* Fix for GetRootSceneObjects
* Tidy ups
This commit is contained in:
sinaioutlander 2020-09-04 23:49:43 +10:00
parent 72ec34090d
commit d20461fa0e
6 changed files with 44 additions and 60 deletions

View File

@ -12,7 +12,7 @@ namespace Explorer
public class CppExplorer : MelonMod
{
public const string GUID = "com.sinai.cppexplorer";
public const string VERSION = "1.5.4";
public const string VERSION = "1.5.5";
public const string AUTHOR = "Sinai";
public const string NAME = "CppExplorer"

View File

@ -75,9 +75,14 @@ namespace Explorer
else
{
var scene = SceneManager.GetSceneByName(m_currentScene);
var rootObjects = scene.GetRootGameObjects();
foreach (var obj in rootObjects)
var list = new Il2CppSystem.Collections.Generic.List<GameObject>
{
Capacity = scene.rootCount
};
Scene.GetRootGameObjectsInternal(scene.handle, list);
foreach (var obj in list)
{
allTransforms.Add(obj.transform);
}

View File

@ -13,13 +13,10 @@ using Harmony;
namespace Explorer
{
// This is a manual unstrip of UnityEngine.GUI and UnityEngine.GUILayout methods.
// This code is provided "as-is".
// This is a copy+paste of UnityEngine source code, fixed for Il2Cpp.
// Taken from dnSpy output using Unity 2018.4.20.
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// Subject to Unity's License and ToS.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software
@ -45,7 +42,7 @@ namespace Explorer
// ======= public methods ======= //
// Fix for GUILayoutUtility.GetLastRect().
// Calls UnstripExtensions.GetLastUnstripped.
// Calls UnstripExtensions.GetLastUnstripped().
public static Rect GetLastRect()
{
@ -62,24 +59,24 @@ namespace Explorer
return last;
}
// Fix for GUILayout.Scroller and GUILayout.ScrollerRepeatButton, just calling fixed implementations.
public static float Scroller(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
=> Scroller_Impl(position, value, size, leftValue, rightValue, slider, thumb, leftButton, rightButton, horiz);
public static bool ScrollerRepeatButton(int scrollerID, Rect rect, GUIStyle style)
=> ScrollerRepeatButton_Impl(scrollerID, rect, style);
// Simple unstrips for HorizontalScrollbar and VerticalScrollbar, they just call the Scroller unstrip.
public static float HorizontalScrollbar(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
{
return Scroller(position, value, size, leftValue, rightValue, style, GUI.skin.GetStyle(style.name + "thumb"), GUI.skin.GetStyle(style.name + "leftbutton"), GUI.skin.GetStyle(style.name + "rightbutton"), true);
return Scroller_Impl(position, value, size, leftValue, rightValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "leftbutton"),
GUI.skin.GetStyle(style.name + "rightbutton"),
true);
}
public static float VerticalScrollbar(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
{
return Scroller(position, value, size, topValue, bottomValue, style, GUI.skin.GetStyle(style.name + "thumb"), GUI.skin.GetStyle(style.name + "upbutton"), GUI.skin.GetStyle(style.name + "downbutton"), false);
return Scroller_Impl(position, value, size, topValue, bottomValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "upbutton"),
GUI.skin.GetStyle(style.name + "downbutton"),
false);
}
// Fix for BeginScrollView.
@ -106,7 +103,7 @@ namespace Explorer
{
try
{
return BeginScrollView_Impl(scroll, false, false, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.scrollView, options);
return BeginScrollView_ImplLayout(scroll, false, false, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.scrollView, options);
}
catch (Exception e)
{
@ -141,16 +138,13 @@ namespace Explorer
// Actual unstrip of GUILayout.BeginScrollView()
private static Vector2 BeginScrollView_Impl(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar,
GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{
GUIUtility.CheckOnGUI();
var guiscrollGroup = (GUIScrollGroup)GUILayoutUtility.BeginLayoutGroup(
background,
null,
Il2CppType.Of<GUIScrollGroup>()
).Il2CppCast(typeof(GUIScrollGroup));
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
.TryCast<GUIScrollGroup>();
EventType type = Event.current.type;
if (type == EventType.Layout)
@ -177,16 +171,16 @@ namespace Explorer
);
}
// Actual unstrip of GUI.BeginScrollView() -- note: not GUILayout.
// Actual unstrip of GUI.BeginScrollView()
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_ScrollviewHash, FocusType.Passive);
var scrollViewState = (ScrollViewState)GUIUtility.GetStateObject(Il2CppType.Of<ScrollViewState>(), controlID).Il2CppCast(typeof(ScrollViewState));
var scrollViewState = GUIUtility.GetStateObject(Il2CppType.Of<ScrollViewState>(), controlID).TryCast<ScrollViewState>();
var scrollExt = ScrollViewStateUnstrip.FromPointer(scrollViewState.Pointer);
@ -310,16 +304,13 @@ namespace Explorer
if (ScrollStack.Count <= 0) return;
//ScrollViewState scrollViewState = (ScrollViewState)GUI.s_ScrollViewStates.Peek();
var state = (ScrollViewState)ScrollStack.Peek().Il2CppCast(typeof(ScrollViewState));
//ScrollViewExtensions.Dict.TryGetValue(state.Pointer, out ScrollViewExtensions scrollExt);
var state = ScrollStack.Peek().TryCast<ScrollViewState>();
var scrollExt = ScrollViewStateUnstrip.FromPointer(state.Pointer);
if (scrollExt == null) throw new Exception("Could not get scrollExt!");
GUIClip.Pop();
//GUI.s_ScrollViewStates.Pop();
ScrollStack.Pop();
var position = scrollExt.position;
@ -339,7 +330,6 @@ namespace Explorer
pos.y = 0f;
}
// state.apply = true;
scrollExt.apply = true;
Event.current.Use();
@ -368,7 +358,6 @@ namespace Explorer
rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
}
//value = GUI.Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
value = Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
bool flag = Event.current.type == EventType.MouseUp;
@ -382,8 +371,7 @@ namespace Explorer
}
if (flag && Event.current.type == EventType.Used)
{
//GUI.s_ScrollControlId = 0;
GUIUnstrip.s_ScrollControlId = 0;
s_ScrollControlId = 0;
}
if (leftValue < rightValue)
{
@ -400,7 +388,6 @@ namespace Explorer
public static float Slider(Rect position, float value, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
{
//GUIUtility.CheckOnGUI();
if (id == 0)
{
id = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
@ -416,11 +403,8 @@ namespace Explorer
bool result = false;
if (GUI.DoRepeatButton(rect, GUIContent.none, style, FocusType.Passive))
{
//bool flag = GUI.s_ScrollControlId != scrollerID;
//GUI.s_ScrollControlId = scrollerID;
bool flag = GUIUnstrip.s_ScrollControlId != scrollerID;
GUIUnstrip.s_ScrollControlId = scrollerID;
bool flag = s_ScrollControlId != scrollerID;
s_ScrollControlId = scrollerID;
if (flag)
{

View File

@ -8,14 +8,11 @@ using MelonLoader;
using UnityEngine;
namespace Explorer
{
// This is a manual unstrip of UnityEngine.ScrollViewState.
// This code is provided "as-is".
{
// This is a copy+paste of UnityEngine source code, fixed for Il2Cpp.
// Taken from dnSpy output using Unity 2018.4.20.
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// Subject to Unity's License and ToS.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software

View File

@ -8,13 +8,10 @@ using UnhollowerRuntimeLib;
namespace Explorer
{
// This is a manual unstrip of UnityEngine.SliderHandler.
// This code is provided "as-is".
// This is a copy+paste of UnityEngine source code, fixed for Il2Cpp.
// Taken from dnSpy output using Unity 2018.4.20.
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// Subject to Unity's License and ToS.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software
@ -282,7 +279,7 @@ namespace Explorer
private SliderState SliderState()
{
return (SliderState)GUIUtility.GetStateObject(Il2CppType.Of<SliderState>(), this.id).Il2CppCast(typeof(SliderState));
return (SliderState)GUIUtility.GetStateObject(Il2CppType.Of<SliderState>(), this.id).TryCast<SliderState>();
}
private Rect ThumbRect()

View File

@ -7,9 +7,10 @@ using UnityEngine;
namespace Explorer
{
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// This is a copy+paste of UnityEngine source code, fixed for Il2Cpp.
// Taken from dnSpy output using Unity 2018.4.20.
// Subject to Unity's License and ToS.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software