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Make Il2CppProvider actually process FixedUpdate coroutines
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@ -43,9 +43,9 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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ExplorerCore.LogUnity(condition, type);
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ExplorerCore.LogUnity(condition, type);
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}
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}
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public override void StartCoroutine(IEnumerator routine)
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public override void Update()
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{
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{
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Il2CppCoroutine.Start(routine);
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Il2CppCoroutine.Process();
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}
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}
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internal override void ProcessOnPostRender()
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internal override void ProcessOnPostRender()
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@ -53,9 +53,14 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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Il2CppCoroutine.ProcessWaitForEndOfFrame();
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Il2CppCoroutine.ProcessWaitForEndOfFrame();
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}
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}
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public override void Update()
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internal override void ProcessFixedUpdate()
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{
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{
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Il2CppCoroutine.Process();
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Il2CppCoroutine.ProcessWaitForFixedUpdate();
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}
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public override void StartCoroutine(IEnumerator routine)
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{
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Il2CppCoroutine.Start(routine);
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}
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}
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public override T AddComponent<T>(GameObject obj, Type type)
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public override T AddComponent<T>(GameObject obj, Type type)
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