mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-28 02:52:24 +08:00
Improved Enumerable and Dictionary enumeration in IL2CPP
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@ -10,6 +10,9 @@ using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Shared;
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using System.Reflection;
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#if CPP
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using CppDictionary = Il2CppSystem.Collections.IDictionary;
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#endif
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namespace UnityExplorer.Inspectors.Reflection
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{
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@ -44,7 +47,11 @@ namespace UnityExplorer.Inspectors.Reflection
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}
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internal IDictionary RefIDictionary;
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#if CPP
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internal CppDictionary RefCppDictionary;
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#else
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internal IDictionary RefCppDictionary = null;
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#endif
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internal Type m_typeOfKeys;
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internal Type m_typeofValues;
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@ -65,6 +72,11 @@ namespace UnityExplorer.Inspectors.Reflection
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{
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RefIDictionary = Value as IDictionary;
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#if CPP
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try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
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catch { }
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#endif
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if (m_subContentParent.activeSelf)
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{
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GetCacheEntries();
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@ -129,13 +141,6 @@ namespace UnityExplorer.Inspectors.Reflection
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{
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var value = RefIDictionary[key];
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//if (index >= m_rowHolders.Count)
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//{
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// AddRowHolder();
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//}
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//var holder = m_rowHolders[index];
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var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
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cacheKey.CreateIValue(key, this.m_typeOfKeys);
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cacheKey.Disable();
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@ -206,9 +211,10 @@ namespace UnityExplorer.Inspectors.Reflection
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RefreshDisplay();
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}
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#region CPP fixes
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#region CPP fixes
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#if CPP
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// temp fix for Il2Cpp IDictionary until interfaces are fixed
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private IDictionary EnumerateWithReflection()
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{
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var valueType = Value?.GetType() ?? FallbackType;
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@ -222,8 +228,8 @@ namespace UnityExplorer.Inspectors.Reflection
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var valueList = new List<object>();
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// store entries with reflection
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EnumerateWithReflection(keys, keyList);
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EnumerateWithReflection(values, valueList);
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EnumerateCollection(keys, keyList);
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EnumerateCollection(values, valueList);
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// make actual mono dictionary
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var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
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@ -236,7 +242,7 @@ namespace UnityExplorer.Inspectors.Reflection
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return dict;
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}
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private void EnumerateWithReflection(object collection, List<object> list)
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private void EnumerateCollection(object collection, List<object> list)
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{
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// invoke GetEnumerator
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var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
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@ -253,9 +259,9 @@ namespace UnityExplorer.Inspectors.Reflection
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}
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#endif
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#endregion
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#endregion
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#region UI CONSTRUCTION
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#region UI CONSTRUCTION
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internal GameObject m_listContent;
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internal LayoutElement m_listLayout;
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@ -309,6 +315,6 @@ namespace UnityExplorer.Inspectors.Reflection
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// m_rowHolders.Add(obj);
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//}
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#endregion
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#endregion
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}
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}
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