mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-26 10:03:10 +08:00
2.0.0
lots, see release description
This commit is contained in:
103
src/UI/Inspectors/Reflection/InstanceInspector.cs
Normal file
103
src/UI/Inspectors/Reflection/InstanceInspector.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using Explorer.UI;
|
||||
using Explorer.UI.Shared;
|
||||
using Explorer.CacheObject;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
#endif
|
||||
|
||||
namespace Explorer.UI.Inspectors
|
||||
{
|
||||
public class InstanceInspector : ReflectionInspector
|
||||
{
|
||||
public override bool IsStaticInspector => false;
|
||||
|
||||
// some extra cast-caching
|
||||
public UnityEngine.Object m_uObj;
|
||||
private Component m_component;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
// cache the extra cast-caching
|
||||
#if CPP
|
||||
if (!IsStaticInspector && Target is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var unityObj = ilObject.TryCast<UnityEngine.Object>();
|
||||
if (unityObj)
|
||||
{
|
||||
m_uObj = unityObj;
|
||||
|
||||
var component = ilObject.TryCast<Component>();
|
||||
if (component)
|
||||
{
|
||||
m_component = component;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (!IsStaticInspector)
|
||||
{
|
||||
m_uObj = Target as UnityEngine.Object;
|
||||
m_component = Target as Component;
|
||||
}
|
||||
#endif
|
||||
|
||||
base.Init();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
ExplorerCore.Log("Target is null!");
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
if (Target is UnityEngine.Object uObj)
|
||||
{
|
||||
if (!uObj)
|
||||
{
|
||||
ExplorerCore.Log("Target was destroyed!");
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
public void DrawInstanceControls(Rect rect)
|
||||
{
|
||||
if (m_uObj)
|
||||
{
|
||||
GUILayout.Label("Name: " + m_uObj.name, new GUILayoutOption[0]);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (m_uObj)
|
||||
{
|
||||
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
|
||||
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
Buttons.InstantiateButton(m_uObj);
|
||||
if (m_component && m_component.gameObject is GameObject obj)
|
||||
{
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("GameObject:", new GUILayoutOption[] { GUILayout.Width(135) });
|
||||
var charWidth = obj.name.Length * 15;
|
||||
var maxWidth = rect.width - 350;
|
||||
var labelWidth = charWidth < maxWidth ? charWidth : maxWidth;
|
||||
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) }))
|
||||
{
|
||||
WindowManager.InspectObject(obj, out bool _);
|
||||
}
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
28
src/UI/Inspectors/Reflection/StaticInspector.cs
Normal file
28
src/UI/Inspectors/Reflection/StaticInspector.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Explorer.CacheObject;
|
||||
|
||||
namespace Explorer.UI.Inspectors
|
||||
{
|
||||
public class StaticInspector : ReflectionInspector
|
||||
{
|
||||
public override bool IsStaticInspector => true;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
}
|
||||
|
||||
public override bool ShouldProcessMember(CacheMember holder)
|
||||
{
|
||||
return base.ShouldProcessMember(holder);
|
||||
}
|
||||
|
||||
public override void WindowFunction(int windowID)
|
||||
{
|
||||
base.WindowFunction(windowID);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user