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fix:GameObjectInspector can't show
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parent
1e1fb0e27b
commit
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@ -11,7 +11,7 @@ namespace UnityExplorer.Inspectors
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{
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{
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public class GameObjectInspector : InspectorBase
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public class GameObjectInspector : InspectorBase
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{
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{
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public new GameObject Target => base.Target as GameObject;
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public new GameObject Target => base.Target.TryCast<GameObject>();
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public GameObject Content;
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public GameObject Content;
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@ -31,7 +31,7 @@ namespace UnityExplorer.Inspectors
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{
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{
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base.OnBorrowedFromPool(target);
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base.OnBorrowedFromPool(target);
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base.Target = target as GameObject;
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base.Target = target.TryCast<GameObject>();
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Controls.UpdateGameObjectInfo(true, true);
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Controls.UpdateGameObjectInfo(true, true);
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Controls.TransformControl.UpdateTransformControlValues(true);
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Controls.TransformControl.UpdateTransformControlValues(true);
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@ -27,7 +27,7 @@ namespace UnityExplorer
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if (TryFocusActiveInspector(obj))
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if (TryFocusActiveInspector(obj))
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return;
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return;
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if (obj is GameObject)
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if (obj.TryCast<GameObject>() is not null)
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CreateInspector<GameObjectInspector>(obj);
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CreateInspector<GameObjectInspector>(obj);
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else
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else
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CreateInspector<ReflectionInspector>(obj, false, parent);
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CreateInspector<ReflectionInspector>(obj, false, parent);
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