suggestRect.localPosition = suggestPos;
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// Enable Auto-indent toggle
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var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
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#if CPP
|
||||
autoIndentToggle.onValueChanged.AddListener(new Action<bool>((bool val) =>
|
||||
{
|
||||
EnableAutoIndent = val;
|
||||
}));
|
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#else
|
||||
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
|
||||
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||||
void OnIndentChanged(bool val) => EnableAutoIndent = val;
|
||||
#endif
|
||||
autoIndentToggleText.text = "Auto-indent";
|
||||
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
|
||||
var autoIndentTextPos = autoIndentToggleText.transform.localPosition;
|
||||
autoIndentTextPos.y = -14;
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||||
autoIndentToggleText.transform.localPosition = autoIndentTextPos;
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||||
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||||
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
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||||
autoIndentLayout.minWidth = 120;
|
||||
autoIndentLayout.flexibleWidth = 0;
|
||||
|
||||
var autoIndentRect = autoIndentToggleObj.transform.Find("Background");
|
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suggestPos = autoIndentRect.localPosition;
|
||||
suggestPos.y = -14;
|
||||
autoIndentRect.localPosition = suggestPos;
|
||||
|
||||
#endregion
|
||||
|
||||
#region CONSOLE INPUT
|
||||
|
||||
var consoleBase = UIFactory.CreateUIObject("CodeEditor", Content);
|
||||
|
||||
var consoleLayout = consoleBase.AddComponent<LayoutElement>();
|
||||
consoleLayout.preferredHeight = 500;
|
||||
consoleLayout.flexibleHeight = 50;
|
||||
|
||||
consoleBase.AddComponent<RectMask2D>();
|
||||
|
||||
var mainRect = consoleBase.GetComponent<RectTransform>();
|
||||
mainRect.pivot = Vector2.one * 0.5f;
|
||||
mainRect.anchorMin = Vector2.zero;
|
||||
mainRect.anchorMax = Vector2.one;
|
||||
mainRect.offsetMin = Vector2.zero;
|
||||
mainRect.offsetMax = Vector2.zero;
|
||||
|
||||
var mainBg = UIFactory.CreateUIObject("MainBackground", consoleBase);
|
||||
|
||||
var mainBgRect = mainBg.GetComponent<RectTransform>();
|
||||
mainBgRect.pivot = new Vector2(0, 1);
|
||||
mainBgRect.anchorMin = Vector2.zero;
|
||||
mainBgRect.anchorMax = Vector2.one;
|
||||
mainBgRect.offsetMin = Vector2.zero;
|
||||
mainBgRect.offsetMax = Vector2.zero;
|
||||
|
||||
var mainBgImage = mainBg.AddComponent<Image>();
|
||||
|
||||
var lineHighlight = UIFactory.CreateUIObject("LineHighlight", consoleBase);
|
||||
|
||||
var lineHighlightRect = lineHighlight.GetComponent<RectTransform>();
|
||||
lineHighlightRect.pivot = new Vector2(0.5f, 1);
|
||||
lineHighlightRect.anchorMin = new Vector2(0, 1);
|
||||
lineHighlightRect.anchorMax = new Vector2(1, 1);
|
||||
lineHighlightRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 21);
|
||||
|
||||
var lineHighlightImage = lineHighlight.GetComponent<Image>();
|
||||
if (!lineHighlightImage)
|
||||
{
|
||||
lineHighlightImage = lineHighlight.AddComponent<Image>();
|
||||
}
|
||||
|
||||
var linesBg = UIFactory.CreateUIObject("LinesBackground", consoleBase);
|
||||
var linesBgRect = linesBg.GetComponent<RectTransform>();
|
||||
linesBgRect.anchorMin = Vector2.zero;
|
||||
linesBgRect.anchorMax = new Vector2(0, 1);
|
||||
linesBgRect.offsetMin = new Vector2(-17.5f, 0);
|
||||
linesBgRect.offsetMax = new Vector2(17.5f, 0);
|
||||
linesBgRect.sizeDelta = new Vector2(65, 0);
|
||||
|
||||
var linesBgImage = linesBg.AddComponent<Image>();
|
||||
|
||||
var inputObj = UIFactory.CreateTMPInput(consoleBase);
|
||||
|
||||
var inputField = inputObj.GetComponent<TMP_InputField>();
|
||||
inputField.richText = false;
|
||||
|
||||
var inputRect = inputObj.GetComponent<RectTransform>();
|
||||
inputRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
inputRect.anchorMin = Vector2.zero;
|
||||
inputRect.anchorMax = new Vector2(0.92f, 1);
|
||||
inputRect.offsetMin = new Vector2(20, 0);
|
||||
inputRect.offsetMax = new Vector2(14, 0);
|
||||
inputRect.anchoredPosition = new Vector2(40, 0);
|
||||
|
||||
var textAreaObj = inputObj.transform.Find("TextArea");
|
||||
var textAreaRect = textAreaObj.GetComponent<RectTransform>();
|
||||
textAreaRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
textAreaRect.anchorMin = Vector2.zero;
|
||||
textAreaRect.anchorMax = Vector2.one;
|
||||
|
||||
var mainTextObj = textAreaObj.transform.Find("Text");
|
||||
var mainTextRect = mainTextObj.GetComponent<RectTransform>();
|
||||
mainTextRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
mainTextRect.anchorMin = Vector2.zero;
|
||||
mainTextRect.anchorMax = Vector2.one;
|
||||
mainTextRect.offsetMin = Vector2.zero;
|
||||
mainTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
var mainTextInput = mainTextObj.GetComponent<TextMeshProUGUI>();
|
||||
mainTextInput.fontSize = 18;
|
||||
|
||||
var placeHolderText = textAreaObj.transform.Find("Placeholder").GetComponent<TextMeshProUGUI>();
|
||||
placeHolderText.text = @"Welcome to the UnityExplorer C# Console.
|
||||
|
||||
The following helper methods are available:
|
||||
|
||||
* <color=#add490>Log(""message"");</color> logs a message to the debug console
|
||||
|
||||
* <color=#add490>CurrentTarget();</color> returns the currently inspected target on the Home page
|
||||
|
||||
* <color=#add490>AllTargets();</color> returns an object[] array containing all inspected instances
|
||||
|
||||
* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
|
||||
|
||||
* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
|
||||
|
||||
* <color=#add490>AddUsing(""SomeNamespace"");</color> adds a using directive to the C# console
|
||||
|
||||
* <color=#add490>GetUsing();</color> logs the current using directives to the debug console
|
||||
|
||||
* <color=#add490>Reset();</color> resets all using directives and variables
|
||||
";
|
||||
|
||||
var linesTextObj = UIFactory.CreateUIObject("LinesText", mainTextObj.gameObject);
|
||||
var linesTextRect = linesTextObj.GetComponent<RectTransform>();
|
||||
|
||||
var linesTextInput = linesTextObj.AddComponent<TextMeshProUGUI>();
|
||||
linesTextInput.fontSize = 18;
|
||||
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
|
||||
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||
highlightTextRect.anchorMin = Vector2.zero;
|
||||
highlightTextRect.anchorMax = Vector2.one;
|
||||
highlightTextRect.offsetMin = Vector2.zero;
|
||||
highlightTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
var highlightTextInput = highlightTextObj.AddComponent<TextMeshProUGUI>();
|
||||
highlightTextInput.fontSize = 18;
|
||||
|
||||
var scroll = UIFactory.CreateScrollbar(consoleBase);
|
||||
|
||||
var scrollRect = scroll.GetComponent<RectTransform>();
|
||||
scrollRect.anchorMin = new Vector2(1, 0);
|
||||
scrollRect.anchorMax = new Vector2(1, 1);
|
||||
scrollRect.pivot = new Vector2(0.5f, 1);
|
||||
scrollRect.offsetMin = new Vector2(-25f, 0);
|
||||
|
||||
var scroller = scroll.GetComponent<Scrollbar>();
|
||||
scroller.direction = Scrollbar.Direction.TopToBottom;
|
||||
var scrollColors = scroller.colors;
|
||||
scrollColors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
|
||||
scroller.colors = scrollColors;
|
||||
|
||||
var scrollImage = scroll.GetComponent<Image>();
|
||||
|
||||
var tmpInput = inputObj.GetComponent<TMP_InputField>();
|
||||
tmpInput.scrollSensitivity = 15;
|
||||
tmpInput.verticalScrollbar = scroller;
|
||||
|
||||
// set lines text anchors here after UI is fleshed out
|
||||
linesTextRect.pivot = Vector2.zero;
|
||||
linesTextRect.anchorMin = new Vector2(0, 0);
|
||||
linesTextRect.anchorMax = new Vector2(1, 1);
|
||||
linesTextRect.offsetMin = Vector2.zero;
|
||||
linesTextRect.offsetMax = Vector2.zero;
|
||||
linesTextRect.anchoredPosition = new Vector2(-40, 0);
|
||||
|
||||
tmpInput.GetComponentInChildren<RectMask2D>().enabled = false;
|
||||
inputObj.GetComponent<Image>().enabled = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region COMPILE BUTTON
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(Content);
|
||||
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
||||
compileBtnLayout.preferredWidth = 80;
|
||||
compileBtnLayout.flexibleWidth = 0;
|
||||
compileBtnLayout.minHeight = 45;
|
||||
compileBtnLayout.flexibleHeight = 0;
|
||||
var compileButton = compileBtnObj.GetComponent<Button>();
|
||||
var compileBtnColors = compileButton.colors;
|
||||
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
|
||||
compileButton.colors = compileBtnColors;
|
||||
var btnText = compileBtnObj.GetComponentInChildren<Text>();
|
||||
btnText.text = "Run";
|
||||
btnText.fontSize = 18;
|
||||
btnText.color = Color.white;
|
||||
|
||||
// Set compile button callback now that we have the Input Field reference
|
||||
#if CPP
|
||||
compileButton.onClick.AddListener(new Action(() =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(tmpInput.text))
|
||||
{
|
||||
Evaluate(tmpInput.text.Trim());
|
||||
}
|
||||
}));
|
||||
#else
|
||||
compileButton.onClick.AddListener(CompileCallback);
|
||||
|
||||
void CompileCallback()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(tmpInput.text))
|
||||
{
|
||||
Evaluate(tmpInput.text.Trim());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region FONT
|
||||
|
||||
TMP_FontAsset fontToUse = null;
|
||||
#if CPP
|
||||
UnityEngine.Object[] fonts = ResourcesUnstrip.FindObjectsOfTypeAll(Il2CppType.Of<TMP_FontAsset>());
|
||||
foreach (UnityEngine.Object font in fonts)
|
||||
{
|
||||
TMP_FontAsset fontCast = font.Il2CppCast(typeof(TMP_FontAsset)) as TMP_FontAsset;
|
||||
|
||||
if (fontCast.name.Contains("LiberationSans"))
|
||||
{
|
||||
fontToUse = fontCast;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
foreach (var font in fonts)
|
||||
{
|
||||
if (font.name.Contains("LiberationSans"))
|
||||
{
|
||||
fontToUse = font;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (fontToUse != null)
|
||||
{
|
||||
UnityEngine.TextCore.FaceInfo faceInfo = fontToUse.faceInfo;
|
||||
fontToUse.tabSize = 10;
|
||||
faceInfo.tabWidth = 10;
|
||||
#if CPP
|
||||
fontToUse.faceInfo = faceInfo;
|
||||
#else
|
||||
typeof(TMP_FontAsset)
|
||||
.GetField("m_FaceInfo", BindingFlags.NonPublic | BindingFlags.Instance)
|
||||
.SetValue(fontToUse, faceInfo);
|
||||
#endif
|
||||
|
||||
tmpInput.fontAsset = fontToUse;
|
||||
mainTextInput.font = fontToUse;
|
||||
highlightTextInput.font = fontToUse;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
try
|
||||
{
|
||||
m_codeEditor = new CodeEditor(inputField, mainTextInput, highlightTextInput, linesTextInput,
|
||||
mainBgImage, lineHighlightImage, linesBgImage, scrollImage);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log(e);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private class VoidType
|
||||
{
|
||||
public static readonly VoidType Value = new VoidType();
|
||||
|
@ -4,6 +4,7 @@ using UnityExplorer.Unstrip.ColorUtility;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.UI.PageModel
|
||||
{
|
||||
@ -11,10 +12,12 @@ namespace UnityExplorer.UI.PageModel
|
||||
{
|
||||
public static DebugConsole Instance { get; private set; }
|
||||
|
||||
public static bool LogUnity { get; set; } = true;
|
||||
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
|
||||
|
||||
public readonly List<string> AllMessages;
|
||||
public readonly List<Text> MessageHolders;
|
||||
public static readonly List<string> AllMessages = new List<string>();
|
||||
public static readonly List<Text> MessageHolders = new List<Text>();
|
||||
|
||||
internal static readonly List<string> s_preInitMessages = new List<string>();
|
||||
|
||||
private TMP_InputField m_textInput;
|
||||
|
||||
@ -22,18 +25,22 @@ namespace UnityExplorer.UI.PageModel
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
AllMessages = new List<string>();
|
||||
MessageHolders = new List<Text>();
|
||||
//AllMessages = new List<string>();
|
||||
//MessageHolders = new List<Text>();
|
||||
|
||||
try
|
||||
ConstructUI(parent);
|
||||
|
||||
string preAppend = "";
|
||||
for (int i = s_preInitMessages.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ConstructUI(parent);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log(e);
|
||||
var msg = s_preInitMessages[i];
|
||||
if (preAppend != "")
|
||||
preAppend += "\r\n";
|
||||
preAppend += msg;
|
||||
}
|
||||
m_textInput.text = preAppend;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
Log(message, null);
|
||||
@ -46,26 +53,19 @@ namespace UnityExplorer.UI.PageModel
|
||||
|
||||
public static void Log(string message, string hexColor)
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
message = $"{AllMessages.Count}: {message}";
|
||||
|
||||
Instance.AllMessages.Add(message);
|
||||
|
||||
if (Instance.m_textInput)
|
||||
{
|
||||
if (hexColor != null)
|
||||
{
|
||||
message = $"<color=#{hexColor}>{message}</color>";
|
||||
}
|
||||
AllMessages.Add(message);
|
||||
|
||||
if (hexColor != null)
|
||||
message = $"<color=#{hexColor}>{message}</color>";
|
||||
|
||||
if (Instance?.m_textInput)
|
||||
Instance.m_textInput.text = $"{message}\n{Instance.m_textInput.text}";
|
||||
}
|
||||
else
|
||||
s_preInitMessages.Add(message);
|
||||
}
|
||||
|
||||
// todo: get scrollbar working with inputfield somehow
|
||||
|
||||
public void ConstructUI(GameObject parent)
|
||||
{
|
||||
var mainObj = UIFactory.CreateVerticalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
@ -129,11 +129,21 @@ namespace UnityExplorer.UI.PageModel
|
||||
tmpInput.scrollSensitivity = 15;
|
||||
tmpInput.verticalScrollbar = scroller;
|
||||
|
||||
if (UIManager.ConsoleFont != null)
|
||||
{
|
||||
tmpInput.textComponent.font = UIManager.ConsoleFont;
|
||||
#if MONO
|
||||
(tmpInput.placeholder as TextMeshProUGUI).font = UIManager.ConsoleFont;
|
||||
#else
|
||||
tmpInput.placeholder.TryCast<TextMeshProUGUI>().font = UIManager.ConsoleFont;
|
||||
#endif
|
||||
}
|
||||
|
||||
tmpInput.readOnly = true;
|
||||
|
||||
m_textInput = inputObj.GetComponent<TMP_InputField>();
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region BOTTOM BAR
|
||||
|
||||
@ -233,13 +243,21 @@ namespace UnityExplorer.UI.PageModel
|
||||
|
||||
var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, out Toggle unityToggle, out Text unityToggleText);
|
||||
#if CPP
|
||||
unityToggle.onValueChanged.AddListener(new Action<bool>((bool val) => { LogUnity = val; }));
|
||||
unityToggle.onValueChanged.AddListener(new Action<bool>(ToggleLogUnity));
|
||||
#else
|
||||
unityToggle.onValueChanged.AddListener((bool val) => { LogUnity = val; });
|
||||
unityToggle.onValueChanged.AddListener(ToggleLogUnity);
|
||||
#endif
|
||||
unityToggle.isOn = LogUnity;
|
||||
unityToggleText.text = "Print Unity Debug?";
|
||||
unityToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
void ToggleLogUnity(bool val)
|
||||
{
|
||||
LogUnity = val;
|
||||
ModConfig.Instance.Log_Unity_Debug = val;
|
||||
ModConfig.SaveSettings();
|
||||
}
|
||||
|
||||
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
|
||||
unityToggleLayout.minWidth = 200;
|
||||
unityToggleLayout.flexibleWidth = 0;
|
||||
@ -249,9 +267,7 @@ namespace UnityExplorer.UI.PageModel
|
||||
pos.y = -8;
|
||||
unityToggleRect.localPosition = pos;
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip.ColorUtility;
|
||||
|
||||
namespace UnityExplorer.UI.PageModel
|
||||
{
|
||||
// Probably do this after I've made the CacheObjectBase / InteractiveValue classes.
|
||||
// Might not use CacheObject, but InteractiveValue would be useful here.
|
||||
|
||||
// Maybe InteractiveValue could have an OnSetValue event, which CacheObject and this class can subscribe to separately.
|
||||
|
||||
public class OptionsPage : MainMenu.Page
|
||||
{
|
||||
public override string Name => "Options";
|
||||
|
||||
private TMP_InputField m_keycodeInput;
|
||||
private Toggle m_unlockMouseToggle;
|
||||
private TMP_InputField m_pageLimitInput;
|
||||
private TMP_InputField m_defaultOutputInput;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
// not needed?
|
||||
}
|
||||
|
||||
internal void OnApply()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_keycodeInput.text) && Enum.Parse(typeof(KeyCode), m_keycodeInput.text) is KeyCode keyCode)
|
||||
{
|
||||
ModConfig.Instance.Main_Menu_Toggle = keyCode;
|
||||
}
|
||||
|
||||
ModConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
|
||||
|
||||
if (!string.IsNullOrEmpty(m_pageLimitInput.text) && int.TryParse(m_pageLimitInput.text, out int lim))
|
||||
{
|
||||
ModConfig.Instance.Default_Page_Limit = lim;
|
||||
}
|
||||
|
||||
ModConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
|
||||
|
||||
// todo default output path
|
||||
|
||||
ModConfig.SaveSettings();
|
||||
ModConfig.InvokeConfigChanged();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
@ -32,35 +57,19 @@ namespace UnityExplorer.UI.PageModel
|
||||
{
|
||||
GameObject parent = MainMenu.Instance.PageViewport;
|
||||
|
||||
Content = UIFactory.CreateHorizontalGroup(parent);
|
||||
var mainGroup = Content.GetComponent<HorizontalLayoutGroup>();
|
||||
Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
}
|
||||
|
||||
internal void ConstructTopArea()
|
||||
{
|
||||
var topAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.15f, 0.15f, 0.15f));
|
||||
var topGroup = topAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.childForceExpandWidth = true;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.padding.top = 5;
|
||||
topGroup.padding.left = 5;
|
||||
topGroup.padding.right = 5;
|
||||
topGroup.padding.bottom = 5;
|
||||
topGroup.spacing = 5;
|
||||
// ~~~~~ Title ~~~~~
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(Content, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
@ -69,10 +78,164 @@ namespace UnityExplorer.UI.PageModel
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
// ~~~~~ Actual options ~~~~~
|
||||
|
||||
var optionsGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.spacing = 5;
|
||||
optionsGroup.padding.top = 5;
|
||||
optionsGroup.padding.left = 5;
|
||||
optionsGroup.padding.right = 5;
|
||||
optionsGroup.padding.bottom = 5;
|
||||
|
||||
ConstructKeycodeOpt(optionsGroupObj);
|
||||
ConstructMouseUnlockOpt(optionsGroupObj);
|
||||
ConstructPageLimitOpt(optionsGroupObj);
|
||||
ConstructOutputPathOpt(optionsGroupObj);
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(Content, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply and Save";
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minHeight = 30;
|
||||
applyLayout.flexibleWidth = 1000;
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
var applyColors = applyBtn.colors;
|
||||
applyColors.normalColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
applyBtn.colors = applyColors;
|
||||
#if MONO
|
||||
applyBtn.onClick.AddListener(OnApply);
|
||||
#else
|
||||
applyBtn.onClick.AddListener(new Action(OnApply));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
internal void ConstructKeycodeOpt(GameObject parent)
|
||||
{
|
||||
//public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
|
||||
#endregion
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Main Menu Toggle:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var keycodeInputObj = UIFactory.CreateTMPInput(rowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
|
||||
m_keycodeInput = keycodeInputObj.GetComponent<TMP_InputField>();
|
||||
m_keycodeInput.text = ModConfig.Instance.Main_Menu_Toggle.ToString();
|
||||
|
||||
m_keycodeInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "KeyCode, eg. F7";
|
||||
}
|
||||
|
||||
internal void ConstructMouseUnlockOpt(GameObject parent)
|
||||
{
|
||||
//public bool Force_Unlock_Mouse = true;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Force Unlock Mouse:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(rowObj, out m_unlockMouseToggle, out Text toggleText);
|
||||
m_unlockMouseToggle.isOn = ModConfig.Instance.Force_Unlock_Mouse;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
internal void ConstructPageLimitOpt(GameObject parent)
|
||||
{
|
||||
//public int Default_Page_Limit = 20;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Default Page Limit:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var inputObj = UIFactory.CreateTMPInput(rowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
|
||||
m_pageLimitInput = inputObj.GetComponent<TMP_InputField>();
|
||||
m_pageLimitInput.text = ModConfig.Instance.Default_Page_Limit.ToString();
|
||||
|
||||
m_pageLimitInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "Integer, eg. 20";
|
||||
}
|
||||
|
||||
internal void ConstructOutputPathOpt(GameObject parent)
|
||||
{
|
||||
//public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Default Output Path:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var inputObj = UIFactory.CreateTMPInput(rowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
|
||||
m_defaultOutputInput = inputObj.GetComponent<TMP_InputField>();
|
||||
m_defaultOutputInput.text = ModConfig.Instance.Default_Output_Path.ToString();
|
||||
|
||||
m_defaultOutputInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = @"Directory, eg. Mods\UnityExplorer";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip.Resources;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.UI.PageModel
|
||||
{
|
||||
internal enum SearchContext
|
||||
{
|
||||
UnityObject,
|
||||
GameObject,
|
||||
Component,
|
||||
Custom,
|
||||
Instance,
|
||||
StaticClass
|
||||
}
|
||||
|
||||
internal enum SceneFilter
|
||||
{
|
||||
Any,
|
||||
Asset,
|
||||
DontDestroyOnLoad,
|
||||
Explicit,
|
||||
}
|
||||
|
||||
internal enum ChildFilter
|
||||
{
|
||||
Any,
|
||||
RootObject,
|
||||
HasParent
|
||||
}
|
||||
|
||||
public class SearchPage : MainMenu.Page
|
||||
{
|
||||
public override string Name => "Search";
|
||||
|
||||
public static SearchPage Instance;
|
||||
|
||||
// ui elements
|
||||
|
||||
private Text m_resultCountText;
|
||||
|
||||
internal SearchContext m_context;
|
||||
private TMP_InputField m_customTypeInput;
|
||||
|
||||
private TMP_InputField m_nameInput;
|
||||
|
||||
private Button m_selectedContextButton;
|
||||
private readonly Dictionary<SearchContext, Button> m_contextButtons = new Dictionary<SearchContext, Button>();
|
||||
|
||||
private Dropdown m_sceneDropdown;
|
||||
private int m_lastSceneCount = -1;
|
||||
private SceneFilter m_sceneFilter;
|
||||
|
||||
private ChildFilter m_childFilter;
|
||||
|
||||
private GameObject m_extraFilterRow;
|
||||
|
||||
// Results
|
||||
|
||||
internal object[] m_results;
|
||||
internal readonly List<object> m_resultShortList = new List<object>();
|
||||
|
||||
@ -21,27 +76,32 @@ namespace UnityExplorer.UI.PageModel
|
||||
private GameObject m_resultListContent;
|
||||
private readonly List<Text> m_resultListTexts = new List<Text>();
|
||||
|
||||
public SearchPage()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_results = new object[0];
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
//RefreshResultList();
|
||||
// todo update scene filter options
|
||||
if (HaveScenesChanged())
|
||||
{
|
||||
RefreshSceneDropdown();
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnSearchClicked()
|
||||
{
|
||||
m_results = Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object));
|
||||
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
private void OnResultPageTurn()
|
||||
{
|
||||
RefreshResultList();
|
||||
}
|
||||
// Updating result list content
|
||||
|
||||
private void RefreshResultList()
|
||||
{
|
||||
@ -69,7 +129,9 @@ namespace UnityExplorer.UI.PageModel
|
||||
{
|
||||
var obj = m_results[itemIndex];
|
||||
|
||||
if (obj == null || obj is UnityEngine.Object uObj && !uObj)
|
||||
var uObj = obj as UnityEngine.Object;
|
||||
|
||||
if (obj == null || (uObj != null && !uObj))
|
||||
continue;
|
||||
|
||||
if (i >= m_resultShortList.Count)
|
||||
@ -84,8 +146,15 @@ namespace UnityExplorer.UI.PageModel
|
||||
|
||||
var text = m_resultListTexts[i];
|
||||
|
||||
var name = $"<color={SyntaxColors.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>"
|
||||
+ $" ({obj.ToString()})";
|
||||
var name = $"<color={SyntaxColors.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
|
||||
|
||||
if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
|
||||
{
|
||||
if (uObj && !string.IsNullOrEmpty(uObj.name))
|
||||
name += $": {uObj.name}";
|
||||
else
|
||||
name += ": <i><color=grey>untitled</color></i>";
|
||||
}
|
||||
|
||||
text.text = name;
|
||||
|
||||
@ -98,7 +167,226 @@ namespace UnityExplorer.UI.PageModel
|
||||
m_lastCount = newCount;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
// scene dropdown update
|
||||
|
||||
internal bool HaveScenesChanged()
|
||||
{
|
||||
if (m_lastSceneCount != SceneManager.sceneCount)
|
||||
return true;
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
int dropdownIndex = i + 3;
|
||||
if (dropdownIndex >= m_sceneDropdown.options.Count
|
||||
|| m_sceneDropdown.options[dropdownIndex].text != SceneManager.GetSceneAt(i).name)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshSceneDropdown()
|
||||
{
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
|
||||
m_sceneDropdown.options.Clear();
|
||||
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "Any"
|
||||
});
|
||||
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "None (Asset / Resource)"
|
||||
});
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "DontDestroyOnLoad"
|
||||
});
|
||||
|
||||
m_lastSceneCount = 0;
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
m_lastSceneCount++;
|
||||
|
||||
var scene = SceneManager.GetSceneAt(i).name;
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = scene
|
||||
});
|
||||
}
|
||||
|
||||
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
|
||||
}
|
||||
|
||||
// ~~~~~ UI Callbacks ~~~~~
|
||||
|
||||
internal void OnUnitySearchClicked()
|
||||
{
|
||||
m_resultListPageHandler.CurrentPage = 0;
|
||||
|
||||
Type searchType = null;
|
||||
switch (m_context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
searchType = typeof(GameObject); break;
|
||||
|
||||
case SearchContext.Component:
|
||||
searchType = typeof(Component); break;
|
||||
|
||||
case SearchContext.Custom:
|
||||
if (string.IsNullOrEmpty(m_customTypeInput.text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Custom Type input must not be empty!");
|
||||
return;
|
||||
}
|
||||
if (ReflectionHelpers.GetTypeByName(m_customTypeInput.text) is Type customType)
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
|
||||
searchType = customType;
|
||||
else
|
||||
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
|
||||
else
|
||||
ExplorerCore.LogWarning($"Could not find a type by the name '{m_customTypeInput.text}'!");
|
||||
break;
|
||||
|
||||
default:
|
||||
searchType = typeof(UnityEngine.Object); break;
|
||||
}
|
||||
|
||||
if (searchType == null)
|
||||
return;
|
||||
#if MONO
|
||||
var allObjects = ResourcesUnstrip.FindObjectsOfTypeAll(searchType);
|
||||
#else
|
||||
var allObjects = ResourcesUnstrip.FindObjectsOfTypeAll(Il2CppType.From(searchType));
|
||||
#endif
|
||||
var results = new List<object>();
|
||||
|
||||
// prefer filter comparers
|
||||
|
||||
string nameFilter = null;
|
||||
if (!string.IsNullOrEmpty(m_nameInput.text))
|
||||
nameFilter = m_nameInput.text.ToLower();
|
||||
|
||||
bool canFilterScene = (m_sceneFilter != SceneFilter.Any || m_childFilter != ChildFilter.Any)
|
||||
&& (m_context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
|
||||
|
||||
string sceneFilter = null;
|
||||
if (!canFilterScene)
|
||||
{
|
||||
if (m_context != SearchContext.UnityObject && (m_sceneFilter != SceneFilter.Any || m_childFilter != ChildFilter.Any))
|
||||
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_sceneFilter == SceneFilter.DontDestroyOnLoad)
|
||||
sceneFilter = "DontDestroyOnLoad";
|
||||
else if (m_sceneFilter == SceneFilter.Explicit)
|
||||
sceneFilter = m_sceneDropdown.options[m_sceneDropdown.value].text;
|
||||
}
|
||||
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
// name check
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
if (canFilterScene)
|
||||
{
|
||||
#if MONO
|
||||
var go = m_context == SearchContext.GameObject
|
||||
? obj as GameObject
|
||||
: (obj as Component).gameObject;
|
||||
#else
|
||||
var go = m_context == SearchContext.GameObject
|
||||
? obj.TryCast<GameObject>()
|
||||
: obj.TryCast<Component>().gameObject;
|
||||
#endif
|
||||
|
||||
// scene check
|
||||
if (m_sceneFilter != SceneFilter.Any)
|
||||
{
|
||||
switch (m_context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
if (go.scene.name != sceneFilter)
|
||||
continue;
|
||||
break;
|
||||
case SearchContext.Custom:
|
||||
case SearchContext.Component:
|
||||
if (go.scene.name != sceneFilter)
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// root object check (no parent)
|
||||
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
|
||||
continue;
|
||||
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
|
||||
continue;
|
||||
}
|
||||
|
||||
results.Add(obj);
|
||||
}
|
||||
|
||||
m_results = results.ToArray();
|
||||
|
||||
if (m_results.Length > 0)
|
||||
m_resultCountText.text = $"{m_results.Length} Results";
|
||||
else
|
||||
m_resultCountText.text = "No results...";
|
||||
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
private void OnResultPageTurn()
|
||||
{
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
internal void OnResultClicked(int index)
|
||||
{
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
InspectorManager.Instance.Inspect((Type)m_resultShortList[index]);
|
||||
else
|
||||
InspectorManager.Instance.Inspect(m_resultShortList[index]);
|
||||
}
|
||||
|
||||
internal void OnContextButtonClicked(SearchContext context)
|
||||
{
|
||||
if (m_selectedContextButton && m_context == context)
|
||||
return;
|
||||
|
||||
if (m_selectedContextButton)
|
||||
UIFactory.SetDefaultColorTransitionValues(m_selectedContextButton);
|
||||
|
||||
var button = m_contextButtons[context];
|
||||
|
||||
m_selectedContextButton = button;
|
||||
|
||||
var colors = m_selectedContextButton.colors;
|
||||
colors.normalColor = new Color(0.35f, 0.7f, 0.35f);
|
||||
colors.highlightedColor = colors.normalColor;
|
||||
m_selectedContextButton.colors = colors;
|
||||
|
||||
m_context = context;
|
||||
|
||||
// if extra filters are valid
|
||||
if (context == SearchContext.Component
|
||||
|| context == SearchContext.GameObject
|
||||
|| context == SearchContext.Custom)
|
||||
{
|
||||
m_extraFilterRow?.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_extraFilterRow?.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
@ -145,29 +433,222 @@ namespace UnityExplorer.UI.PageModel
|
||||
|
||||
// top area options
|
||||
|
||||
var tempObj = UIFactory.CreateLabel(topAreaObj, TextAnchor.MiddleLeft);
|
||||
var tempText = tempObj.GetComponent<Text>();
|
||||
tempText.text = "TODO Options / Filters";
|
||||
var optionsGroupObj = UIFactory.CreateVerticalGroup(topAreaObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.spacing = 10;
|
||||
optionsGroup.padding.top = 4;
|
||||
optionsGroup.padding.right = 4;
|
||||
optionsGroup.padding.left = 4;
|
||||
optionsGroup.padding.bottom = 4;
|
||||
var optionsLayout = optionsGroupObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minWidth = 500;
|
||||
optionsLayout.minHeight = 70;
|
||||
optionsLayout.flexibleHeight = 100;
|
||||
|
||||
var testBtnObj = UIFactory.CreateButton(topAreaObj);
|
||||
var testText = testBtnObj.GetComponentInChildren<Text>();
|
||||
testText.text = "Search";
|
||||
LayoutElement searchBtnLayout = testBtnObj.AddComponent<LayoutElement>();
|
||||
// search context row
|
||||
|
||||
var contextRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var contextGroup = contextRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
contextGroup.childForceExpandWidth = false;
|
||||
contextGroup.childControlWidth = true;
|
||||
contextGroup.childForceExpandHeight = false;
|
||||
contextGroup.childControlHeight = true;
|
||||
contextGroup.spacing = 3;
|
||||
var contextLayout = contextRowObj.AddComponent<LayoutElement>();
|
||||
contextLayout.minHeight = 25;
|
||||
|
||||
var contextLabelObj = UIFactory.CreateLabel(contextRowObj, TextAnchor.MiddleLeft);
|
||||
var contextText = contextLabelObj.GetComponent<Text>();
|
||||
contextText.text = "Searching for:";
|
||||
var contextLabelLayout = contextLabelObj.AddComponent<LayoutElement>();
|
||||
contextLabelLayout.minWidth = 125;
|
||||
contextLabelLayout.minHeight = 25;
|
||||
|
||||
// context buttons
|
||||
|
||||
AddContextButton(contextRowObj, "UnityEngine.Object", SearchContext.UnityObject, 140);
|
||||
AddContextButton(contextRowObj, "GameObject", SearchContext.GameObject);
|
||||
AddContextButton(contextRowObj, "Component", SearchContext.Component);
|
||||
AddContextButton(contextRowObj, "Custom...", SearchContext.Custom);
|
||||
|
||||
// custom type input
|
||||
|
||||
var customTypeObj = UIFactory.CreateTMPInput(contextRowObj, 13, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
var customTypeLayout = customTypeObj.AddComponent<LayoutElement>();
|
||||
customTypeLayout.minWidth = 250;
|
||||
customTypeLayout.flexibleWidth = 2000;
|
||||
customTypeLayout.minHeight = 25;
|
||||
customTypeLayout.flexibleHeight = 0;
|
||||
m_customTypeInput = customTypeObj.GetComponent<TMP_InputField>();
|
||||
m_customTypeInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "eg. UnityEngine.Camera";
|
||||
m_customTypeInput.onFocusSelectAll = true;
|
||||
#if MONO
|
||||
m_customTypeInput.onSelect.AddListener((string val) => { OnContextButtonClicked(SearchContext.Custom); });
|
||||
#else
|
||||
m_customTypeInput.onSelect.AddListener(new Action<string>((string val) => { OnContextButtonClicked(SearchContext.Custom); }));
|
||||
#endif
|
||||
|
||||
// search input
|
||||
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var nameRowGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRowGroup.childForceExpandWidth = true;
|
||||
nameRowGroup.childControlWidth = true;
|
||||
nameRowGroup.childForceExpandHeight = false;
|
||||
nameRowGroup.childControlHeight = true;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
nameRowLayout.flexibleWidth = 5000;
|
||||
|
||||
var nameLabelObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||
nameLabelText.text = "Search by name:";
|
||||
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||
nameLabelLayout.minWidth = 125;
|
||||
nameLabelLayout.minHeight = 25;
|
||||
|
||||
var nameInputObj = UIFactory.CreateTMPInput(nameRowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
m_nameInput = nameInputObj.GetComponent<TMP_InputField>();
|
||||
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||
nameInputLayout.minWidth = 150;
|
||||
nameInputLayout.flexibleWidth = 5000;
|
||||
nameInputLayout.minHeight = 25;
|
||||
|
||||
// extra filter row
|
||||
|
||||
m_extraFilterRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
m_extraFilterRow.SetActive(false);
|
||||
var extraGroup = m_extraFilterRow.GetComponent<HorizontalLayoutGroup>();
|
||||
extraGroup.childForceExpandHeight = true;
|
||||
extraGroup.childControlHeight = true;
|
||||
extraGroup.childForceExpandWidth = false;
|
||||
extraGroup.childControlWidth = true;
|
||||
var filterRowLayout = m_extraFilterRow.AddComponent<LayoutElement>();
|
||||
filterRowLayout.minHeight = 25;
|
||||
filterRowLayout.flexibleHeight = 0;
|
||||
filterRowLayout.minWidth = 125;
|
||||
filterRowLayout.flexibleWidth = 150;
|
||||
|
||||
// scene filter
|
||||
|
||||
var sceneLabelObj = UIFactory.CreateLabel(m_extraFilterRow, TextAnchor.MiddleLeft);
|
||||
var sceneLabel = sceneLabelObj.GetComponent<Text>();
|
||||
sceneLabel.text = "Scene Filter:";
|
||||
var sceneLayout = sceneLabelObj.AddComponent<LayoutElement>();
|
||||
sceneLayout.minWidth = 125;
|
||||
sceneLayout.minHeight = 25;
|
||||
|
||||
var sceneDropObj = UIFactory.CreateDropdown(m_extraFilterRow, out m_sceneDropdown);
|
||||
m_sceneDropdown.itemText.text = "Any";
|
||||
m_sceneDropdown.itemText.fontSize = 12;
|
||||
var sceneDropLayout = sceneDropObj.AddComponent<LayoutElement>();
|
||||
sceneDropLayout.minWidth = 220;
|
||||
sceneDropLayout.minHeight = 25;
|
||||
|
||||
#if MONO
|
||||
m_sceneDropdown.onValueChanged.AddListener(OnSceneDropdownChanged);
|
||||
#else
|
||||
m_sceneDropdown.onValueChanged.AddListener(new Action<int>(OnSceneDropdownChanged));
|
||||
#endif
|
||||
void OnSceneDropdownChanged(int value)
|
||||
{
|
||||
if (value < 4)
|
||||
m_sceneFilter = (SceneFilter)value;
|
||||
else
|
||||
m_sceneFilter = SceneFilter.Explicit;
|
||||
}
|
||||
|
||||
// invisible space
|
||||
|
||||
var invis = UIFactory.CreateUIObject("spacer", m_extraFilterRow);
|
||||
var invisLayout = invis.AddComponent<LayoutElement>();
|
||||
invisLayout.minWidth = 25;
|
||||
invisLayout.flexibleWidth = 0;
|
||||
|
||||
// children filter
|
||||
|
||||
var childLabelObj = UIFactory.CreateLabel(m_extraFilterRow, TextAnchor.MiddleLeft);
|
||||
var childLabel = childLabelObj.GetComponent<Text>();
|
||||
childLabel.text = "Child Filter:";
|
||||
var childLayout = childLabelObj.AddComponent<LayoutElement>();
|
||||
childLayout.minWidth = 100;
|
||||
childLayout.minHeight = 25;
|
||||
|
||||
var childDropObj = UIFactory.CreateDropdown(m_extraFilterRow, out Dropdown childDrop);
|
||||
childDrop.itemText.text = "Any";
|
||||
childDrop.itemText.fontSize = 12;
|
||||
var childDropLayout = childDropObj.AddComponent<LayoutElement>();
|
||||
childDropLayout.minWidth = 180;
|
||||
childDropLayout.minHeight = 25;
|
||||
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Any" });
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Root Objects Only" });
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Children Only" });
|
||||
|
||||
#if MONO
|
||||
childDrop.onValueChanged.AddListener(OnChildDropdownChanged);
|
||||
#else
|
||||
childDrop.onValueChanged.AddListener(new Action<int>(OnChildDropdownChanged));
|
||||
#endif
|
||||
void OnChildDropdownChanged(int value)
|
||||
{
|
||||
m_childFilter = (ChildFilter)value;
|
||||
}
|
||||
|
||||
// search button
|
||||
|
||||
var searchBtnObj = UIFactory.CreateButton(topAreaObj);
|
||||
var searchText = searchBtnObj.GetComponentInChildren<Text>();
|
||||
searchText.text = "Search";
|
||||
LayoutElement searchBtnLayout = searchBtnObj.AddComponent<LayoutElement>();
|
||||
searchBtnLayout.minHeight = 30;
|
||||
searchBtnLayout.flexibleHeight = 0;
|
||||
var testBtn = testBtnObj.GetComponent<Button>();
|
||||
var searchBtn = searchBtnObj.GetComponent<Button>();
|
||||
#if MONO
|
||||
testBtn.onClick.AddListener(OnSearchClicked);
|
||||
searchBtn.onClick.AddListener(OnUnitySearchClicked);
|
||||
#else
|
||||
testBtn.onClick.AddListener(new Action(OnSearchClicked));
|
||||
searchBtn.onClick.AddListener(new Action(OnUnitySearchClicked));
|
||||
#endif
|
||||
}
|
||||
|
||||
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent);
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
m_contextButtons.Add(context, btn);
|
||||
|
||||
#if MONO
|
||||
btn.onClick.AddListener(() => { OnContextButtonClicked(context); });
|
||||
#else
|
||||
btn.onClick.AddListener(new Action(() => { OnContextButtonClicked(context); }));
|
||||
#endif
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = width;
|
||||
|
||||
var btnText = btnObj.GetComponentInChildren<Text>();
|
||||
btnText.text = label;
|
||||
|
||||
// if first button
|
||||
if (!m_selectedContextButton)
|
||||
{
|
||||
OnContextButtonClicked(context);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ConstructResultsArea()
|
||||
{
|
||||
// Result group holder (NOT actual result list content)
|
||||
|
||||
var resultGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var resultGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(1,1,1,0));
|
||||
var resultGroup = resultGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
resultGroup.childForceExpandHeight = false;
|
||||
resultGroup.childForceExpandWidth = true;
|
||||
@ -179,15 +660,24 @@ namespace UnityExplorer.UI.PageModel
|
||||
resultGroup.padding.left = 5;
|
||||
resultGroup.padding.bottom = 5;
|
||||
|
||||
m_resultListPageHandler = new PageHandler();
|
||||
var resultCountObj = UIFactory.CreateLabel(resultGroupObj, TextAnchor.MiddleCenter);
|
||||
m_resultCountText = resultCountObj.GetComponent<Text>();
|
||||
m_resultCountText.text = "No results...";
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(resultGroupObj,
|
||||
out m_resultListContent,
|
||||
out SliderScrollbar scroller,
|
||||
new Color(0.07f, 0.07f, 0.07f, 1));
|
||||
|
||||
m_resultListPageHandler = new PageHandler(scroller);
|
||||
m_resultListPageHandler.ConstructUI(resultGroupObj);
|
||||
m_resultListPageHandler.OnPageChanged += OnResultPageTurn;
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(resultGroupObj, out m_resultListContent, new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// actual result list content
|
||||
var contentGroup = m_resultListContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.spacing = 2;
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
}
|
||||
|
||||
internal void AddResultButton()
|
||||
@ -200,10 +690,10 @@ namespace UnityExplorer.UI.PageModel
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.padding.top = 3;
|
||||
btnGroup.padding.left = 3;
|
||||
btnGroup.padding.right = 3;
|
||||
btnGroup.padding.bottom = 3;
|
||||
btnGroup.padding.top = 1;
|
||||
btnGroup.padding.left = 1;
|
||||
btnGroup.padding.right = 1;
|
||||
btnGroup.padding.bottom = 1;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
@ -222,9 +712,9 @@ namespace UnityExplorer.UI.PageModel
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
#if CPP
|
||||
mainBtn.onClick.AddListener(new Action(() => { SceneListObjectClicked(thisIndex); }));
|
||||
mainBtn.onClick.AddListener(new Action(() => { OnResultClicked(thisIndex); }));
|
||||
#else
|
||||
mainBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_resultShortList[thisIndex]); });
|
||||
mainBtn.onClick.AddListener(() => { OnResultClicked(thisIndex); });
|
||||
#endif
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
|
@ -336,7 +336,7 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
try
|
||||
{
|
||||
string path = @"Mods\Explorer\cursor.png";
|
||||
string path = ExplorerCore.EXPLORER_FOLDER + @"\cursor.png";
|
||||
byte[] data = File.ReadAllBytes(path);
|
||||
|
||||
Texture2D tex = new Texture2D(32, 32);
|
||||
|
@ -13,13 +13,21 @@ namespace UnityExplorer.UI.Shared
|
||||
Right
|
||||
}
|
||||
|
||||
// TODO:
|
||||
// - Input for setting page directly
|
||||
|
||||
public class PageHandler : IEnumerator
|
||||
{
|
||||
public PageHandler()
|
||||
public PageHandler(SliderScrollbar scroll)
|
||||
{
|
||||
ItemsPerPage = ModConfig.Instance?.Default_Page_Limit ?? 20;
|
||||
m_scrollbar = scroll;
|
||||
}
|
||||
|
||||
public event Action OnPageChanged;
|
||||
|
||||
private SliderScrollbar m_scrollbar;
|
||||
|
||||
// For now this is just set when the PageHandler is created, based on config.
|
||||
// At some point I might make it possible to change this after creation again.
|
||||
public int ItemsPerPage { get; }
|
||||
@ -28,8 +36,16 @@ namespace UnityExplorer.UI.Shared
|
||||
public object Current => m_currentIndex;
|
||||
private int m_currentIndex = 0;
|
||||
|
||||
public int CurrentPage
|
||||
{
|
||||
get => m_currentPage;
|
||||
set
|
||||
{
|
||||
if (value < LastPage)
|
||||
m_currentPage = value;
|
||||
}
|
||||
}
|
||||
private int m_currentPage;
|
||||
public event Action OnPageChanged;
|
||||
|
||||
// ui
|
||||
private GameObject m_pageUIHolder;
|
||||
@ -111,13 +127,13 @@ namespace UnityExplorer.UI.Shared
|
||||
|
||||
public void TurnPage(Turn direction)
|
||||
{
|
||||
bool didTurn = false;
|
||||
if (direction == Turn.Left)
|
||||
{
|
||||
if (m_currentPage > 0)
|
||||
{
|
||||
m_currentPage--;
|
||||
OnPageChanged?.Invoke();
|
||||
RefreshUI();
|
||||
didTurn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -125,10 +141,15 @@ namespace UnityExplorer.UI.Shared
|
||||
if (m_currentPage < LastPage)
|
||||
{
|
||||
m_currentPage++;
|
||||
OnPageChanged?.Invoke();
|
||||
RefreshUI();
|
||||
didTurn = true;
|
||||
}
|
||||
}
|
||||
if (didTurn)
|
||||
{
|
||||
m_scrollbar.m_scrollbar.value = 1;
|
||||
OnPageChanged?.Invoke();
|
||||
RefreshUI();
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
@ -147,7 +168,7 @@ namespace UnityExplorer.UI.Shared
|
||||
m_pageUIHolder = UIFactory.CreateHorizontalGroup(parent);
|
||||
|
||||
Image image = m_pageUIHolder.GetComponent<Image>();
|
||||
image.color = new Color(0f, 0f, 0f, 0f);
|
||||
image.color = new Color(0.2f, 0.2f, 0.2f, 0.5f);
|
||||
|
||||
HorizontalLayoutGroup mainGroup = m_pageUIHolder.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
@ -156,12 +177,12 @@ namespace UnityExplorer.UI.Shared
|
||||
mainGroup.childControlHeight = true;
|
||||
|
||||
LayoutElement mainLayout = m_pageUIHolder.AddComponent<LayoutElement>();
|
||||
mainLayout.minHeight = 20;
|
||||
mainLayout.minHeight = 25;
|
||||
mainLayout.flexibleHeight = 0;
|
||||
mainLayout.minWidth = 100;
|
||||
mainLayout.flexibleWidth = 30;
|
||||
mainLayout.flexibleWidth = 5000;
|
||||
|
||||
GameObject leftBtnObj = UIFactory.CreateButton(m_pageUIHolder);
|
||||
GameObject leftBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
|
||||
Button leftBtn = leftBtnObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
leftBtn.onClick.AddListener(new Action(() => { TurnPage(Turn.Left); }));
|
||||
@ -171,19 +192,19 @@ namespace UnityExplorer.UI.Shared
|
||||
Text leftBtnText = leftBtnObj.GetComponentInChildren<Text>();
|
||||
leftBtnText.text = "◄";
|
||||
LayoutElement leftBtnLayout = leftBtnObj.AddComponent<LayoutElement>();
|
||||
leftBtnLayout.flexibleHeight = 0;
|
||||
leftBtnLayout.flexibleWidth = 0;
|
||||
leftBtnLayout.minWidth = 30;
|
||||
leftBtnLayout.minHeight = 20;
|
||||
leftBtnLayout.flexibleHeight = 0f;
|
||||
leftBtnLayout.flexibleWidth = 1500f;
|
||||
leftBtnLayout.minWidth = 25f;
|
||||
leftBtnLayout.minHeight = 25f;
|
||||
|
||||
GameObject labelObj = UIFactory.CreateLabel(m_pageUIHolder, TextAnchor.MiddleCenter);
|
||||
m_currentPageLabel = labelObj.GetComponent<Text>();
|
||||
m_currentPageLabel.text = "Page 1 / TODO";
|
||||
LayoutElement textLayout = labelObj.AddComponent<LayoutElement>();
|
||||
textLayout.minWidth = 60f;
|
||||
textLayout.flexibleWidth = 5000f;
|
||||
textLayout.minWidth = 100f;
|
||||
textLayout.flexibleWidth = 40f;
|
||||
|
||||
GameObject rightBtnObj = UIFactory.CreateButton(m_pageUIHolder);
|
||||
GameObject rightBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
|
||||
Button rightBtn = rightBtnObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
rightBtn.onClick.AddListener(new Action(() => { TurnPage(Turn.Right); }));
|
||||
@ -194,9 +215,9 @@ namespace UnityExplorer.UI.Shared
|
||||
rightBtnText.text = "►";
|
||||
LayoutElement rightBtnLayout = rightBtnObj.AddComponent<LayoutElement>();
|
||||
rightBtnLayout.flexibleHeight = 0;
|
||||
rightBtnLayout.flexibleWidth = 0;
|
||||
rightBtnLayout.minWidth = 30;
|
||||
rightBtnLayout.minHeight = 20;
|
||||
rightBtnLayout.flexibleWidth = 1500f;
|
||||
rightBtnLayout.minWidth = 25f;
|
||||
rightBtnLayout.minHeight = 25;
|
||||
|
||||
ListCount = 0;
|
||||
}
|
||||
|
@ -6,9 +6,9 @@ using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
|
||||
// This class contains only what is needed to update and manage one after creation.
|
||||
public class SliderScrollbar
|
||||
{
|
||||
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
|
||||
@ -35,6 +35,11 @@ public class SliderScrollbar
|
||||
this.m_slider.Set(1f, false);
|
||||
}
|
||||
|
||||
~SliderScrollbar()
|
||||
{
|
||||
Instances.Remove(this);
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
this.RefreshVisibility();
|
||||
@ -75,6 +80,73 @@ public class SliderScrollbar
|
||||
this.m_scrollbar.value = _value;
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
|
||||
{
|
||||
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
|
||||
|
||||
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
|
||||
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
|
||||
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
|
||||
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
|
||||
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.sizeDelta = Vector2.zero;
|
||||
bgRect.offsetMax = new Vector2(-10f, 0f);
|
||||
|
||||
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
|
||||
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
|
||||
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
|
||||
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
Image fillImage = fillObj.AddComponent<Image>();
|
||||
fillImage.type = Image.Type.Sliced;
|
||||
fillImage.color = Color.clear;
|
||||
|
||||
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
|
||||
|
||||
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
|
||||
handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
handleSlideRect.offsetMin = new Vector2(15f, 30f);
|
||||
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
|
||||
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
|
||||
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
handleRect.sizeDelta = new Vector2(15f, 30f);
|
||||
handleRect.offsetMin = new Vector2(-13f, -28f);
|
||||
handleRect.offsetMax = new Vector2(3f, -2f);
|
||||
|
||||
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderBarLayout.minWidth = 25;
|
||||
sliderBarLayout.flexibleWidth = 0;
|
||||
sliderBarLayout.minHeight = 30;
|
||||
sliderBarLayout.flexibleHeight = 5000;
|
||||
|
||||
slider = sliderObj.AddComponent<Slider>();
|
||||
slider.fillRect = fillObj.GetComponent<RectTransform>();
|
||||
slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.BottomToTop;
|
||||
UIFactory.SetDefaultColorTransitionValues(slider);
|
||||
|
||||
return sliderObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#if MONO
|
||||
|
@ -7,10 +7,10 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
public static class UIFactory
|
||||
{
|
||||
private static Vector2 thickSize = new Vector2(160f, 30f);
|
||||
private static Vector2 thinSize = new Vector2(160f, 20f);
|
||||
private static Color defaultTextColor = new Color(0.95f, 0.95f, 0.95f, 1f);
|
||||
private static Font m_defaultFont;
|
||||
internal static Vector2 thickSize = new Vector2(160f, 30f);
|
||||
internal static Vector2 thinSize = new Vector2(160f, 20f);
|
||||
internal static Color defaultTextColor = new Color(0.95f, 0.95f, 0.95f, 1f);
|
||||
internal static Font m_defaultFont;
|
||||
|
||||
public static GameObject CreateUIObject(string name, GameObject parent, Vector2 size = default)
|
||||
{
|
||||
@ -27,6 +27,26 @@ namespace UnityExplorer.UI
|
||||
return obj;
|
||||
}
|
||||
|
||||
private static void SetParentAndAlign(GameObject child, GameObject parent)
|
||||
{
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
child.transform.SetParent(parent.transform, false);
|
||||
SetLayerRecursively(child);
|
||||
}
|
||||
|
||||
public static void SetLayerRecursively(GameObject go)
|
||||
{
|
||||
go.layer = 5;
|
||||
Transform transform = go.transform;
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
SetLayerRecursively(transform.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetDefaultTextValues(Text lbl)
|
||||
{
|
||||
lbl.color = defaultTextColor;
|
||||
@ -42,10 +62,10 @@ namespace UnityExplorer.UI
|
||||
public static void SetDefaultColorTransitionValues(Selectable selectable)
|
||||
{
|
||||
ColorBlock colors = selectable.colors;
|
||||
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
|
||||
colors.normalColor = new Color(0.35f, 0.35f, 0.35f);
|
||||
colors.highlightedColor = new Color(0.45f, 0.45f, 0.45f);
|
||||
colors.pressedColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
colors.disabledColor = new Color(0.7f, 0.7f, 0.7f);
|
||||
colors.pressedColor = new Color(0.25f, 0.25f, 0.25f);
|
||||
//colors.disabledColor = new Color(0.6f, 0.6f, 0.6f);
|
||||
|
||||
// fix to make all buttons become de-selected after being clicked.
|
||||
// this is because i'm not setting any ColorBlock.selectedColor, because it is commonly stripped.
|
||||
@ -69,26 +89,6 @@ namespace UnityExplorer.UI
|
||||
selectable.colors = colors;
|
||||
}
|
||||
|
||||
private static void SetParentAndAlign(GameObject child, GameObject parent)
|
||||
{
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
child.transform.SetParent(parent.transform, false);
|
||||
SetLayerRecursively(child);
|
||||
}
|
||||
|
||||
public static void SetLayerRecursively(GameObject go)
|
||||
{
|
||||
go.layer = 5;
|
||||
Transform transform = go.transform;
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
SetLayerRecursively(transform.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public static GameObject CreatePanel(GameObject parent, string name, out GameObject content)
|
||||
{
|
||||
GameObject panelObj = CreateUIObject($"Panel_{name}", parent, thickSize);
|
||||
@ -232,7 +232,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
Image image = buttonObj.AddComponent<Image>();
|
||||
image.type = Image.Type.Sliced;
|
||||
image.color = new Color(1, 1, 1, 1);
|
||||
image.color = new Color(1, 1, 1, 0.75f);
|
||||
|
||||
SetDefaultColorTransitionValues(buttonObj.AddComponent<Button>());
|
||||
|
||||
@ -257,74 +257,6 @@ namespace UnityExplorer.UI
|
||||
return buttonObj;
|
||||
}
|
||||
|
||||
//public static GameObject CreateSlider(GameObject parent)
|
||||
//{
|
||||
// GameObject sliderObj = CreateUIObject("Slider", parent, thinSize);
|
||||
|
||||
// GameObject bgObj = CreateUIObject("Background", sliderObj);
|
||||
// GameObject fillAreaObj = CreateUIObject("Fill Area", sliderObj);
|
||||
// GameObject fillObj = CreateUIObject("Fill", fillAreaObj);
|
||||
// GameObject handleSlideAreaObj = CreateUIObject("Handle Slide Area", sliderObj);
|
||||
// GameObject handleObj = CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
// Image bgImage = bgObj.AddComponent<Image>();
|
||||
// bgImage.type = Image.Type.Sliced;
|
||||
// bgImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
|
||||
|
||||
// RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
// bgRect.anchorMin = new Vector2(0f, dynamic ? 0f : 0.25f);
|
||||
// bgRect.anchorMax = new Vector2(1f, dynamic ? 1f : 0.75f);
|
||||
// bgRect.sizeDelta = new Vector2(0f, 0f);
|
||||
|
||||
// RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
|
||||
// fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
|
||||
// fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
|
||||
// fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
// fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
// Image fillImage = fillObj.AddComponent<Image>();
|
||||
// fillImage.type = Image.Type.Sliced;
|
||||
// fillImage.color = dynamic ? Color.clear : new Color(0.3f, 0.3f, 0.3f, 1.0f);
|
||||
|
||||
// fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
|
||||
|
||||
// RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
|
||||
// handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
// handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
// handleSlideRect.offsetMin = new Vector2(15f, 20f);
|
||||
// handleSlideRect.offsetMax = new Vector2(-15f, 0f);
|
||||
// handleSlideRect.sizeDelta = new Vector2(dynamic ? -30f : -20f, 0f);
|
||||
|
||||
// Image handleImage = handleObj.AddComponent<Image>();
|
||||
// handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
// var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
// handleRect.sizeDelta = new Vector2(dynamic ? 25f : 20f, dynamic ? 25f : 0f);
|
||||
|
||||
// if (dynamic)
|
||||
// {
|
||||
// handleRect.offsetMin = new Vector2(-15f, -20f);
|
||||
// handleRect.offsetMax = Vector2.zero;
|
||||
|
||||
// var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
// sliderBarLayout.minWidth = 25;
|
||||
// sliderBarLayout.flexibleWidth = 0;
|
||||
// sliderBarLayout.minHeight = 25;
|
||||
// sliderBarLayout.flexibleHeight = 5000;
|
||||
|
||||
// bgRect.offsetMax = new Vector2(-15f, 0f);
|
||||
// }
|
||||
|
||||
// Slider slider = sliderObj.AddComponent<Slider>();
|
||||
// slider.fillRect = fillObj.GetComponent<RectTransform>();
|
||||
// slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
// slider.targetGraphic = handleImage;
|
||||
// slider.direction = dynamic ? Slider.Direction.BottomToTop : Slider.Direction.LeftToRight;
|
||||
// SetDefaultColorTransitionValues(slider);
|
||||
|
||||
// return sliderObj;
|
||||
//}
|
||||
|
||||
public static GameObject CreateSlider(GameObject parent)
|
||||
{
|
||||
GameObject sliderObj = CreateUIObject("Slider", parent, thinSize);
|
||||
@ -686,23 +618,15 @@ namespace UnityExplorer.UI
|
||||
dropdown.template = templateObj.GetComponent<RectTransform>();
|
||||
dropdown.captionText = labelText;
|
||||
dropdown.itemText = itemLabelText;
|
||||
itemLabelText.text = "1";
|
||||
//dropdown.options.Add(new Dropdown.OptionData
|
||||
//{
|
||||
// text = "2"
|
||||
//});
|
||||
//dropdown.options.Add(new Dropdown.OptionData
|
||||
//{
|
||||
// text = "3"
|
||||
//});
|
||||
itemLabelText.text = "DEFAULT";
|
||||
|
||||
dropdown.RefreshShownValue();
|
||||
|
||||
RectTransform labelRect = labelObj.GetComponent<RectTransform>();
|
||||
labelRect.anchorMin = Vector2.zero;
|
||||
labelRect.anchorMax = Vector2.one;
|
||||
labelRect.offsetMin = new Vector2(10f, 6f);
|
||||
labelRect.offsetMax = new Vector2(-28f, -7f);
|
||||
labelRect.offsetMin = new Vector2(10f, 2f);
|
||||
labelRect.offsetMax = new Vector2(-28f, -2f);
|
||||
|
||||
RectTransform templateRect = templateObj.GetComponent<RectTransform>();
|
||||
templateRect.anchorMin = new Vector2(0f, 0f);
|
||||
@ -744,7 +668,7 @@ namespace UnityExplorer.UI
|
||||
return dropdownObj;
|
||||
}
|
||||
|
||||
public static GameObject CreateScrollView(GameObject parent, out GameObject content, Color color = default)
|
||||
public static GameObject CreateScrollView(GameObject parent, out GameObject content, out SliderScrollbar scroller, Color color = default)
|
||||
{
|
||||
GameObject mainObj = CreateUIObject("DynamicScrollView", parent);
|
||||
|
||||
@ -814,7 +738,7 @@ namespace UnityExplorer.UI
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
CreateScrollSlider(scrollBar, out Slider scrollSlider);
|
||||
SliderScrollbar.CreateSliderScrollbar(scrollBar, out Slider scrollSlider);
|
||||
|
||||
// Back to the main scrollview ScrollRect, setting it up now that we have all references.
|
||||
|
||||
@ -831,160 +755,9 @@ namespace UnityExplorer.UI
|
||||
scrollRect.content = contentRect;
|
||||
|
||||
// Create a custom DynamicScrollbar module
|
||||
new SliderScrollbar(hiddenScroll, scrollSlider);
|
||||
scroller = new SliderScrollbar(hiddenScroll, scrollSlider);
|
||||
|
||||
return mainObj;
|
||||
}
|
||||
|
||||
public static GameObject CreateScrollSlider(GameObject parent, out Slider slider)
|
||||
{
|
||||
GameObject sliderObj = CreateUIObject("Slider", parent, thinSize);
|
||||
|
||||
GameObject bgObj = CreateUIObject("Background", sliderObj);
|
||||
GameObject fillAreaObj = CreateUIObject("Fill Area", sliderObj);
|
||||
GameObject fillObj = CreateUIObject("Fill", fillAreaObj);
|
||||
GameObject handleSlideAreaObj = CreateUIObject("Handle Slide Area", sliderObj);
|
||||
GameObject handleObj = CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.sizeDelta = Vector2.zero;
|
||||
bgRect.offsetMax = new Vector2(-10f, 0f);
|
||||
|
||||
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
|
||||
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
|
||||
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
|
||||
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
Image fillImage = fillObj.AddComponent<Image>();
|
||||
fillImage.type = Image.Type.Sliced;
|
||||
fillImage.color = Color.clear;
|
||||
|
||||
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
|
||||
|
||||
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
|
||||
handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
handleSlideRect.offsetMin = new Vector2(15f, 25f);
|
||||
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
|
||||
handleSlideRect.sizeDelta = new Vector2(-30f, -25f);
|
||||
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
handleRect.sizeDelta = new Vector2(15f, 25f);
|
||||
handleRect.offsetMin = new Vector2(-13f, -23f);
|
||||
handleRect.offsetMax = new Vector2(3f, -2f);
|
||||
|
||||
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderBarLayout.minWidth = 25;
|
||||
sliderBarLayout.flexibleWidth = 0;
|
||||
sliderBarLayout.minHeight = 25;
|
||||
sliderBarLayout.flexibleHeight = 5000;
|
||||
|
||||
slider = sliderObj.AddComponent<Slider>();
|
||||
slider.fillRect = fillObj.GetComponent<RectTransform>();
|
||||
slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.BottomToTop;
|
||||
SetDefaultColorTransitionValues(slider);
|
||||
|
||||
return sliderObj;
|
||||
}
|
||||
|
||||
//public static GameObject CreateScrollView(GameObject parent, out GameObject content, Color color = default)
|
||||
//{
|
||||
// GameObject scrollObj = CreateUIObject("Scroll View", parent);
|
||||
|
||||
// LayoutElement mainLayout = scrollObj.AddComponent<LayoutElement>();
|
||||
// mainLayout.flexibleWidth = 999;
|
||||
// mainLayout.flexibleHeight = 999;
|
||||
// mainLayout.preferredHeight = 200;
|
||||
// mainLayout.preferredWidth = 200;
|
||||
|
||||
// GameObject viewportObj = CreateUIObject("Viewport", scrollObj);
|
||||
|
||||
// VerticalLayoutGroup viewportGroup = viewportObj.AddComponent<VerticalLayoutGroup>();
|
||||
// viewportGroup.childControlHeight = true;
|
||||
// viewportGroup.childControlWidth = true;
|
||||
// viewportGroup.childForceExpandHeight = true;
|
||||
// viewportGroup.childForceExpandWidth = true;
|
||||
|
||||
// content = CreateUIObject("Content", viewportObj);
|
||||
|
||||
// VerticalLayoutGroup contentGroup = content.AddComponent<VerticalLayoutGroup>();
|
||||
// contentGroup.padding.left = 5;
|
||||
// contentGroup.padding.right = 5;
|
||||
// contentGroup.padding.top = 5;
|
||||
// contentGroup.padding.bottom = 5;
|
||||
// contentGroup.childControlHeight = false;
|
||||
// contentGroup.childControlWidth = true;
|
||||
// contentGroup.childForceExpandHeight = false;
|
||||
// contentGroup.childForceExpandWidth = true;
|
||||
|
||||
// GameObject horiScroll = CreateScrollbar(scrollObj);
|
||||
// horiScroll.name = "Scrollbar Horizontal";
|
||||
// SetParentAndAlign(horiScroll, scrollObj);
|
||||
|
||||
// RectTransform horiRect = horiScroll.GetComponent<RectTransform>();
|
||||
// horiRect.anchorMin = Vector2.zero;
|
||||
// horiRect.anchorMax = Vector2.right;
|
||||
// horiRect.pivot = Vector2.zero;
|
||||
// horiRect.sizeDelta = new Vector2(0f, horiRect.sizeDelta.y);
|
||||
|
||||
// GameObject vertScroll = CreateScrollbar(scrollObj);
|
||||
// vertScroll.name = "Scrollbar Vertical";
|
||||
// SetParentAndAlign(vertScroll, scrollObj);
|
||||
// vertScroll.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
|
||||
|
||||
// RectTransform vertRect = vertScroll.GetComponent<RectTransform>();
|
||||
// vertRect.anchorMin = Vector2.right;
|
||||
// vertRect.anchorMax = Vector2.one;
|
||||
// vertRect.pivot = Vector2.one;
|
||||
// vertRect.sizeDelta = new Vector2(vertRect.sizeDelta.x, 0f);
|
||||
|
||||
// RectTransform viewportRect = viewportObj.GetComponent<RectTransform>();
|
||||
// viewportRect.anchorMin = Vector2.zero;
|
||||
// viewportRect.anchorMax = Vector2.one;
|
||||
// viewportRect.sizeDelta = Vector2.zero;
|
||||
// viewportRect.pivot = Vector2.up;
|
||||
|
||||
// RectTransform contentRect = content.GetComponent<RectTransform>();
|
||||
// contentRect.anchorMin = Vector2.up;
|
||||
// contentRect.anchorMax = Vector2.one;
|
||||
// contentRect.pivot = Vector2.up;
|
||||
|
||||
// ScrollRect scrollRect = scrollObj.AddComponent<ScrollRect>();
|
||||
// scrollRect.content = contentRect;
|
||||
// scrollRect.viewport = viewportRect;
|
||||
// scrollRect.horizontalScrollbar = horiScroll.GetComponent<Scrollbar>();
|
||||
// scrollRect.verticalScrollbar = vertScroll.GetComponent<Scrollbar>();
|
||||
// scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
// scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
// scrollRect.horizontalScrollbarSpacing = -3f;
|
||||
// scrollRect.verticalScrollbarSpacing = -3f;
|
||||
// scrollRect.scrollSensitivity = 25;
|
||||
|
||||
// Image scrollImage = scrollObj.AddComponent<Image>();
|
||||
// scrollImage.type = Image.Type.Filled;
|
||||
// scrollImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
|
||||
|
||||
// Image viewportImage = viewportObj.AddComponent<Image>();
|
||||
// //viewportImage.sprite = Theme.mask;
|
||||
// viewportImage.type = Image.Type.Sliced;
|
||||
// viewportImage.color = new Color(1, 1, 1, 1);
|
||||
|
||||
// Mask mask = viewportObj.AddComponent<Mask>();
|
||||
// mask.showMaskGraphic = false;
|
||||
|
||||
// return scrollObj;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,14 @@
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.PageModel;
|
||||
using System.IO;
|
||||
using TMPro;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
#if CPP
|
||||
using UnityExplorer.Unstrip.AssetBundle;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
@ -11,19 +19,48 @@ namespace UnityExplorer.UI
|
||||
public static EventSystem EventSys { get; private set; }
|
||||
public static StandaloneInputModule InputModule { get; private set; }
|
||||
|
||||
public static TMP_FontAsset ConsoleFont { get; private set; }
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\tmp.bundle";
|
||||
if (File.Exists(bundlePath))
|
||||
{
|
||||
var bundle = AssetBundle.LoadFromFile(bundlePath);
|
||||
|
||||
bundle.LoadAllAssets();
|
||||
ExplorerCore.Log("Loaded TMP bundle");
|
||||
|
||||
if (TMP_Settings.instance == null)
|
||||
{
|
||||
var settings = bundle.LoadAsset<TMP_Settings>("TMP Settings");
|
||||
|
||||
#if MONO
|
||||
typeof(TMP_Settings)
|
||||
.GetField("s_Instance", ReflectionHelpers.CommonFlags)
|
||||
.SetValue(null, settings);
|
||||
#else
|
||||
TMP_Settings.s_Instance = settings;
|
||||
#endif
|
||||
}
|
||||
|
||||
ConsoleFont = bundle.LoadAsset<TMP_FontAsset>("CONSOLA SDF");
|
||||
}
|
||||
else if (TMP_Settings.instance == null)
|
||||
{
|
||||
ExplorerCore.LogWarning(@"This game does not seem to have the TMP Resources package, and the TMP AssetBundle was not found at 'Mods\UnityExplorer\tmp.bundle\'!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Create core UI Canvas and Event System handler
|
||||
CreateRootCanvas();
|
||||
|
||||
// Create submodules
|
||||
new MainMenu();
|
||||
|
||||
MouseInspector.ConstructUI();
|
||||
|
||||
// Force refresh of anchors
|
||||
Canvas.ForceUpdateCanvases();
|
||||
|
||||
CanvasRoot.SetActive(false);
|
||||
CanvasRoot.SetActive(true);
|
||||
}
|
||||
@ -34,32 +71,10 @@ namespace UnityExplorer.UI
|
||||
InputModule.ActivateModule();
|
||||
}
|
||||
|
||||
private static GameObject CreateRootCanvas()
|
||||
public static void OnSceneChange()
|
||||
{
|
||||
GameObject rootObj = new GameObject("ExplorerCanvas");
|
||||
UnityEngine.Object.DontDestroyOnLoad(rootObj);
|
||||
rootObj.layer = 5;
|
||||
|
||||
CanvasRoot = rootObj;
|
||||
CanvasRoot.transform.position = new Vector3(0f, 0f, 1f);
|
||||
|
||||
EventSys = rootObj.AddComponent<EventSystem>();
|
||||
InputModule = rootObj.AddComponent<StandaloneInputModule>();
|
||||
InputModule.ActivateModule();
|
||||
|
||||
Canvas canvas = rootObj.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.referencePixelsPerUnit = 100;
|
||||
canvas.sortingOrder = 999;
|
||||
canvas.pixelPerfect = false;
|
||||
|
||||
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand;
|
||||
|
||||
rootObj.AddComponent<GraphicRaycaster>();
|
||||
|
||||
return rootObj;
|
||||
SceneExplorer.Instance?.OnSceneChange();
|
||||
SearchPage.Instance?.OnSceneChange();
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
@ -101,10 +116,32 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnSceneChange()
|
||||
private static GameObject CreateRootCanvas()
|
||||
{
|
||||
// todo
|
||||
SceneExplorer.Instance?.OnSceneChange();
|
||||
GameObject rootObj = new GameObject("ExplorerCanvas");
|
||||
UnityEngine.Object.DontDestroyOnLoad(rootObj);
|
||||
rootObj.layer = 5;
|
||||
|
||||
CanvasRoot = rootObj;
|
||||
CanvasRoot.transform.position = new Vector3(0f, 0f, 1f);
|
||||
|
||||
EventSys = rootObj.AddComponent<EventSystem>();
|
||||
InputModule = rootObj.AddComponent<StandaloneInputModule>();
|
||||
InputModule.ActivateModule();
|
||||
|
||||
Canvas canvas = rootObj.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.referencePixelsPerUnit = 100;
|
||||
canvas.sortingOrder = 999;
|
||||
canvas.pixelPerfect = false;
|
||||
|
||||
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand;
|
||||
|
||||
rootObj.AddComponent<GraphicRaycaster>();
|
||||
|
||||
return rootObj;
|
||||
}
|
||||
|
||||
public static Sprite CreateSprite(Texture2D tex, Rect size = default)
|
||||
|
Reference in New Issue
Block a user