This commit is contained in:
Sinai 2022-04-14 02:32:01 +10:00
parent 3d66493f9c
commit e46e24e1af

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@ -77,6 +77,10 @@ namespace UnityExplorer.Config
"The key to enable or disable UnityExplorer's menu and features.",
KeyCode.F7);
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
"Should UnityExplorer be hidden on startup?",
false);
Target_Display = new ConfigElement<int>("Target Display",
"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
"Restart recommended when changing this setting. Make sure your extra monitors are the same resolution as your primary monitor.",
@ -86,16 +90,12 @@ namespace UnityExplorer.Config
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
UIManager.VerticalAnchor.Top);
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
"Should UnityExplorer be hidden on startup?",
false);
World_MouseInspect_Keybind = new("World Mouse-Inspect Keybind",
"Optional keybind to being a World-mode Mouse Inspect.",
KeyCode.None);
UI_MouseInspect_Keybind = new("UI Mouse-Inspect Keybind",
"Optional keybind to begin a UI_mode Mouse Inspect.",
"Optional keybind to begin a UI-mode Mouse Inspect.",
KeyCode.None);
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",