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Merge bepinex/melonloader unhollowed libs
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@ -160,46 +160,6 @@
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<HintPath>..\lib\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnhollowerBaseLib">
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<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>..\lib\melonloader-il2cpp\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>..\lib\melonloader-il2cpp\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\lib\melonloader-il2cpp\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\lib\melonloader-il2cpp\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\lib\melonloader-il2cpp\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\lib\melonloader-il2cpp\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\lib\melonloader-il2cpp\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>..\lib\melonloader-il2cpp\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\lib\melonloader-il2cpp\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx Il2Cpp refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
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@ -215,44 +175,47 @@
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<HintPath>..\lib\BepInEx.IL2CPP.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Unhollowed Il2Cpp refs -->
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<ItemGroup Condition="'$(IsCpp)'=='true'">
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<Reference Include="UnhollowerBaseLib">
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<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>..\lib\bepinex-il2cpp\Il2Cppmscorlib.dll</HintPath>
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<HintPath>..\lib\unhollowed\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>..\lib\bepinex-il2cpp\Il2CppSystem.Core.dll</HintPath>
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<HintPath>..\lib\unhollowed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\lib\bepinex-il2cpp\UnityEngine.dll</HintPath>
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<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\lib\bepinex-il2cpp\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\lib\bepinex-il2cpp\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\lib\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\lib\bepinex-il2cpp\UnityEngine.TextRenderingModule.dll</HintPath>
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<HintPath>..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\lib\bepinex-il2cpp\UnityEngine.UI.dll</HintPath>
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<HintPath>..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>..\lib\bepinex-il2cpp\UnityEngine.UIModule.dll</HintPath>
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<HintPath>..\lib\unhollowed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\lib\bepinex-il2cpp\UnityEngine.IMGUIModule.dll</HintPath>
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<HintPath>..\lib\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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