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Cleanup
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ca27d2b20f
commit
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@ -166,15 +166,17 @@ namespace UnityExplorer.Core.Input
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PrefixMethod(typeof(EventSystem),
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"SetSelectedGameObject",
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new Type[] { typeof(GameObject), typeof(BaseEventData) },
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_SetSelectedGameObject))),
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new Type[] { typeof(GameObject), typeof(BaseEventData), typeof(int) });
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// some games use a modified version of uGUI that includes this extra int argument on this method.
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new Type[] { typeof(GameObject), typeof(BaseEventData), typeof(int) },
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_SetSelectedGameObject))),
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// most games use these arguments, we'll use them as our "backup".
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new Type[] { typeof(GameObject), typeof(BaseEventData) });
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PrefixMethod(typeof(PointerInputModule),
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"ClearSelection",
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new Type[] { },
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new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_PointerInputModule_ClearSelection))));
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//// Not sure if this one is needed.
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//PrefixMethod(typeof(PointerInputModule),
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// "ClearSelection",
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// new Type[0],
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// new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_PointerInputModule_ClearSelection))));
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}
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catch (Exception ex)
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{
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@ -222,11 +224,6 @@ namespace UnityExplorer.Core.Input
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// Prevent setting non-UnityExplorer objects as selected when menu is open
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public static bool Prefix_PointerInputModule_ClearSelection()
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{
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return !(UIManager.ShowMenu && UIManager.CanvasRoot);
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}
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public static bool Prefix_EventSystem_SetSelectedGameObject(GameObject __0)
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{
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if (!UIManager.ShowMenu || !UIManager.CanvasRoot)
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@ -235,6 +232,11 @@ namespace UnityExplorer.Core.Input
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return __0 && __0.transform.root.gameObject.GetInstanceID() == UIManager.CanvasRoot.GetInstanceID();
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}
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//public static bool Prefix_PointerInputModule_ClearSelection()
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//{
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// return !(UIManager.ShowMenu && UIManager.CanvasRoot);
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//}
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// Force EventSystem.current to be UnityExplorer's when menu is open
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public static void Prefix_EventSystem_set_current(ref EventSystem value)
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@ -1,7 +1,4 @@
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#if ML
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#if !ML_LEGACY // ML 0.3.1+ config handler
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#if ML
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using MelonLoader;
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using System;
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using System.Collections.Generic;
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@ -77,130 +74,4 @@ namespace UnityExplorer.Loader.ML
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}
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}
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}
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#else // ML 0.3.0 config handler
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using MelonLoader;
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using MelonLoader.Tomlyn.Model;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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namespace UnityExplorer.Loader.ML
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{
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public class MelonLoaderConfigHandler : ConfigHandler
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{
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internal const string CTG_NAME = "UnityExplorer";
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internal MelonPreferences_Category prefCategory;
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public override void Init()
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{
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prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
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try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
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try { MelonPreferences.Mapper.RegisterMapper(AnchorReader, AnchorWriter); } catch { }
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}
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public override void LoadConfig()
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{
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foreach (var entry in ConfigManager.ConfigElements)
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{
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var key = entry.Key;
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if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
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{
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var config = entry.Value;
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config.BoxedValue = config.GetLoaderConfigValue();
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}
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}
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}
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public override void RegisterConfigElement<T>(ConfigElement<T> config)
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{
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var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
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entry.OnValueChangedUntyped += () =>
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{
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if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
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return;
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config.Value = entry.Value;
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};
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}
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public override void SetConfigValue<T>(ConfigElement<T> config, T value)
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{
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if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
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{
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entry.Value = value;
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entry.Save();
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}
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}
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public override T GetConfigValue<T>(ConfigElement<T> config)
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{
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if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
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return entry.Value;
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return default;
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}
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public override void OnAnyConfigChanged()
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{
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}
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public override void SaveConfig()
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{
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MelonPreferences.Save();
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}
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// Enum config handlers
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public static KeyCode KeycodeReader(TomlObject value)
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{
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try
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{
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KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
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if (kc == default)
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throw new Exception();
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return kc;
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}
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catch
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{
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return KeyCode.F7;
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}
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}
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public static TomlObject KeycodeWriter(KeyCode value)
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{
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return MelonPreferences.Mapper.ToToml(value.ToString());
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}
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public static UI.UIManager.VerticalAnchor AnchorReader(TomlObject value)
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{
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try
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{
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return (UI.UIManager.VerticalAnchor)Enum.Parse(typeof(UI.UIManager.VerticalAnchor), (value as TomlString).Value);
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}
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catch
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{
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return UI.UIManager.VerticalAnchor.Top;
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}
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}
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public static TomlObject AnchorWriter(UI.UIManager.VerticalAnchor anchor)
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{
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return MelonPreferences.Mapper.ToToml(anchor.ToString());
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}
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}
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}
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#endif
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#endif
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