mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 17:02:36 +08:00
Finished scene explorer, lots of cleanups. Inspector and Search left now.
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@ -1,14 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ExplorerBeta.Input;
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using ExplorerBeta.UI.Main;
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using ExplorerBeta.UI.Shared;
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using ExplorerBeta.UI.Main;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace ExplorerBeta.UI
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{
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public static class UIManager
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@ -25,7 +19,7 @@ namespace ExplorerBeta.UI
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// Create submodules
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new MainMenu();
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// Force refresh of anchors (?)
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// Force refresh of anchors
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Canvas.ForceUpdateCanvases();
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CanvasRoot.SetActive(false);
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@ -40,7 +34,7 @@ namespace ExplorerBeta.UI
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private static GameObject CreateRootCanvas()
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{
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var rootObj = new GameObject("ExplorerCanvas");
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GameObject rootObj = new GameObject("ExplorerCanvas");
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UnityEngine.Object.DontDestroyOnLoad(rootObj);
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rootObj.layer = 5;
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@ -51,12 +45,13 @@ namespace ExplorerBeta.UI
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InputModule = rootObj.AddComponent<StandaloneInputModule>();
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InputModule.ActivateModule();
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var canvas = rootObj.AddComponent<Canvas>();
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Canvas canvas = rootObj.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.referencePixelsPerUnit = 100;
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canvas.sortingOrder = 999;
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canvas.pixelPerfect = false;
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var scaler = rootObj.AddComponent<CanvasScaler>();
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CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
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scaler.referenceResolution = new Vector2(1920, 1080);
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scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand;
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@ -81,7 +76,7 @@ namespace ExplorerBeta.UI
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#if CPP
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if (InputModule.m_InputPointerEvent != null)
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{
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var evt = InputModule.m_InputPointerEvent;
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PointerEventData evt = InputModule.m_InputPointerEvent;
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if (!evt.eligibleForClick && evt.selectedObject)
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{
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evt.eligibleForClick = true;
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@ -99,16 +94,19 @@ namespace ExplorerBeta.UI
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public static void OnSceneChange()
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{
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// todo
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SceneExplorer.Instance?.OnSceneChange();
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}
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public static Sprite CreateSprite(Texture2D tex, Rect size = default)
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{
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#if CPP
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var pivot = Vector2.zero;
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var border = Vector4.zero;
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Vector2 pivot = Vector2.zero;
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Vector4 border = Vector4.zero;
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if (size == default)
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{
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size = new Rect(0, 0, tex.width, tex.height);
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}
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return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false);
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#else
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@ -118,13 +116,13 @@ namespace ExplorerBeta.UI
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public static Texture2D MakeSolidTexture(Color color, int width, int height)
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{
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var pixels = new Color[width * height];
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Color[] pixels = new Color[width * height];
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for (int i = 0; i < pixels.Length; i++)
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{
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pixels[i] = color;
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}
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var tex = new Texture2D(width, height);
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Texture2D tex = new Texture2D(width, height);
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tex.SetPixels(pixels);
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tex.Apply();
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