From e49ed3028f022bdff3e25cc94886ace5b53912b3 Mon Sep 17 00:00:00 2001
From: Sinai <49360850+sinai-dev@users.noreply.github.com>
Date: Fri, 6 Aug 2021 18:44:13 +1000
Subject: [PATCH] Cleanup
---
src/Core/Reflection/Il2CppReflection.cs | 2 +-
src/ObjectExplorer/SceneHandler.cs | 10 ++++------
2 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/src/Core/Reflection/Il2CppReflection.cs b/src/Core/Reflection/Il2CppReflection.cs
index 7818840..06dc57b 100644
--- a/src/Core/Reflection/Il2CppReflection.cs
+++ b/src/Core/Reflection/Il2CppReflection.cs
@@ -517,7 +517,7 @@ namespace UnityExplorer
//Assembly.Load(File.ReadAllBytes(fullPath));
return true;
}
- catch (Exception e)
+ catch //(Exception e)
{
//ExplorerCore.LogWarning($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}");
return false;
diff --git a/src/ObjectExplorer/SceneHandler.cs b/src/ObjectExplorer/SceneHandler.cs
index bb37217..2add292 100644
--- a/src/ObjectExplorer/SceneHandler.cs
+++ b/src/ObjectExplorer/SceneHandler.cs
@@ -40,14 +40,12 @@ namespace UnityExplorer.ObjectExplorer
///
/// The names of all scenes in the build settings, if they could be retrieved.
///
- public static ReadOnlyCollection AllSceneNames => new ReadOnlyCollection(allScenesInBuild);
- private static readonly List allScenesInBuild = new List();
+ public static readonly List AllSceneNames = new List();
///
/// Whether or not we successfuly retrieved the names of the scenes in the build settings.
///
- public static bool WasAbleToGetScenesInBuild => gotAllScenesInBuild;
- private static bool gotAllScenesInBuild = true;
+ public static bool WasAbleToGetScenesInBuild { get; private set; }
///
/// Invoked when the currently inspected Scene changes. The argument is the new scene.
@@ -97,12 +95,12 @@ namespace UnityExplorer.ObjectExplorer
for (int i = 0; i < sceneCount; i++)
{
var scenePath = (string)method.Invoke(null, new object[] { i });
- allScenesInBuild.Add(scenePath);
+ AllSceneNames.Add(scenePath);
}
}
catch (Exception ex)
{
- gotAllScenesInBuild = false;
+ WasAbleToGetScenesInBuild = false;
ExplorerCore.LogWarning($"Unable to generate list of all Scenes in the build: {ex}");
}
}