Merge bepinex/melonloader unhollowed libs

This commit is contained in:
Sinai 2021-03-26 06:04:44 +11:00
parent c658d393f5
commit e85a3e0f1e
19 changed files with 327 additions and 364 deletions

View File

@ -160,46 +160,6 @@
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\lib\melonloader-il2cpp\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\lib\melonloader-il2cpp\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
@ -215,44 +175,47 @@
<HintPath>..\lib\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Unhollowed Il2Cpp refs -->
<ItemGroup Condition="'$(IsCpp)'=='true'">
<Reference Include="UnhollowerBaseLib">
<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\lib\bepinex-il2cpp\Il2Cppmscorlib.dll</HintPath>
<HintPath>..\lib\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\lib\bepinex-il2cpp\Il2CppSystem.Core.dll</HintPath>
<HintPath>..\lib\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.dll</HintPath>
<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\lib\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.UI.dll</HintPath>
<HintPath>..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.UIModule.dll</HintPath>
<HintPath>..\lib\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>..\lib\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>