Fallback to null check loading if unityVersion throws an exception

This commit is contained in:
Sinai 2021-07-15 05:19:48 +10:00
parent 29c78dc5a6
commit dfd55260a8

View File

@ -414,7 +414,7 @@ namespace UnityExplorer.UI
private static void LoadBundle() private static void LoadBundle()
{ {
AssetBundle bundle = null; AssetBundle bundle;
try try
{ {
// Get the Major and Minor of the Unity version // Get the Major and Minor of the Unity version
@ -433,10 +433,10 @@ namespace UnityExplorer.UI
else else
bundle = LoadBundle("legacy"); bundle = LoadBundle("legacy");
} }
catch (Exception ex) catch
{ {
ExplorerCore.LogWarning($"Exception loading Explorer AssetBundle!"); ExplorerCore.LogWarning($"Exception parsing Unity version, falling back to old AssetBundle load method...");
ExplorerCore.Log(ex); bundle = LoadBundle("modern") ?? LoadBundle("legacy.5.6") ?? LoadBundle("legacy");
} }
AssetBundle LoadBundle(string id) AssetBundle LoadBundle(string id)