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* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window. * Unstripped the AssetBundle class (just the stuff we need) * Finished Search Page * Finished Options Page (very simple) * Various refactoring and restructuring of the project * cleanups
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@ -336,7 +336,7 @@ namespace UnityExplorer.UI
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{
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try
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{
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string path = @"Mods\Explorer\cursor.png";
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string path = ExplorerCore.EXPLORER_FOLDER + @"\cursor.png";
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byte[] data = File.ReadAllBytes(path);
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Texture2D tex = new Texture2D(32, 32);
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