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Implement Clipboard and Notifications, misc cleanups
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@ -9,52 +9,49 @@ using UniverseLib.UI.Models;
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using UnityExplorer.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer.Inspectors
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{
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public class InspectorTab : IPooledObject
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{
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public GameObject UIRoot { get; set; }
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public float DefaultHeight => 25f;
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public ButtonRef TabButton;
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public Text TabText;
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public ButtonRef CloseButton;
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private static readonly Color _enabledTabColor = new Color(0.15f, 0.22f, 0.15f);
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private static readonly Color _disabledTabColor = new Color(0.13f, 0.13f, 0.13f);
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private static readonly Color enabledTabColor = new(0.15f, 0.22f, 0.15f);
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private static readonly Color disabledTabColor = new(0.13f, 0.13f, 0.13f);
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public void SetTabColor(bool active)
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{
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if (active)
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RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _enabledTabColor, _enabledTabColor * 1.2f);
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else
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RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _disabledTabColor, _disabledTabColor * 1.2f);
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Color color = active ? enabledTabColor : disabledTabColor;
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RuntimeProvider.Instance.SetColorBlock(TabButton.Component, color, color * 1.2f);
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}
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public GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
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UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 1,
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default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
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UIRoot.AddComponent<Mask>();
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UIRoot.AddComponent<Outline>();
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TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
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UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 175, flexibleWidth: 0);
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UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 173, flexibleWidth: 0);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
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TabText = TabButton.Component.GetComponentInChildren<Text>();
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UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
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UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 173, flexibleWidth: 0);
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TabText.alignment = TextAnchor.MiddleLeft;
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TabText.fontSize = 12;
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TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
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CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1));
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CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.15f, 0.15f, 0.15f, 1));
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UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
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var closeBtnText = CloseButton.Component.GetComponentInChildren<Text>();
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closeBtnText.color = Color.red;
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CloseButton.ButtonText.color = Color.red;
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return UIRoot;
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}
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