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Update ScenePage.cs
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@ -129,7 +129,9 @@ namespace Explorer
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{
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{
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try
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try
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{
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{
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var list = SceneManager.GetActiveScene().GetRootGameObjects().ToArray();
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var list = SceneManager.GetSceneByName(m_currentScene)
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.GetRootGameObjects()
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.ToArray();
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foreach (var obj in list)
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foreach (var obj in list)
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{
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{
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@ -169,7 +171,8 @@ namespace Explorer
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private List<Transform> GetRootObjectsManual_Impl()
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private List<Transform> GetRootObjectsManual_Impl()
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{
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{
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var allTransforms = Resources.FindObjectsOfTypeAll<Transform>()
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var allTransforms = Resources.FindObjectsOfTypeAll<Transform>()
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.Where(x => x.parent == null && x.gameObject.scene.name == m_currentScene)
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.Where(x => x.parent == null
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&& x.gameObject.scene.name == m_currentScene)
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.ToList();
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.ToList();
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return allTransforms;
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return allTransforms;
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