mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 06:08:16 +08:00
add AddListener helper for IL2CPP, cleanup some unity extensions
This commit is contained in:
parent
eedb7dd76f
commit
eb693eceb5
@ -4,6 +4,7 @@ using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Modules;
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@ -292,12 +293,7 @@ namespace UnityExplorer.Console
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hiddenChild.SetActive(false);
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var hiddenText = hiddenChild.AddComponent<Text>();
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m_hiddenSuggestionTexts.Add(hiddenText);
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#if CPP
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btn.onClick.AddListener(new Action(UseAutocompleteButton));
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#else
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btn.onClick.AddListener(UseAutocompleteButton);
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#endif
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void UseAutocompleteButton()
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{
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@ -11,6 +11,7 @@ using UnityExplorer.UI.Modules;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityExplorer.UI.Shared;
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using UnityExplorer.Helpers;
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namespace UnityExplorer.Console
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{
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@ -72,11 +73,7 @@ The following helper methods are available:
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ConstructUI();
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#if CPP
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InputField.onValueChanged.AddListener(new Action<string>((string s) => { OnInputChanged(s); }));
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#else
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this.InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
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#endif
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InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
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}
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public void Update()
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@ -354,11 +351,7 @@ The following helper methods are available:
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// Enable Ctrl+R toggle
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var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle ctrlRToggle, out Text ctrlRToggleText);
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#if CPP
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ctrlRToggle.onValueChanged.AddListener(new Action<bool>(CtrlRToggleCallback));
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#else
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ctrlRToggle.onValueChanged.AddListener(CtrlRToggleCallback);
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#endif
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void CtrlRToggleCallback(bool val)
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{
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EnableCtrlRShortcut = val;
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@ -374,11 +367,7 @@ The following helper methods are available:
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// Enable Suggestions toggle
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var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
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#if CPP
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suggestToggle.onValueChanged.AddListener(new Action<bool>(SuggestToggleCallback));
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#else
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suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
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#endif
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void SuggestToggleCallback(bool val)
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{
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EnableAutocompletes = val;
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@ -395,11 +384,7 @@ The following helper methods are available:
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// Enable Auto-indent toggle
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var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
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#if CPP
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autoIndentToggle.onValueChanged.AddListener(new Action<bool>(OnIndentChanged));
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#else
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autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
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#endif
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void OnIndentChanged(bool val) => EnableAutoIndent = val;
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autoIndentToggleText.text = "Auto-indent";
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@ -461,11 +446,7 @@ The following helper methods are available:
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btnText.color = Color.white;
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// Set compile button callback now that we have the Input Field reference
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#if CPP
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compileButton.onClick.AddListener(new Action(CompileCallback));
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#else
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compileButton.onClick.AddListener(CompileCallback);
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#endif
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void CompileCallback()
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{
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if (!string.IsNullOrEmpty(inputField.text))
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33
src/Helpers/EventHelper.cs
Normal file
33
src/Helpers/EventHelper.cs
Normal file
@ -0,0 +1,33 @@
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#if CPP
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using System;
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using UnityEngine.Events;
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namespace UnityExplorer.Helpers
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{
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// Possibly temporary, just so Il2Cpp can do the same style "AddListener" as Mono.
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// Just saves me having a preprocessor directive for every single AddListener.
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public static class EventHelper
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{
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public static void AddListener(this UnityEvent action, Action listener)
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{
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action.AddListener(listener);
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}
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public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
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{
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action.AddListener(listener);
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}
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public static void AddListener<T0, T1>(this UnityEvent<T0, T1> action, Action<T0, T1> listener)
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{
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action.AddListener(listener);
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}
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public static void AddListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> action, Action<T0, T1, T2> listener)
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{
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action.AddListener(listener);
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}
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}
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}
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#endif
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@ -18,12 +18,27 @@ namespace UnityExplorer.Helpers
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}
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}
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public static string ActiveSceneName
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public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = false)
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{
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get
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var unityObj = obj as Object;
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if (obj == null)
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{
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return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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if (!suppressWarning)
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ExplorerCore.LogWarning("The target instance is null!");
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return true;
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}
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else if (obj is Object)
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{
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if (!unityObj)
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{
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if (!suppressWarning)
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ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
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return true;
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}
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}
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return false;
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}
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public static string ToStringLong(this Vector3 vec)
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@ -177,11 +177,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
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mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
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mainBtn.colors = mainColors;
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#if CPP
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mainBtn.onClick.AddListener(new Action(() => { OnChildListObjectClicked(thisIndex); }));
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#else
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mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
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#endif
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Text mainText = mainButtonObj.GetComponentInChildren<Text>();
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mainText.alignment = TextAnchor.MiddleLeft;
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@ -194,11 +194,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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var checkImg = toggleObj.transform.Find("Background/Checkmark").GetComponent<Image>();
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checkImg.color = UISyntaxHighlight.Class_Instance.ToColor();
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checkImg.color *= 0.66f;
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#if CPP
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toggle.onValueChanged.AddListener(new Action<bool>((bool val) => { OnCompToggleClicked(thisIndex, val); }));
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#else
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toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
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#endif
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toggleText.text = "";
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s_compToggles.Add(toggle);
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@ -215,11 +211,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
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mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
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mainBtn.colors = mainColors;
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#if CPP
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mainBtn.onClick.AddListener(new Action(() => { OnCompListObjectClicked(thisIndex); }));
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#else
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mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
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#endif
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// Component button text
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@ -299,11 +299,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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contentGroup.childControlWidth = true;
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// ~~ add hide button callback now that we have scroll reference ~~
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#if CPP
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hideButton.onClick.AddListener(new Action(OnHideClicked));
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#else
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hideButton.onClick.AddListener(OnHideClicked);
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#endif
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void OnHideClicked()
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{
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if (hideText.text == "Show")
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@ -368,11 +364,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
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var applyButton = applyButtonObj.GetComponent<Button>();
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#if CPP
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applyButton.onClick.AddListener(new Action(OnSetParentClicked));
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#else
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applyButton.onClick.AddListener(OnSetParentClicked);
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#endif
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var applyText = applyButtonObj.GetComponentInChildren<Text>();
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applyText.text = "Apply";
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var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
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@ -446,11 +438,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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zRow.SetActive(false);
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// add expand callback now that we have group reference
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#if CPP
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expandButton.onClick.AddListener(new Action(ToggleExpand));
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#else
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expandButton.onClick.AddListener(ToggleExpand);
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#endif
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void ToggleExpand()
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{
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if (xRow.activeSelf)
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@ -524,11 +512,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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slider.minValue = -2;
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slider.maxValue = 2;
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slider.value = 0;
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#if CPP
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slider.onValueChanged.AddListener(new Action<float>((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); }));
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#else
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slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
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#endif
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editor.sliders[(int)vectorValue] = slider;
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// input field
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@ -563,11 +547,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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applyLayout.minWidth = 60;
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applyLayout.minHeight = 25;
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#if MONO
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applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
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#else
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applyBtn.onClick.AddListener(new Action(() => { OnVectorControlInputApplied(type, vectorValue); }));
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#endif
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return rowObject;
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}
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@ -584,11 +564,9 @@ namespace UnityExplorer.Inspectors.GameObjects
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var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
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var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
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#if MONO
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instantiateBtn.onClick.AddListener(InstantiateBtn);
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#else
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instantiateBtn.onClick.AddListener(new Action(InstantiateBtn));
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#endif
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var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
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instantiateText.text = "Instantiate";
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instantiateText.fontSize = 14;
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@ -607,11 +585,9 @@ namespace UnityExplorer.Inspectors.GameObjects
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var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
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var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
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#if MONO
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dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
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#else
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dontDestroyBtn.onClick.AddListener(new Action(DontDestroyOnLoadBtn));
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#endif
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var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
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dontDestroyText.text = "Set DontDestroyOnLoad";
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dontDestroyText.fontSize = 14;
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@ -629,11 +605,9 @@ namespace UnityExplorer.Inspectors.GameObjects
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var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
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var destroyBtn = destroyBtnObj.GetComponent<Button>();
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#if MONO
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destroyBtn.onClick.AddListener(DestroyBtn);
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#else
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destroyBtn.onClick.AddListener(new Action(DestroyBtn));
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#endif
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var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
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destroyText.text = "Destroy";
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destroyText.fontSize = 14;
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@ -251,11 +251,9 @@ namespace UnityExplorer.Inspectors
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var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
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var backButton = backButtonObj.GetComponent<Button>();
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#if CPP
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backButton.onClick.AddListener(new Action(OnBackButtonClicked));
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#else
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backButton.onClick.AddListener(OnBackButtonClicked);
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#endif
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var backColors = backButton.colors;
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backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
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backButton.colors = backColors;
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@ -341,11 +339,9 @@ namespace UnityExplorer.Inspectors
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var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
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var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
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#if CPP
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applyNameBtn.onClick.AddListener(new Action(OnApplyNameClicked));
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#else
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applyNameBtn.onClick.AddListener(OnApplyNameClicked);
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#endif
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var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
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applyNameText.text = "Apply";
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applyNameText.fontSize = 14;
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@ -372,11 +368,8 @@ namespace UnityExplorer.Inspectors
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toggleLayout.flexibleWidth = 0;
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m_enabledText.text = "Enabled";
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m_enabledText.color = Color.green;
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#if CPP
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m_enabledToggle.onValueChanged.AddListener(new Action<bool>(OnEnableToggled));
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#else
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m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
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#endif
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// layer and scene row
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@ -408,11 +401,8 @@ namespace UnityExplorer.Inspectors
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layerDropdownLayout.minWidth = 120;
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layerDropdownLayout.flexibleWidth = 2000;
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layerDropdownLayout.minHeight = 25;
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#if CPP
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m_layerDropdown.onValueChanged.AddListener(new Action<int>(OnLayerSelected));
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#else
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m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
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#endif
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var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
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var sceneLabel = scenelabelObj.GetComponent<Text>();
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@ -1,6 +1,7 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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namespace UnityExplorer.Inspectors
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@ -22,7 +23,7 @@ namespace UnityExplorer.Inspectors
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{
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Target = target;
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if (IsNullOrDestroyed(Target))
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if (Target.IsNullOrDestroyed())
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{
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Destroy();
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return;
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@ -45,7 +46,7 @@ namespace UnityExplorer.Inspectors
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public virtual void Update()
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{
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if (IsNullOrDestroyed(Target))
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if (Target.IsNullOrDestroyed())
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{
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Destroy();
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return;
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@ -84,28 +85,7 @@ namespace UnityExplorer.Inspectors
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}
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}
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public static bool IsNullOrDestroyed(object obj, bool suppressWarning = false)
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{
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var unityObj = obj as UnityEngine.Object;
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if (obj == null)
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{
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if (!suppressWarning)
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ExplorerCore.LogWarning("The target instance is null!");
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return true;
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}
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else if (obj is UnityEngine.Object)
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{
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if (!unityObj)
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{
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if (!suppressWarning)
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ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
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return true;
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}
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}
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return false;
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}
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#region UI CONSTRUCTION
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@ -133,11 +113,9 @@ namespace UnityExplorer.Inspectors
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tabText.alignment = TextAnchor.MiddleLeft;
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tabButton = targetButtonObj.GetComponent<Button>();
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#if CPP
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tabButton.onClick.AddListener(new Action(() => { InspectorManager.Instance.SetInspectorTab(this); }));
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#else
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tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(this); });
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#endif
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var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
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var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
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closeBtnLayout.minWidth = 20;
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@ -147,11 +125,8 @@ namespace UnityExplorer.Inspectors
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closeBtnText.color = new Color(1, 0, 0, 1);
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var closeBtn = closeBtnObj.GetComponent<Button>();
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#if CPP
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closeBtn.onClick.AddListener(new Action(() => { Destroy(); }));
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#else
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closeBtn.onClick.AddListener(() => { Destroy(); });
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#endif
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closeBtn.onClick.AddListener(Destroy);
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var closeColors = closeBtn.colors;
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closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
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@ -45,7 +45,7 @@ namespace UnityExplorer.Inspectors
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#endif
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UnityEngine.Object unityObj = obj as UnityEngine.Object;
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if (InspectorBase.IsNullOrDestroyed(obj))
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if (obj.IsNullOrDestroyed())
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{
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return;
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}
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@ -289,11 +289,9 @@ namespace UnityExplorer.Inspectors
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// var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
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// var applyBtn = applyBtnObj.GetComponent<Button>();
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//#if MONO
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// applyBtn.onClick.AddListener(SetTimeScale);
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//#else
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// applyBtn.onClick.AddListener(new Action(SetTimeScale));
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//#endif
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// var applyText = applyBtnObj.GetComponentInChildren<Text>();
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// applyText.text = "Apply";
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// applyText.fontSize = 14;
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@ -323,11 +321,8 @@ namespace UnityExplorer.Inspectors
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var inspectText = inspectObj.GetComponentInChildren<Text>();
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inspectText.text = "Mouse Inspect";
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inspectText.fontSize = 13;
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#if MONO
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inspectBtn.onClick.AddListener(OnInspectMouseClicked);
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#else
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inspectBtn.onClick.AddListener(new Action(OnInspectMouseClicked));
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#endif
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void OnInspectMouseClicked()
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{
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@ -319,12 +319,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var colors = evalButton.colors;
|
||||
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
|
||||
evalButton.colors = colors;
|
||||
#if CPP
|
||||
evalButton.onClick.AddListener(new Action(OnMainEvaluateButton));
|
||||
#else
|
||||
evalButton.onClick.AddListener(OnMainEvaluateButton);
|
||||
#endif
|
||||
|
||||
evalButton.onClick.AddListener(OnMainEvaluateButton);
|
||||
void OnMainEvaluateButton()
|
||||
{
|
||||
if (HasParameters)
|
||||
|
@ -48,7 +48,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
GetLabelForValue();
|
||||
m_text.text = RichTextValue;
|
||||
|
||||
bool shouldShowInspect = !InspectorBase.IsNullOrDestroyed(this.Value, true);
|
||||
bool shouldShowInspect = !Value.IsNullOrDestroyed(true);
|
||||
if (m_inspectButton.activeSelf != shouldShowInspect)
|
||||
m_inspectButton.SetActive(shouldShowInspect);
|
||||
}
|
||||
@ -164,14 +164,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var inspectText = m_inspectButton.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Inspect";
|
||||
var inspectBtn = m_inspectButton.GetComponent<Button>();
|
||||
#if CPP
|
||||
inspectBtn.onClick.AddListener(new Action(OnInspectClicked));
|
||||
#else
|
||||
|
||||
inspectBtn.onClick.AddListener(OnInspectClicked);
|
||||
#endif
|
||||
void OnInspectClicked()
|
||||
{
|
||||
if (!InspectorBase.IsNullOrDestroyed(this.Value))
|
||||
if (!Value.IsNullOrDestroyed())
|
||||
InspectorManager.Instance.Inspect(this.Value);
|
||||
}
|
||||
|
||||
|
@ -472,7 +472,7 @@ namespace UnityExplorer.Inspectors
|
||||
nameInputLayout.minWidth = 100;
|
||||
nameInputLayout.minHeight = 25;
|
||||
var nameInput = nameInputObj.GetComponent<InputField>();
|
||||
nameInput.onValueChanged.AddListener(new Action<string>((string val) => { FilterMembers(val); }));
|
||||
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
|
||||
m_nameFilterText = nameInput.textComponent;
|
||||
|
||||
// membertype filter
|
||||
|
@ -8,6 +8,7 @@ using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -319,12 +320,8 @@ namespace UnityExplorer.Inspectors
|
||||
dropdownLayout.flexibleWidth = 2;
|
||||
|
||||
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
|
||||
|
||||
#if CPP
|
||||
m_sceneDropdown.onValueChanged.AddListener(new Action<int>((int val) => { SetSceneFromDropdown(val); }));
|
||||
#else
|
||||
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });
|
||||
#endif
|
||||
|
||||
void SetSceneFromDropdown(int val)
|
||||
{
|
||||
string scene = m_sceneDropdown.options[val].text;
|
||||
@ -353,11 +350,8 @@ namespace UnityExplorer.Inspectors
|
||||
var colors = backButton.colors;
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
backButton.colors = colors;
|
||||
#if CPP
|
||||
backButton.onClick.AddListener(new Action(() => { SetSceneObjectParent(); }));
|
||||
#else
|
||||
|
||||
backButton.onClick.AddListener(() => { SetSceneObjectParent(); });
|
||||
#endif
|
||||
|
||||
void SetSceneObjectParent()
|
||||
{
|
||||
@ -403,12 +397,9 @@ namespace UnityExplorer.Inspectors
|
||||
inspectButtonLayout.minWidth = 65;
|
||||
inspectButtonLayout.flexibleWidth = 0;
|
||||
Button inspectButton = m_mainInspectBtn.GetComponent<Button>();
|
||||
#if CPP
|
||||
inspectButton.onClick.AddListener(new Action(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); }));
|
||||
|
||||
#else
|
||||
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
|
||||
#endif
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_sceneListContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
m_sceneListPageHandler = new PageHandler(scroller);
|
||||
@ -429,11 +420,8 @@ namespace UnityExplorer.Inspectors
|
||||
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideLayout.minWidth = 20;
|
||||
hideLayout.minHeight = 20;
|
||||
#if MONO
|
||||
|
||||
hideBtn.onClick.AddListener(OnHide);
|
||||
#else
|
||||
hideBtn.onClick.AddListener(new Action(OnHide));
|
||||
#endif
|
||||
|
||||
void OnHide()
|
||||
{
|
||||
@ -493,11 +481,8 @@ namespace UnityExplorer.Inspectors
|
||||
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
#if CPP
|
||||
mainBtn.onClick.AddListener(new Action(() => { SceneListObjectClicked(thisIndex); }));
|
||||
#else
|
||||
|
||||
mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });
|
||||
#endif
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
@ -519,11 +504,8 @@ namespace UnityExplorer.Inspectors
|
||||
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
|
||||
inspectBtn.colors = inspectColors;
|
||||
#if CPP
|
||||
inspectBtn.onClick.AddListener(new Action(() => { InspectorManager.Instance.Inspect(m_sceneShortList[thisIndex]); }));
|
||||
#else
|
||||
|
||||
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_sceneShortList[thisIndex]); });
|
||||
#endif
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
@ -210,11 +211,7 @@ namespace UnityExplorer.UI
|
||||
GameObject hideBtnObj = UIFactory.CreateButton(titleBar);
|
||||
|
||||
Button hideBtn = hideBtnObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
hideBtn.onClick.AddListener(new Action(() => { ExplorerCore.ShowMenu = false; }));
|
||||
#else
|
||||
hideBtn.onClick.AddListener(() => { ExplorerCore.ShowMenu = false; });
|
||||
#endif
|
||||
ColorBlock colorBlock = hideBtn.colors;
|
||||
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
|
||||
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
|
||||
@ -266,11 +263,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
page.RefNavbarButton = btn;
|
||||
|
||||
#if CPP
|
||||
btn.onClick.AddListener(new Action(() => { SetPage(page); }));
|
||||
#else
|
||||
btn.onClick.AddListener(() => { SetPage(page); });
|
||||
#endif
|
||||
|
||||
Text text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = page.Name;
|
||||
|
@ -8,6 +8,7 @@ using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
@ -184,11 +185,8 @@ namespace UnityExplorer.UI.Modules
|
||||
hideBtnText.text = "Hide";
|
||||
|
||||
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
hideButton.onClick.AddListener(new Action(HideCallback));
|
||||
#else
|
||||
|
||||
hideButton.onClick.AddListener(HideCallback);
|
||||
#endif
|
||||
void HideCallback()
|
||||
{
|
||||
if (logAreaObj.activeSelf)
|
||||
@ -221,12 +219,8 @@ namespace UnityExplorer.UI.Modules
|
||||
clearBtnText.text = "Clear";
|
||||
|
||||
var clearButton = clearButtonObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
clearButton.onClick.AddListener(new Action(ClearCallback));
|
||||
#else
|
||||
clearButton.onClick.AddListener(ClearCallback);
|
||||
#endif
|
||||
|
||||
clearButton.onClick.AddListener(ClearCallback);
|
||||
void ClearCallback()
|
||||
{
|
||||
m_textInput.text = "";
|
||||
@ -244,11 +238,9 @@ namespace UnityExplorer.UI.Modules
|
||||
// Unity log toggle
|
||||
|
||||
var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, out Toggle unityToggle, out Text unityToggleText);
|
||||
#if CPP
|
||||
unityToggle.onValueChanged.AddListener(new Action<bool>(ToggleLogUnity));
|
||||
#else
|
||||
|
||||
unityToggle.onValueChanged.AddListener(ToggleLogUnity);
|
||||
#endif
|
||||
|
||||
unityToggle.isOn = LogUnity;
|
||||
unityToggleText.text = "Print Unity Debug?";
|
||||
unityToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
@ -272,11 +264,9 @@ namespace UnityExplorer.UI.Modules
|
||||
// // Save to disk button
|
||||
|
||||
// var saveToDiskObj = UIFactory.CreateToggle(bottomBarObj, out Toggle diskToggle, out Text diskToggleText);
|
||||
//#if CPP
|
||||
// diskToggle.onValueChanged.AddListener(new Action<bool>(ToggleDisk));
|
||||
//#else
|
||||
|
||||
// diskToggle.onValueChanged.AddListener(ToggleDisk);
|
||||
//#endif
|
||||
|
||||
// diskToggle.isOn = SaveToDisk;
|
||||
// diskToggleText.text = "Save logs to 'Mods\\UnityExplorer\\Logs'?";
|
||||
// diskToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip;
|
||||
|
||||
@ -108,11 +109,8 @@ namespace UnityExplorer.UI.Modules
|
||||
var applyColors = applyBtn.colors;
|
||||
applyColors.normalColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
applyBtn.colors = applyColors;
|
||||
#if MONO
|
||||
|
||||
applyBtn.onClick.AddListener(OnApply);
|
||||
#else
|
||||
applyBtn.onClick.AddListener(new Action(OnApply));
|
||||
#endif
|
||||
}
|
||||
|
||||
internal void ConstructKeycodeOpt(GameObject parent)
|
||||
|
@ -492,12 +492,6 @@ namespace UnityExplorer.UI.Modules
|
||||
customTypeLayout.flexibleHeight = 0;
|
||||
m_customTypeInput = customTypeObj.GetComponent<InputField>();
|
||||
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
|
||||
//m_customTypeInput.onFocusSelectAll = true;
|
||||
//#if MONO
|
||||
// m_customTypeInput.onSelect.AddListener((string val) => { OnContextButtonClicked(SearchContext.Custom); });
|
||||
//#else
|
||||
// m_customTypeInput.onSelect.AddListener(new Action<string>((string val) => { OnContextButtonClicked(SearchContext.Custom); }));
|
||||
//#endif
|
||||
|
||||
// search input
|
||||
|
||||
@ -558,11 +552,7 @@ namespace UnityExplorer.UI.Modules
|
||||
sceneDropLayout.minWidth = 220;
|
||||
sceneDropLayout.minHeight = 25;
|
||||
|
||||
#if MONO
|
||||
m_sceneDropdown.onValueChanged.AddListener(OnSceneDropdownChanged);
|
||||
#else
|
||||
m_sceneDropdown.onValueChanged.AddListener(new Action<int>(OnSceneDropdownChanged));
|
||||
#endif
|
||||
void OnSceneDropdownChanged(int value)
|
||||
{
|
||||
if (value < 4)
|
||||
@ -598,11 +588,7 @@ namespace UnityExplorer.UI.Modules
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Root Objects Only" });
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Children Only" });
|
||||
|
||||
#if MONO
|
||||
childDrop.onValueChanged.AddListener(OnChildDropdownChanged);
|
||||
#else
|
||||
childDrop.onValueChanged.AddListener(new Action<int>(OnChildDropdownChanged));
|
||||
#endif
|
||||
void OnChildDropdownChanged(int value)
|
||||
{
|
||||
m_childFilter = (ChildFilter)value;
|
||||
@ -617,11 +603,8 @@ namespace UnityExplorer.UI.Modules
|
||||
searchBtnLayout.minHeight = 30;
|
||||
searchBtnLayout.flexibleHeight = 0;
|
||||
var searchBtn = searchBtnObj.GetComponent<Button>();
|
||||
#if MONO
|
||||
|
||||
searchBtn.onClick.AddListener(OnUnitySearchClicked);
|
||||
#else
|
||||
searchBtn.onClick.AddListener(new Action(OnUnitySearchClicked));
|
||||
#endif
|
||||
}
|
||||
|
||||
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
|
||||
@ -632,11 +615,7 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
m_contextButtons.Add(context, btn);
|
||||
|
||||
#if MONO
|
||||
btn.onClick.AddListener(() => { OnContextButtonClicked(context); });
|
||||
#else
|
||||
btn.onClick.AddListener(new Action(() => { OnContextButtonClicked(context); }));
|
||||
#endif
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
@ -719,11 +698,8 @@ namespace UnityExplorer.UI.Modules
|
||||
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
#if CPP
|
||||
mainBtn.onClick.AddListener(new Action(() => { OnResultClicked(thisIndex); }));
|
||||
#else
|
||||
|
||||
mainBtn.onClick.AddListener(() => { OnResultClicked(thisIndex); });
|
||||
#endif
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
|
@ -33,11 +33,7 @@ namespace UnityExplorer.UI.Shared
|
||||
this.sliderScroller = sliderScroller;
|
||||
this.inputField = inputField;
|
||||
|
||||
#if MONO
|
||||
inputField.onValueChanged.AddListener(OnTextChanged);
|
||||
#else
|
||||
inputField.onValueChanged.AddListener(new Action<string>(OnTextChanged));
|
||||
#endif
|
||||
|
||||
inputRect = inputField.GetComponent<RectTransform>();
|
||||
layoutElement = inputField.gameObject.AddComponent<LayoutElement>();
|
||||
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using UnityExplorer.Config;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.UI.Shared
|
||||
{
|
||||
@ -184,11 +185,9 @@ namespace UnityExplorer.UI.Shared
|
||||
|
||||
GameObject leftBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
|
||||
Button leftBtn = leftBtnObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
leftBtn.onClick.AddListener(new Action(() => { TurnPage(Turn.Left); }));
|
||||
#else
|
||||
|
||||
leftBtn.onClick.AddListener(() => { TurnPage(Turn.Left); });
|
||||
#endif
|
||||
|
||||
Text leftBtnText = leftBtnObj.GetComponentInChildren<Text>();
|
||||
leftBtnText.text = "◄";
|
||||
LayoutElement leftBtnLayout = leftBtnObj.AddComponent<LayoutElement>();
|
||||
@ -206,11 +205,9 @@ namespace UnityExplorer.UI.Shared
|
||||
|
||||
GameObject rightBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
|
||||
Button rightBtn = rightBtnObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
rightBtn.onClick.AddListener(new Action(() => { TurnPage(Turn.Right); }));
|
||||
#else
|
||||
|
||||
rightBtn.onClick.AddListener(() => { TurnPage(Turn.Right); });
|
||||
#endif
|
||||
|
||||
Text rightBtnText = rightBtnObj.GetComponentInChildren<Text>();
|
||||
rightBtnText.text = "►";
|
||||
LayoutElement rightBtnLayout = rightBtnObj.AddComponent<LayoutElement>();
|
||||
|
@ -25,13 +25,8 @@ public class SliderScrollbar
|
||||
this.m_slider = slider;
|
||||
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
|
||||
|
||||
#if MONO
|
||||
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
|
||||
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
|
||||
#else
|
||||
this.m_scrollbar.onValueChanged.AddListener(new Action<float>(this.OnScrollbarValueChanged));
|
||||
this.m_slider.onValueChanged.AddListener(new Action<float>(this.OnSliderValueChanged));
|
||||
#endif
|
||||
|
||||
this.RefreshVisibility();
|
||||
this.m_slider.Set(1f, false);
|
||||
|
@ -2,6 +2,7 @@
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Shared;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
@ -71,11 +72,7 @@ namespace UnityExplorer.UI
|
||||
// this is because i'm not setting any ColorBlock.selectedColor, because it is commonly stripped.
|
||||
if (selectable is Button button)
|
||||
{
|
||||
#if CPP
|
||||
button.onClick.AddListener(new Action(Deselect));
|
||||
#else
|
||||
button.onClick.AddListener(Deselect);
|
||||
#endif
|
||||
void Deselect()
|
||||
{
|
||||
button.OnDeselect(null);
|
||||
@ -347,19 +344,12 @@ namespace UnityExplorer.UI
|
||||
toggle = toggleObj.AddComponent<Toggle>();
|
||||
toggle.isOn = true;
|
||||
Toggle toggleComp = toggle;
|
||||
#if CPP
|
||||
toggle.onValueChanged.AddListener(new Action<bool>((bool val) =>
|
||||
{
|
||||
toggleComp.OnDeselect(null);
|
||||
}));
|
||||
#else
|
||||
toggle.onValueChanged.AddListener(Deselect);
|
||||
|
||||
toggle.onValueChanged.AddListener(Deselect);
|
||||
void Deselect(bool _)
|
||||
{
|
||||
toggleComp.OnDeselect(null);
|
||||
}
|
||||
#endif
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
@ -549,11 +539,7 @@ namespace UnityExplorer.UI
|
||||
colors.highlightedColor = new Color(0.25f, 0.45f, 0.25f, 1.0f);
|
||||
itemToggle.colors = colors;
|
||||
|
||||
#if CPP
|
||||
itemToggle.onValueChanged.AddListener(new Action<bool>((bool val) => { itemToggle.OnDeselect(null); }));
|
||||
#else
|
||||
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });
|
||||
#endif
|
||||
Image templateImage = templateObj.AddComponent<Image>();
|
||||
templateImage.type = Image.Type.Sliced;
|
||||
templateImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
|
||||
|
@ -323,6 +323,7 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Helpers\EventHelper.cs" />
|
||||
<Compile Include="Inspectors\MouseInspector.cs" />
|
||||
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
|
||||
<Compile Include="Inspectors\Reflection\CacheObject\CacheFactory.cs" />
|
||||
|
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Reference in New Issue
Block a user